More Secret NPCs discovered (NPC-293, ...300!)

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Post #1by h2643 » 1 Jun 2014, 21:02

As almost all of you know about "The Lakitus are throwing Lakitus!" tab, I discovered another secret with LunaDLL (LunaDLL is SMBX extension module) and I want to post it here. I hope it will be somehow useful for us and for Wohlstand's project.
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There's actually 8 more NPC's that we didn't knew about. It's NPC-293, NPC-294, NPC-295, ... , NPC-300. Normally, those NPC's are invisible, but you can make them visible by inserting a graphic. Of course it must be in "GIF" format.
By that I mean this:
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To place these NPCs in an SMBX level, you should use PGE Editor, as SMBX Editor doesn't have any slots for them.

Those NPC's are all the same. I mean they have same behaviours.
For example, they can be freezed, but if you'll unfreeze them, they won't move:
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They can walk on lava(!):
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They can't be defeated by Peach's Heart Bombs, Link's Lasers, Toad's Boomerangs, Mario's/Luigi's Hammer's and Fireballs:
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They can't be defeated by Rainbow Shells:
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They can't walk on Switch Block's Outlines, but can walk on Switch Blocks:
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Down below there's a second part:

Added after 10 seconds:
Also, you can die/lose your power-up, if that NPC will touch Clown Car:
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Note: you can't defeat those NPC's by a Clown Car.
If your buried Hammer Bro will throwing those NPC's, they still will be able to walk on the ground and they won't defeat each other:
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Those NPC's can't be defeated by Veggies, Mushroom Blocks, Pot Piranha Plants, Bombs and even by Metal Pipes (Metal Pipes will just push those NPC's):
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If NPC will stand on a hittable block, you won't be able to defeat it:
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Those NPC's can't be defeated by SMB3 Ice Blocks and player's Ice Blocks:
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Also, if you'll try to kick some NPC on those secret NPC's, kicked NPC will defeat itself:
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You can't defeat those NPC's by a Boot, by Link's Shield, by jumping on them and by spin-jumping on them.
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Those NPC's can also walk on platforms:
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Also, those NPC's are very fast.
NPCs after 300, like NPC-301, NPC-368, NPC-3360 or NPC-368687 will crash your SMBX (except for NPC-302). You'll get this error:
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There's also another secret NPC - it's NPC-0. Well, it actually doesn't do anything, it doesn't hurt you and you can't even see it.
Also, I didn't tested all those NPC's with a Notepad, maybe they have more behaviours. I will test them with Yoshi and Koopa Shells tomorrow.

----------------------------------------------------

There's a wiki page for these NPCs now!
http://wohlsoft.ru/pgewiki/Dummy_NPCs_(SMBX)
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Post #2by Wohlstand » 1 Jun 2014, 23:55

Oh, "The Lakitus are throwing Lakitus!" is not secret NPCs: this is system NPCs, using as bullets.
But THIS is realy Secret NPCs!!! :cool:

I think, they be reserved for something by Redigit, but not used.
I thinked about using all unused space (NPC-293 -> NPC-oo) for user defined NPCs for without replacing original NPCs with npc.txt, and define them in local episide's INI-files (like lvl_npc.ini in config/SMBX, but in episode folder, and that must contains descriptions for something or for FULL npc's params)
But now allow define more NPCs via INI file:
you must change in header "total" value to other, and in end you must define new NPCs, as:
[npc-293], [npc-294]....
And, INI file defining full completely NPCs params, even his algorithms, because, it must allows fully customizing, what never possible in SMBX.
And, now: in PGE if you placing NPC with unstandard ID, you will get the Jackson Ghost image instead NPC's sprite, if you didn't define this NPC in INI file.
And, I must made protection for out of 'total' value range...



Done! https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/7711965b68beb6cced9ec130f8cd70323ede32a3

If you will use NPC's with ID > defined in INI files (in total value of header, for SMBX64 this value is 292)
Result of using NPCs 293....301 in PGE:

All outed of range NPCs will be reset to ID=1 and will be have gray "Ghost Jackson" image:
Spoiler
Image
Full
Image

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Post #3by h2643 » 2 Jun 2014, 11:55

I found more behaviours:
Those NPC's can't be defeated by Koopa Shells:
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Can't be defeated by a Statue, I even tried to "slide" into NPC, but it didn't defeated him:
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NPC can be eaten by Yoshi and you will gather 100 points(!):
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But it can't be defeated by Yoshi's Fireballs and Yoshi's Ice Cubes:
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NPC can't be defeated by Racoon's/Tanooki's Tail, also.
NPC stops moving when the Time Clock/Green P-Switch activated:
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NPC can't be defeated by friendly Bullet Bill Blaster:
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It also can't be defeated by SMW Grinder:
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NPC can stay on top of other NPC's (on which Mario can stand too):
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NPC reacts with water and quicksand (it slows down a bit):
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NPC can react with Conveyor Belt like every other normal NPC:
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If you will freeze 2 NPC's and throw them to each other in their frozen form, they of course will defeat themselfs.
So, right now I must test those NPC's with notepad and I'll try to slide into it, maybe slide can defeat them.
-----
Wohlstand, that's very nice I must say!

Added after 9 hours 16 minutes:
Forgot to say, Purple Yoshi's Ground Pound can't defeat those NPC's too.
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Post #4by h2643 » 4 Jun 2014, 18:39

BUMP FOR NEW NEWS

More behaviours again:

NPC creates "Spin Jump Stomp" or "Yoshi's Stomp" sound when defeated.

Those NPC's are working with events (like Death event and Attach to Layer too, etc.).
Attach to Layer:
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If your Pink Yoshi will eat those NPC's, he will spit out veggies, of course:
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If that NPC is buried, it won't defeat itself if Mario will kick it on another same NPC. It also won't move:
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Forgot to say, destroyed Frozen NPC will give you 100 points too:
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If you will select the NPC from the time, when you playing the level, you'll see this error:
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Element '294' because at the moment I tested this with NPC-294.

If this NPC is buried, it won't move.
If Bubble, in which the NPC, is popped, NPC will fall down and won't move.
If the Egg, in which the NPC, is destroyed, NPC won't move.
But the NPC will move if it will be thrown by Lakitu.

NPC DOES HURT YOU IF YOU DIDN'T KNOW THIS

Also, if you will set the NPC though "Advanced" tab to something, it still will act the same as it acted before.
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Now, the only thing to do, is to test those NPC's with a Notepad.

Added after 17 hours 45 minutes:
Just tested this NPC with Notepad codes, they're working with them too, like other NPCs. "nohammer=0" is not working, so this code is fake for real.
So yeah, this is the last note about this NPC. There's nothing more to say about it.

PLEASE FORGIVE ME FOR MY "NPC's" MISTAKE. IT'S "NPCs".
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How do I put for NPCs (NPC 0, NPC-293-300!)?

Post #5by Bright » 23 Dec 2015, 19:37

NPCs like these, I am wanting to use them, but do not know how I will do it :(

How do I put for NPCs (NPC 0, NPC-293-300!)?

please, a tutorial on how to put the NPCs in SMBX.

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Post #6by h2643 » 23 Dec 2015, 23:25

Bright wrote:please, a tutorial on how to put the NPCs in SMBX.
I explained how to get them in the op. Anyway for NPC-0 you just place an empty SMB2 herb into the level and in play-test mode you grab it.
Best way to place NPC-293 - 300 would be to use PGE Editor and place them in an SMBX level (NPCs -> Misc. NPCs -> Dummy NPCs). Other ways to place them in a level are somewhat hard, so I recomemnd you to just use PGE Editor.

There's also a wiki page for these NPCs now!
http://wohlsoft.ru/pgewiki/Dummy_NPCs_(SMBX)
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Post #7by Bright » 27 Dec 2015, 18:15

url=http://wohlsoft.ru/forum/viewtopic.php?p=4280#p4280]Subject: More Secret NPCs discovered (NPC-293-300!)[/url]

h2643 wrote:
Bright wrote:please, a tutorial on how to put the NPCs in SMBX.
I explained how to get them in the op. Anyway for NPC-0 you just place an empty SMB2 herb into the level and in play-test mode you grab it.
Best way to place NPC-293 - 300 would be to use PGE Editor and place them in an SMBX level (NPCs -> Misc. NPCs -> Dummy NPCs). Other ways to place them in a level are somewhat hard, so I recomemnd you to just use PGE Editor.

There's also a wiki page for these NPCs now!
http://wohlsoft.ru/pgewiki/Dummy_NPCs_(SMBX)

please send me a level with these NPCs, now my internet got slow connection and are difficult to download the PGE


Up until today no one sent these NPCs to download

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Post #8by Ariinui » 13 Mar 2018, 16:31

broken links

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Post #9by the GaMERDoG » 14 Mar 2018, 4:17

Sorry to bump, but yes, the image links are broken.
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* (Taking off when the russians become isolated from outer internet.)

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