I've never tried smbx 2.0, so i will obviously pass.
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Well, I voted "I'll pass" since:
A) I like 'em both, B) there's been a lot of stuff being added to both branches lately - not only bugfixes; but all sorts of general-usage features in 1.4; and in 2.0, NPCs out the wazoo - and C) people seem to keep forgetting that, eventually, PGE's engine will get finished and playable, and then both SMBX 1.4 and SMBX 2.0 are in danger of becoming obsoleted once the PGE config packs for their stuff get made/converted. So, uh, yeah. Staying kinda neutral for the moment. >_> :D
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2.0 definitely
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Well I changed my vote from "38A" to "I'll pass" because now I actually liked both versions and due to the current progress of beta 4 of SMBX2, I just wanna see and test those new incredible features in it's release ! And due to them I wanna remake my SMBTGA project for the 2.0 version (It will also use some LunaLUA scripts).
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i'll say the real answer: both have good points and bad points. they heven't growt the same way.
everyone have their own needs and expectations about a level editor. because of that, we can't agree to decide wich one's the best. BUT i think that the debate shouldn't stop but change we should create a post that explain the differences between both games, not to determine which one's the best but to talk about those differences and allow new people to know wich one's gonna be the best for them. i can't start this post because i'm not enough used to smbx 2.0, so i would not be able to explain it. it's only my opinion, i can't force anyone to adopt it
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2.0 doesn't run on shitty hardware like my 1gb ram laptop, so I choose SMBX 38A.
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I like 38A because it's does not look like a imterface from 2004 and the hidden features are cooler than most of the smbx2 features
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2.0 by a long shot because of how quick and customizable the editor itself is as well as having a ton of more stable features that are built upon the original engine, the MX3 build of smbx 2.0 already is an impressive upgrade from beta 3 in sheer content alone;
38a just feels off in every way possible, the physics are all wonky, the new items are jank, and so on and so forth, i just don't find it a polished and always improving experience like 2.0 is. of course, this is just my opinion; it's hard to compare something that's built upon the original engine with something inaccurate and made from scratch, kind of like a bootleg, imo My latest SMBX episode
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I respect your opinion, but the way you say it bothers me a little. I will not discuss your affirmations (because as I said, it is your opinion and I respect it), but I will ask you to try to be more respectful and neutral with your opinion since it could've been better.
It's not the same saying
than
(Please don't take my examples as my opinions since I don't think about SMBX2 characters that way) Even through my second statement is a bit exagerated, my point is that it doesn't encourage a healthly conversation. It rather seems like I'm just throwing salt at it. You may say I'm overreacting to it, but it gets my attention the way people generally speak about SMBX 1.4. It would be just better if people expressed themselves in a more neutral and respectful way. | ||
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