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[38A] Weaponized Fidget Spinner

Posted: 8 Jul 2017, 11:41
by the GaMERDoG
I decided to parody HugoMDM's Super Arm powerup, this time inspired by fidget spinners!
Credits to Mit for Mega Man-styled Luigi sprites. I just used a custom color scheme, combined the standing frames to make a custom attack frame and recolored the walking frames to make the invincibility frames that were used in NPC-281.
Credits to Starsprite53 for giving me this idea which was used in a Super Mario Oddshow Collab entry named "Fidget Boomerang".
Credits to Catskart for the Boomerang Mario script, which I evolved into the code below.

Code: Select all

call nkill(sysval(Param1),0,0,0,0,0,0,0)
if keypress(-17) or keypress(-18) then
  select case char(1).id
  case 0 to 4
    call tcreate("insert sfx event here", 0)
  end select
elseif keypress(-27) or keypress(-28) then
  select case char(2).id
  case 0 to 4
    call tcreate("insert sfx event here", 0)
  end select
end if
with npc(sysval(Param1))
call ncreate(292,.x,.y,.xsp*3,.ysp*3,0,0)
end with

spritesheet.png
spritesheet.png (2.53 KiB) Viewed 3020 times

Weaponized fidget spinner.rar
(18.24 KiB) Downloaded 238 times


EDIT: As a bonus, here is a line that I snagged from the code above and may be used for SMB1/SMB3-styled SMBX-38A episodes involving SMW Koopas: call nkill(sysval(param1),0,0,0,0,0,0,0)
EDIT2: Fun fact: Starsprite53's "Fidget Boomerang" predated this script while I didn't know about the entry's existance.

Posted: 8 Jul 2017, 19:52
by Toastbunny
FIDGET SPINNERZ

Posted: 4 Oct 2017, 4:32
by HugoMDM
LOL Funny bro :biggrin:
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Hi