What should be here instead of what I have?:
Code: Select all
function onLoad()
Graphics.activateOverworldHud(WHUD_NONE)
Graphics.loadImage("../HUD/world_frame.png")
Graphics.placeSprite(1, "world_frame", 0, 0)
end
I don't get how the new placeSprite function works. I know you told me how before, but I need an example.
What should be here instead of what I have?: Code: Select all function onLoad() | ||
Code: Select all function onLoad()▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.start() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.end() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ | ||
Did you use the Graphics.* namespace? Also please be sure that the graphic has been loaded. If you have your image somewhere else than the custom folder then use Misc.resolveFile: Code: Select all function onLoad()Because if no graphic file is found, then nil maybe is returned. ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.start() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.end() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ | ||
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