Created via BMatSantos' Logo Font.
"最初的意境 (Zui Chu De Yi Jing)" in Chinese.
This project is halted due to later versions are all of new contents, excluding Bugfixes, translations, and tweaks.
Nostalgic Paradise (NsPr in short) is a "ready-to-play and create" game asset for TheXTech that features fully 16-Bit SMB1-styled theme.
- Features
- Fully 16-bit SMB1-styled theme
- Features remixed and Tracker Music
- Screenshot
Download (Version 0.2.5)
Gitea Repo
Backup GitHub Repo (Not guarantee to keep update)
Download Extended Graphics:
Graphics Archive (Randomly Update)
It's bundled with Moondust Config Pack for the latest development build of Moondust Project since Version 0.2.
- How to use
- 1. Download the latest version of TheXTech Plain Runtime.
2. Download the game asset then extract to the following folders separately:
- Everything except "_Moondust Config Pack": "assets/NsPr" folder in the TheXTech Root
- "_Moondust Config Pack": Moondust Root Folder/configs (Suggested to rename as: Nostalgic-Paradise)
3. Have fun to playing and building!
You need to use latest development version of Moondust DevKit to build levels, since the in-game editor doesn't support hacked blocks, and editor.ini is unfinished. There're custom-sized blocks in the default asset that is an SMBX64 hack.
- Credits
- Graphics:
Yingchun Soul
sonicexe935
Sednaiur
Rage
Shikaternia
SuperSledgeBro
Dr. SVH
Valtteri
SKL
Kojimkj
H2643
KingGeoshiKoopshi64
MurphMario
Linkstorm Z
TLtimelord
NSPBWii
P-Tux7
Crafink
Mudkip
Xilore 25
SuperAlex
BullyWithAHat
Mike
Lean
MarioFan230
TheCrushedJoycon
Gatete
Jaden1291 (FutureNyanCat2002)
SamS1m0n
MatiasNTRM
gbradley231
Askywalker
CursedMario
AnasWael
SamButSam
Music:
Mod Archive
SMW Central
Newgrounds Audio Portal
OverClocked Remix
Yingchun Soul
Bold format indicates got permission from original author to use in NsPr; Please ask for permission for correspond original authors for use outside NsPr!
- Changelog for 0.2.5
- Asset Changes:
- Synchronized with TheXTech Engine to 1.3.7.
Version 0.2.5-Beta 2
Asset Changes:
- Added Bipedal Koopa, sprites by SamButSam.
- Deep Underwater Background now fit to HD Screen Size.
Version 0.2.5-Beta 1
Asset Changes:
- Changed Boss Battle and Final Boss Battle BGM's to Yingchun Soul Remix Version.
- Filped part of vegetables.
- Updated Spikes.
- Updated Switch Goomba Colours.
- Updated Red Goomba.
- Updated Castle Background.
- Changed Player Hammer Projectile to P-Tux7 (FanOfSMBX)'s version (Recolour by Yingchun Soul).
- Changed Big Piranha Plant colour to overworld green.
- Fixed Bone Piranha Plants, as the spot part should be black instead of transparent.
- Fixed Hammer Frame order.
- Fixed Buzzy Beetle Shell Frame order.
- Fixed Pokey NPC Code that won't be stacked on the top.
- Fixed Smoke Effect Graphics.
- Intro Level Overhaul, now fit with HD Screen Size.
- Improved background overlay of when playfield larger than section bounds.
Demo Scenario Changes:
- Now plays Boss Battle BGM's when encounting Bowser.
- Redesigned Stage 5-S.
- Stage Tweak.
Known Issues:
- Russian translation is unfinished.
Spreadsheet (WIP)
Trello Board (Maybe inaccurate)
GitHub Discussion
Join into Nostalgic Paradise Zulip Chat for discussion!
Submissions, Feedbacks, Contribution, etc, are welcome. To do this, use the "Gitea" repo (NOT github because it's a backup repo).
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