Suggestion: onNPCAppear() event

Description: Archive discussion
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Original description:
Official subforum for LunaLua - an extension framework for SMBX Engine Version 1.3 (which a core of SMBX 2.0). Share your creations that require the use of LunaLUA. You may also share info/tutorials on how to use LunaLUA.

Professor Moriarty
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Professor Moriarty
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Post #1by Professor Moriarty » 2 Dec 2016, 18:47

specifically

onNPCAppear(NPC number) (e.g. onNPCAppear(1) would trigger every time a SMB3 Goomba appears on screen)

onNPCKill already exists and it could make coding simple boss battle changes (such as a LUA version of Murphmario's old Bullet Birdo) and flower power ups much simpler.

alternatively onNPCManifest(NPC number; SameSection boolean) (or however you would put it) so onNPCManifest(1, true) would be if a SMB3 goomba exists in the section a player is currently in, whereas onNPCManifest(30, false) would be if a hammer exists anywhere in the level, for example. Whichever works better.

there are probably 200 holes in this idea but I'm putting it out there anyway.

EDIT: btw, I'm not new, I just lost my old account details

Kevsoft M
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Kevsoft M
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Post #2by Kevsoft » 3 Dec 2016, 20:53

Sugestions can be written at the LunaLua Wistlist
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.start() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.end() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬

Professor Moriarty
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Professor Moriarty
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Post #3by Professor Moriarty » 4 Dec 2016, 13:45

ok, thanks.


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