Suggestion for Colliders.lua: BGO collider type
Posted: 15 May 2016, 1:11
I have encountered many scenarios in which having a collider type for BGOs would be useful. I know they would behave exactly the same as an ordinary Box collider, but directly checking if something was overlapping a BGO would be simpler than creating a Box collider over it, especially if I need to do something to the BGO if a collision is detected, like change its ID or position.