I updated the download link, it should be now easier to access LunaLua.
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See the main post about the poll.
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Yes, I mean stream, probably twitch.tv.
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About poll.I think no, becouse watchers like when 'video maker' show his voice. Its means that you should disscus that you making, it may hard for you,as for all. Just my opinion
My channel (PlatGEnWohl news and tutorials , smbx tests):
http://www.youtube.com/channel/UC6h-42umT14iR1wa3VkOs3Q | ||
Okay, so LunaLua v0.7 is finally out.
Coming with a whole bunch of changes:
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PNG with alpha channel should work. Be sure to use Graphics.loadImage and Graphics.placeSprite and be sure to use the latest LunaLua version (v0.7).
If it still not working, then please give me the graphics file you're using. ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.start() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
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Currently not, but something I will add for the next release
LuaImageResource in a custom object, which just holder the resource id. It is a better system, to get the id via LunaLua instead of creating an own one. EDIT: You might want to mess around with the "time" parameter. ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.start() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
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A hotfix has been released (LunaLua v0.7.0.1) with following changes:
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LunaLua v0.7.0.3 has been released with following changes:
In addition check this new neat API/extension out: https://www.youtube.com/watch?v=f9hBABxCvKg ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.start() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
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Is Lua script sandbox-ed?I may be asking a stupid question, but I don't see any security topics anywhere else.
May I know whether LunaLUA (the one we can download from http://wohlsoft.ru/LunaLua/) executes Lua scripts in a sandboxed environment? And does it use the whitelist or blacklist mechanism to restrict the function calls? If not, any user can write arbitrary virus codes easily that can damage things outside the game, such as removing random files outside the game directory. | ||
LunaLua v0.7.1 is out with following changes:
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LunaLua v0.7.1.1 is out with following changes:
Unfortunatly the zip packer system broke, so here is a direct-link to the new update: https://dl.dropboxusercontent.com/u/45743579/Lunadll%20with%20lua%200.7.1.1%20BETA.zip ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.start() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
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Hi, I just know this project since a few months ago and I love lunalua now
I started a little menu and i think it look great and about the menu is a cheats menu to get easier more stuff, I dont know if i will make more for now but there is a little preview I made if any comment or idea is welcome PS. : its a very wip anyone know how to make not moving a player ? because I already use player.runKeyPressing player.downKeyPressing for activating the menu but I'll think if its possible to add to a string like the cheat code of smbx not sure how too I hope u like it :D | ||
Hey there!
So this looks pretty neat what you crafted here . If you want to deactivate the player input then you have use onInputUpdate() and set player.runKeyPressing (or other key values) to false. ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.start() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
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Thanks for the feedback :D I already tried but it disable also the navigation on my menu because It use the same command for moving the player. is there a way in a future update to emulate a pause menu like the normal one ? or maybe adding in Lua the function if Key_W pressed then or any key detected ? ( for now what i'm using for not make the player not going to far when the menu is on is ) : player.speedX = 0 player.speedY = 0 but mario will move but very slow... | ||
Well you can do that:
Code: Select all function onInputUpdate() So first you want to handle the keys and at the end you want to set them to false (At least I did it for my API once) ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.start() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
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