Simulating Collisions?

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Official subforum for LunaLua - an extension framework for SMBX Engine Version 1.3 (which a core of SMBX 2.0). Share your creations that require the use of LunaLUA. You may also share info/tutorials on how to use LunaLUA.

Sambo M
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Sambo M
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Age: 25
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Joined: 27 Jun 2014

Post #1by Sambo » 31 Oct 2015, 2:47

Is it possible to simulate a collision between a player and a block?

What I want to do is stop the player from moving when he hits a certain collider object, as if he has just hit a block. This is so I can switch whether this virtual block is solid. I can't use real blocks and layers for this because I want it to be individual for player 1 and player 2. I want it to act like a cloud block.
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