Colliding with Destroyed Blocks

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Official subforum for LunaLua - an extension framework for SMBX Engine Version 1.3 (which a core of SMBX 2.0). Share your creations that require the use of LunaLUA. You may also share info/tutorials on how to use LunaLUA.

Sambo M
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Sambo M
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Age: 25
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Posts: 264
Joined: 27 Jun 2014

Post #1by Sambo » 8 Dec 2015, 6:23

For some reason, colliders.lua detects collisions with blocks that have already been destroyed. This destroys my evil plan. :devil: Apparently, blocks that have been destroyed still exist, but just become inactive and invisible. Is there a way to check if a block has been destroyed? If not, I would STRONGLY recommend that feature in a future update.

EDIT: That was actually pretty simple. All blocks that are destroyed go to the Destroyed Blocks layer. Fixed it.
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