SMBX things that annoy you

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Post #1by Frankyster26 » 23 Feb 2017, 16:07

Post things that episode/level creators do in their projects and levels that tend to annoy. You know, certain gfx that are used, gameplay styles, etc.
For me:
- Chasing koopas tropas
- Run time error if a mushroom falls into lava
Your turn :D

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Post #2by Elf of H & L » 23 Feb 2017, 16:08

Runtime Error if Mario entering pipe with a Venus Fire Trap
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Post #3by PK Esper » 23 Feb 2017, 16:17

Chasing koopas.
Annoying rinkas.
Crashed when clicking another tab.
Runtime errorz.
why i hadn't been in this forum for long when i used to be a super active person
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Post #4by Toy Bonnie » 27 Feb 2017, 17:12

-Runtime errors
-Hard levels
-38A not accepting my request
Not :beta:
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:windows: :bomb: :windows: :bomb: :windows: :bomb: :fox:

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Post #5by Yave Yu » 5 Mar 2017, 6:56

Super Mario Bros. X has stopped working.
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Super Mario Bros. X 已停止工作
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Post #6by Eri7 » 5 Mar 2017, 7:12

Style clashing
Kaizo
Bad Autoscroll
AND LEVELS WITH BACKTRACKING!
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Post #7by Alvespires » 5 Mar 2017, 19:57

Me doing my level that I'll post in this forum and behing lazy/ocuppied with other stuff to finish it.Man i hate that.BTW doing the level right now.
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Post #8by PracticalUsername » 5 Mar 2017, 22:14

  • Runtime errors whenever I start battle mode
  • LunaLua Tester taking forever to respond
  • Enemy and Item spam
  • SMBX crashing whenever I exit
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Post #9by Koopsakimoto » 6 Mar 2017, 5:09

-SMBX Crashing

-Levels with enemy spam

-Levels that are way too long
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Post #10by NightyThomas456 » 7 Mar 2017, 21:08

1. Runtime errors.
2. Kaizo levels.
3. Chasing Koopa Troopas.
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Super Mario and the Moon Curse
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Post #11by MidoriNeko » 8 Mar 2017, 0:03

1. Flat, poorly designed levels;
2. Better levels than mine; :lol: :biggrin:
3. Putting walking npcs under the water.

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Post #12by the GaMERDoG » 15 Mar 2017, 11:07

1: Errors;
2: SMBX-38A Level patches;
3: 1.4.2 levels.
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Post #13by TDK » 29 Mar 2017, 19:20

Yellow switch blocks.
Seriously out of all the switch block you could have chose from, you chose the one that look exactly like a '?' block.

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Post #14by PracticalUsername » 2 Apr 2017, 12:36

I find it hilarious how people say a certain character or certain characters are allowed in an SMBX episode, when you can just cheat and change your character to one of the 2.0 characters in the world map.
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Post #15by MidoriNeko » 2 Apr 2017, 12:46

practicalshorty014 wrote:I find it hilarious how people say a certain character or certain characters are allowed in an SMBX episode, when you can just cheat and change your character to one of the 2.0 characters in the world map.
Well, in some episodes the gimmics or the story don't fit with the character, or if you play, you won't be able to complete it. That's why certain characters won't probably be allowed. And there's a world map option, where you can block the cheatcodes easily, so the player cannot use them to chage your character :biggrin:
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Post #16by Alvespires » 5 Apr 2017, 0:59

TheDinoKing432 wrote:Yellow switch blocks.
Seriously out of all the switch block you could have chose from, you chose the one that look exactly like a '?' block.
So True :lol:

Another thing that I forgot is Real Backgrounds.It makes the level weird.
"This giant fish is a mouth breeder, so it spits babies out of its mouth at Mario." - Nintendo Power Strategy Guide for Super Mario Bros. 3

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Post #17by FanofSMBX » 8 Apr 2017, 22:41

That SMBX-38A is not open source because 38A wants to keep secrets, but he could instead remove the secrets and open source would allow faster contributions from other developers :P

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Post #18by PracticalUsername » 9 Apr 2017, 9:49

FanofSMBX wrote:That SMBX-38A is not open source because 38A wants to keep secrets, but he could instead remove the secrets and open source would allow faster contributions from other developers :P
That's probably why 1.3 and 2.0 are more popular :(
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Post #19by thehelmetguy1 » 16 Apr 2017, 3:14

Clashing
Runtime errors
Untested levels


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