Here I'm going to post a project I'm working on with my friend. We aim to recreate World e from Super Mario Advance 4 as precisely as possible - to the point of timers, custom NPCs, custom huds, Starman and other interesting stuff.
We're adding our own tweaks to the levels as well.
Look at the screenshots below if you're interested in this:
- First we have 5 remakes of stages from Super Mario Bros. (they were in the original World e as well):
And here are the levels that were exclusive only to World e:
This project doesn't consist only of the levels. There are also small minigames (will be 4 in total) like in the original World e, but they don't use a timer. They will be available once you'll collect certain amount of Stars, but more on that later.
The goal cards in this project are also working just like in the original game - getting three Mushroom cards will result in two 1-ups, getting three Flower cards will result in three 1-ups, and getting three Star cards will result in five 1-ups.
Receiving three cards of any type will result the player receiving a single 1-up.
All of this is done thanks to XerX's SMB3 LunaLua API, without which all this wouldn't be possible!!
This project uses Stars to progress. You get them by collecting Ace Coins, which are located in every single level.
These Stars can be used in order to access and play minigames, and something else...
Also this project uses both hub and a world map. In the hub you have access to all the levels available in this game; in the world map - minigames and that big white castle, and something else... World map also uses custom music.
We've been thinking about making it so you will be able to select levels from the world map, instead of going to the hub (like in the original World e) but, I think, that will require a lot of Lua coding, so Idk if we'll ever do that.
Currently only 18 levels are done (not counting the minigames and the hub), also we haven't implemented the E-coins in the game, but we may do that if we'll ever stop being lazy and learn some Lua...
To play this game, you will need to have LunaLua installed on your PC.
Big thanks to:
- Valtteri, h2643, Sednaiur for making graphics for this episode;
h2643 for designing some of the levels;
XerX, Axiom (Luigifan2010), h2643 for LunaLua coding.
So yeah, I think I've got nothing more to say about this.
Soooo, what do you think about this work we've done? Suggestions and any questions are also very welcome!