Because serious bug was found which has been fixed:
https://github.com/Wohlhabend-Networks/PGE-Projec ... 8da25a7cd881f68ace238657401e30,
I was updated all published packages just now.
This bug has been reported by Sednaiur. This bug causes wrong blocks order while you saving LVL file. In result, NPC's will miss some blocks in the SMBX and will fall through them. Ordering of blocks is required because collision detection algorithm is based on nearest by index. Those files are can be fixed with re-saving in the SMBX (before updating of editor, and if you kept your file in SMBX64 standard without workarounds to extend internal limits) or take fixed PGE Editor and re-save files by them.
You have to retrieve entire update for PGE, or just take those fixed EXE-s for Windows:
and ELF's for Linux:
and overwrite with them your current binaries in your actual PGE folder.
This update also adds:
- Vertical wrap section property (will be greyed for SMBX LVL files, but you can use it with LVLX files)
- WIP features of npc.txt:
grid, gridoffsetx, gridoffsety, gridalign tags to modify grid properties without modifying of lvl_npc.ini, but I wasn't added GUI elements into NPC.txt editor to modify those tags, therefore you will need to edit those tags in the notepad before next update.
Code: Select all
grid - align grid size
gridoffsetx - X offset relative to grid border
gridoffsetx - Y offset relative to grid border
gridalign - 0 align at center of grid cell (most of regular NPC's), 1 align relative to vertical border between grid cells (like thwomps)
Configuration packages are updated too:
- Applied latest updates of devkit to A2XT Configuration package
- Most of OGG musics are been replaced into SPC's in the SMBX 1.3 Compatible configuration package. Now instead of 80 MB it has 53 MB!
- Added dummy NPC slots from 293 to 300 (those NPC slots are been reserved internally but there are was found by h2643 and later confirmed by Kevsoft via LunaLUA with giving actual settings values).