[38A] Weaponized Fidget Spinner
Posted: 8 Jul 2017, 11:41
I decided to parody HugoMDM's Super Arm powerup, this time inspired by fidget spinners!
Credits to Mit for Mega Man-styled Luigi sprites. I just used a custom color scheme, combined the standing frames to make a custom attack frame and recolored the walking frames to make the invincibility frames that were used in NPC-281.
Credits to Starsprite53 for giving me this idea which was used in a Super Mario Oddshow Collab entry named "Fidget Boomerang".
Credits to Catskart for the Boomerang Mario script, which I evolved into the code below.
EDIT: As a bonus, here is a line that I snagged from the code above and may be used for SMB1/SMB3-styled SMBX-38A episodes involving SMW Koopas:
EDIT2: Fun fact: Starsprite53's "Fidget Boomerang" predated this script while I didn't know about the entry's existance.
Credits to Mit for Mega Man-styled Luigi sprites. I just used a custom color scheme, combined the standing frames to make a custom attack frame and recolored the walking frames to make the invincibility frames that were used in NPC-281.
Credits to Starsprite53 for giving me this idea which was used in a Super Mario Oddshow Collab entry named "Fidget Boomerang".
Credits to Catskart for the Boomerang Mario script, which I evolved into the code below.
Code: Select all
call nkill(sysval(Param1),0,0,0,0,0,0,0)
if keypress(-17) or keypress(-18) then
select case char(1).id
case 0 to 4
call tcreate("insert sfx event here", 0)
end select
elseif keypress(-27) or keypress(-28) then
select case char(2).id
case 0 to 4
call tcreate("insert sfx event here", 0)
end select
end if
with npc(sysval(Param1))
call ncreate(292,.x,.y,.xsp*3,.ysp*3,0,0)
end withEDIT: As a bonus, here is a line that I snagged from the code above and may be used for SMB1/SMB3-styled SMBX-38A episodes involving SMW Koopas:
call nkill(sysval(param1),0,0,0,0,0,0,0)EDIT2: Fun fact: Starsprite53's "Fidget Boomerang" predated this script while I didn't know about the entry's existance.