A few questions about plugins

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Sambo M
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Sambo M
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Post #1by Sambo » 14 Aug 2016, 1:32

You said that PGE will eventually have plugin support, and I was wondering what could be done with this system.

Would it be possible to create a "virtual" object type in the editor? More specifically, would I be able to add the ability to construct custom collider objects within the editor that I could use in a LunaLua API?
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Wohlstand M
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Wohlstand M
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Post #2by Wohlstand » 14 Aug 2016, 4:16

Plugin system now in very early state and virtual objects extra rectangles, circles, polygons, etc. are would appear later.
P.S.
I still not impelemented even metric tools which I planned to have, but still busy on another side - upgrading physical engine of PGE Engine at this moment. Recently I done global update of config pack parser core to implement support of custom configs like npc.txt for all elements in both editoe and engine side. Unlike npc.txt, new config files are equal ti specification of global config pack and supports all documented and not documented yet parameters.

Sambo M
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Sambo M
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Post #3by Sambo » 15 Aug 2016, 21:04

I wasn't asking if I could do it now. I was just wondering if something like that was planned in the future.
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