Description: Storage for Sources, File Format Descriptions, Objects tables, algorithms, schemes, etc. (Answering only)
Original link: http://www.youtube.com/watch?v=_-Pu0MQKdxE
tb1024 wrote:When are you going to start the development of the engine?
Is the engine planned already?
Christian07 wrote:Veudekato wrote:oh,miracle . This is best programm i ever seen in SMBX , no more words.
Isn't SMBX a program aswell?
Anyways, glad to see PGE out.
Yea, Editor is closer to release, but it is part of project. Project version IS NOT application version. because project have multiple applications. First - is an editor, and second - engine part, and third - useful toolsMikepjr wrote:So stop and correct me if i am wrong, but if something is in Beta.. does that not mean it's getting closer to an official release?
Mikepjr wrote:So stop and correct me if i am wrong, but if something is in Beta.. does that not mean it's getting closer to an official release?
To find config directory I was used QApplication::applicationDirPath() method which return the path to the directory where was placed the executable file.Luigifan2010 wrote:I really do think they should be moved back into Contents/MacOS, like I said previously it complies better with the OS X design guidelines and its not difficult to right click>show package contents. If need be, I'll write a step by step tutorial.
Anyways you can have #ifdef's for MacOS probably, are said QFilePath's defined inside the application? If so then yeah, we could go the #ifdef macos method. Or could these be defined in the plist..?
Anyway what do you have to install to just run it? Because I'm still getting an error about a not loaded library, probably because you're not building static.
You shuld to download Qt's source codes, unpack them and build themCaptainSwag101 wrote:Also, what do you mean by "building static"
Code: Select all
./configure -static -release -nomake examples -nomake tools -prefix /opt/Qt-5.3.1_static -qt-xcb -qt-libpng -qt-libjpeg -qt-zlib -qt-pcre -opensource -confirm-license -opengl -qt-freetype
Oh, because my PC is too slow (AMD Athlon 64, 2.4 Ghz 1-core), I was built full Qt sources for Windows at 12 hours but my server was built same Qt sources but for Linux at 2.5 hours (Server's CPU is AMD A8, 4-cores, 3.6 Ghz)CaptainSwag101 wrote:Ah, I see. I will do that when building Mac OS versions from now on
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