Quotes from SMBX forumsFor save interests things, i will put them here. You can do them too
Darkonius Mavakar wrote:Sizable instant warps would be nice to see.
also i'm starting to have faith in this...
FanofSMBX wrote:Yeah sizeable warps for giant pipe cool.
Wohlstand wrote:FanofSMBX wrote:Yeah sizeable warps for giant pipe cool.
But, for entrance point only (Exit point is a "move to" point), and this option will be saved only in new file format (non compatible with SMBX), I will use them in new engine.
Oh, I forgot about diagonal warp direction and "two-way warp" (in SMBX we can place two one-way warp for made pseudo two-way warp).
And what are you think about "Projective pipe exit"? (as projective NPC generator)
(see this moment in Super Mario World, where using "Projective pipe exit")
http://www.youtube.com/watch?feature=player_detailpage&v=AqturoCh5lM#t=59
FanofSMBX wrote:Cool! I never seen a diagonal blow pipe in SMBX before!
Murphmario wrote:A source code would be nice. Also:
- New Codes: NoHammer, NoStatue, NoTail, NoSpinJump, NoSword, NoBomb, NoThrownItem
- Custom World Map Music
- New Limits
- Better Autoscroll
ImperatoreXx wrote:Woshland how are you? He hoped good!
the project you are making, being born a great job! (He hoped to see a beta soon); I think I thank you and your staff because you have revived some hope.
I have a question for you: In this game there will be gravity, poison water (area or not) and climates (rain, snow, etc.) and that they affect the levels?
Wohlstand wrote:ImperatoreXx wrote:Woshland how are you? He hoped good!
the project you are making, being born a great job! (He hoped to see a beta soon); I think I thank you and your staff because you have revived some hope.
I have a question for you: In this game there will be gravity, poison water (area or not) and climates (rain, snow, etc.) and that they affect the levels?
Hello, i'm fine!
What about your question:
Good idea for poison water and climates, graviry regulation i think add, for allow "Low gravity" or disable them. As you know, this is the physical environments, and can be used in one object type - "water". And i have idea for add wind (as "Super Princess Peach", where wind be move all items). But at first i must implement all exists SMBX's functional and support, and after I will add new features. New features, as gravity area, climates, wind, will not be saved in SMBX64 file format (for use same level file in original SMBX), but I will be engining the new file formats for save new features.
ImperatoreXx wrote:Woshland I am referring to gravity super mario galaxy!
There may be gravity, and space to represent 2d levels of SMGalaxy?
the other question is whether there gravity will be applied to objects, enemies and so on?
if there is this, there will be events that will affect the galaxies?
thank you again!
Wohlstand wrote:ImperatoreXx wrote:Woshland I am referring to gravity super mario galaxy!
There may be gravity, and space to represent 2d levels of SMGalaxy?
the other question is whether there gravity will be applied to objects, enemies and so on?
if there is this, there will be events that will affect the galaxies?
thank you again!
With gravity area i can made global gravity variable (as 'underwater' flag), what be applied to ALL items on level, and... set them in event, is important. As you know, all physics using gravity, but not all games changing gravity value, and this will be very useful.
Oh, you mean this?
http://www.youtube.com/watch?v=id1FWB5OyhoThis is an own gravity of big object, very good idea: disable global gravity, and big items will be attract objects, but, in THIS mode, i think, need made: if you jump and fly in UP - you will die as you fall down in normal mode