Bug: Layer:stop() sets object speeds to 0.0001 instead of 0
Posted: 5 Jan 2016, 15:54
The same thing happens if you set the layer's speedX or speedY to 0, the layer's speed then reads as 0 but blocks instead have a speed of about 0.0001. It works to use triggerEvent to call an event that stops the layer.
Code: Select all
defaultlayer = nil
function onStart()
defaultlayer = Layer.get("Default")
defaultlayer:stop()
end
function onLoop()
local block = Block.get()[1]
Text.print(block.speedX, 0, 0)
Text.print(block.speedY, 0, 16)
Text.print(block.x, 0, 32)
Text.print(block.y, 0, 48)
Text.print(defaultlayer.speedX, 0, 64)
Text.print(defaultlayer.speedY, 0, 80)
end