Mhh.... could you send me your level with the code and images or at least the code and images?Sambo wrote:Yes, it still hides the HUD and I can get the PrintText function to work. But the image codes don't work.
Anyway:

LunaLua is now v0.5 BETA. We can now run code in the overworld YAY!
To run your code for the overworld make a file called "lunaoverworld.lua" in your episode dir.
Following events can be used for the world:
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- * onLoad
* onLoop
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- * windowDebug
* printText
* loadImage
* placeSprite
* mem
A small Q&A to that:
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- Q: Can we run Autocode (lunadll.txt).
A: No you can only run lua code.
Q: Could you implement Autocode for overworld?
A: I could, but it would take way too long time. If kil does it then I am fine.
Q: Can we deactivate the world HUD?
A: No (maybe later), but the render code is the last painting code which is called. So you can overdraw everything if you want to.
Q: Why BETA?
A: There might be some bugs floating. If you have any issues please report them to me!







