
This version keeps its wild level design, but with minor modification, including add power-up, remove a few enemy, etc.
The biggest change is music, old version are all MP3 audio due to poor 1.3, now they've be changed to high-quality, endless loop OGGs, or some special format such as SPC, so please use TheXTech to enjoy it (SMBX2 probably OK too?), and don't choose 2 players mode.
Because you may never saw it before, I wanna write this episode's history here.
- Read it if you interested
- There has two Megaman like episode called Mega Mario -J- and Mega Mario -RKS-, I interested in them, but they are a bit hard, also has too loud music (even with 1.3's volume reducing). I wanna make an own Megaman like episode, so Mega Luigi comes out… Not so fast though.
There has an NES-style Final Fantasy battle music video, I listen to them again and again because I fond of NES music. Suddenly an idea comes out, I feel some of them are suitable for casual level, not just battle. So yeah, I use these music for my Mega Luigi's level music.
Mega Luigi's first version was finished on 2012-10-06, it has 8 selectable levels and 5 W levels, but unlike Mega Mario, you can't see all 8 levels at beginning, only 4.
Of course, the first version is more wild and worse than now, so I updated it on 2013-01-02, called Mega Luigi Updated, with minor level improvement and 4 new W levels, old W4, W5 became W8, W9.
Later I update it again on 2013-08-22, this time add ending level, called Mega Luigi Final, but it's not real final even next update. Yes, I update it again on 2014-09-08, more level polished. From this on, Mega Luigi Final has no more update… Until now.
TheXTech is a cool thing for 1.3 episode gaming, I wanna use its feature, so first I replace all music… Oops, NES-style Final Fantasy music just have video with terrible music quality, I won't use it again, what can I do? Of course, use original version. Second I modify enemy logo (which directly taken from Mega Mario -J-) to something else… Because of this thing, I decided to rename this episode to Mega Mario -C-, also rename W level to C level. Third I fixed some issue, slightly reduced level difficulty, they still a bit hard though.
Mega Luigi -C- changed from Mega Luigi Final:
- All music updated, most Final Fantasy battle music were replaced with original one, except 5.lvl, because that original music doesn't suitable for casual level, so I just change to another non-battle Final Fantasy music. Most Megaman hack music were also replaced with original one, although two of them are still 8-bit (Gameboy).
- Removed meaningless W10.lvl, some weird stuff, and ready waiting.
- Replaced 7.lvl's real-life BGP to SMW-style one, other partial BGP also got minor modified.
- Replaced C8.lvl's meaningless DEAD to timer, shown how many time after the BGP changes.
- Since C7.lvl already have boss re-battle, modified C8.lvl's boss rush to just battle with three who never appeared in C7.lvl yet.
- Final boss now could shoot something, old version it just move, too boring.
- Modified 4.lvl, C9.lvl's white flashing BGP to pure white.
- Some minor change such as add power-up, remove enemy I lazy to count them.
Of course TheXTech also has some cool updates such as more SFXes.
Download: