Mega Luigi -C-

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Yave Yu M
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Yave Yu M
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Age: 29
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Posts: 273
Joined: 25 Jan 2016

Post #1by Yave Yu » 30 Jan 2025, 14:18

This is an update of my super old episode made for TheXTech, I believe you all in this forum have never saw it before, so worth to share it here.
Image

This version keeps its wild level design, but with minor modification, including add power-up, remove a few enemy, etc.
The biggest change is music, old version are all MP3 audio due to poor 1.3, now they've be changed to high-quality, endless loop OGGs, or some special format such as SPC, so please use TheXTech to enjoy it (SMBX2 probably OK too?), and don't choose 2 players mode.

Because you may never saw it before, I wanna write this episode's history here.
Read it if you interested
There has two Megaman like episode called Mega Mario -J- and Mega Mario -RKS-, I interested in them, but they are a bit hard, also has too loud music (even with 1.3's volume reducing). I wanna make an own Megaman like episode, so Mega Luigi comes out… Not so fast though.
There has an NES-style Final Fantasy battle music video, I listen to them again and again because I fond of NES music. Suddenly an idea comes out, I feel some of them are suitable for casual level, not just battle. So yeah, I use these music for my Mega Luigi's level music.
Mega Luigi's first version was finished on 2012-10-06, it has 8 selectable levels and 5 W levels, but unlike Mega Mario, you can't see all 8 levels at beginning, only 4.
Of course, the first version is more wild and worse than now, so I updated it on 2013-01-02, called Mega Luigi Updated, with minor level improvement and 4 new W levels, old W4, W5 became W8, W9.
Later I update it again on 2013-08-22, this time add ending level, called Mega Luigi Final, but it's not real final even next update. Yes, I update it again on 2014-09-08, more level polished. From this on, Mega Luigi Final has no more update… Until now.

TheXTech is a cool thing for 1.3 episode gaming, I wanna use its feature, so first I replace all music… Oops, NES-style Final Fantasy music just have video with terrible music quality, I won't use it again, what can I do? Of course, use original version. Second I modify enemy logo (which directly taken from Mega Mario -J-) to something else… Because of this thing, I decided to rename this episode to Mega Mario -C-, also rename W level to C level. Third I fixed some issue, slightly reduced level difficulty, they still a bit hard though.

Mega Luigi -C- changed from Mega Luigi Final:
- All music updated, most Final Fantasy battle music were replaced with original one, except 5.lvl, because that original music doesn't suitable for casual level, so I just change to another non-battle Final Fantasy music. Most Megaman hack music were also replaced with original one, although two of them are still 8-bit (Gameboy).
- Removed meaningless W10.lvl, some weird stuff, and ready waiting.
- Replaced 7.lvl's real-life BGP to SMW-style one, other partial BGP also got minor modified.
- Replaced C8.lvl's meaningless DEAD to timer, shown how many time after the BGP changes.
- Since C7.lvl already have boss re-battle, modified C8.lvl's boss rush to just battle with three who never appeared in C7.lvl yet.
- Final boss now could shoot something, old version it just move, too boring.
- Modified 4.lvl, C9.lvl's white flashing BGP to pure white.
- Some minor change such as add power-up, remove enemy I lazy to count them.
Of course TheXTech also has some cool updates such as more SFXes.

Download:
Mega Luigi -C-.7z
(20.4 MiB) Downloaded 151 times

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