I have some more questions, Wohlstand!
1. Are the slopes finally fixed in the latest version of PGE?
2. Is it possible that PGE, at its current stable state, can be used properly without SMBX?
3. When will scoring be implemented?
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Yes, slopes now correctly works, playable character and NPCs are can walk on them correctly and NPCs are detecting cliff accurateBonnies wrote:1. Are the slopes finally fixed in the latest version of PGE?
Many NPC-AI features aren't implemented yet, therefore impossible to implement Yoshi's (there are requiring control grabbers API (to attach playable character to NPC and hook control keys of player and process them at NPC) to implement vehicles or just a radio-controlling toys, for a fun. Yea, lua allows you to code everything which possible to do with available API), but shells I can fix now, without modifying of the hard code of engine, hammer bro. also can be made, and bosses. Anyway I still need for music overriders (to let P-Switch and bosses (especially "legacy" bosses) be able to override main music stream with another tune and on releasing that, must be played music of current section), and some API to do hits and explosions (just a once-using detectors which querying for available elements to kick, break, hurt, kill, etc.). Also I going to implement check points subsystem (a lua-function to register taken NPC as check point to remove them from level on it's restart and spawn player at last taken point).Bonnies wrote:2. Is it possible that PGE, at its current stable state, can be used properly without SMBX?
When I will organize some around internals, but in lua is already available the API to modify score counter value.Bonnies wrote:3. When will scoring be implemented?
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