Moving Layers Mess Up Block Collision Detection

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Official subforum for LunaLua - an extension framework for SMBX Engine Version 1.3 (which a core of SMBX 2.0). Share your creations that require the use of LunaLUA. You may also share info/tutorials on how to use LunaLUA.

Sambo M
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Sambo M
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Age: 25
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Joined: 27 Jun 2014

Post #1by Sambo » 6 Nov 2015, 23:50

I've created a code which changes the behavior of a block so it hurts the player when he touches the top of it unless he is spinjumping, in which case, it will bounce him upward instead. It works perfectly unless it is on a moving layer. When it's on a moving layer, it often hurts the spinjumping player, then bounces him upward; or it just hurts the player. I can't seem to fix this.
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