I have encountered many scenarios in which having a collider type for BGOs would be useful. I know they would behave exactly the same as an ordinary Box collider, but directly checking if something was overlapping a BGO would be simpler than creating a Box collider over it, especially if I need to do something to the BGO if a collision is detected, like change its ID or position.
| ||
Who is online (over the past 5 minutes)Users browsing this forum: 5 guests | ||