Posts by h2643

by h2643
20 Apr 2016, 15:36
Forum: LunaLua - Extension Framework
Topic: Various Questions
Replies: 6
Views: 3275

Re: Various Questions

1) This line disables the hud completely:

Code: Select all

Graphics.activateHUD = false

2) Yes, use lunaworld.lua instead of lunadll.lua, and place it in the episode folder or something. http://wohlsoft.ru/pgewiki/Lua_Files
by h2643
19 Apr 2016, 20:02
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99810

Re: Ideas & Suggestions for future versions of PGE

As a fan of SMB2's graphics I must say that looks amazing :) They'd fit in the actual game for sure.
by h2643
17 Apr 2016, 22:44
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99810

Re: Ideas & Suggestions for future versions of PGE

Yeah, it uses completely different file formats just like the level and world files...
by h2643
17 Apr 2016, 18:12
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99810

Re: Ideas & Suggestions for future versions of PGE

Well, technically you can view save file statistics in PGE Editor, but I think it's not possible to edit it there just to prevent cheating (although you still can use notepad to do that).
Wohlstand wrote:Are you mean editing of raw data?
He probably meant these sav files.
by h2643
16 Apr 2016, 20:10
Forum: Projects
Topic: 【World Map】《Super Mario Flash》【by.Snoopy_Tour】
Replies: 8
Views: 2757

Re: 【World Map】《Super Mario Flash》【by.Snoopy_Tour】

So what is this exactly..? I couldn't really understand what are you asking for here (is it the levels, or is this a collab of some sort?).
by h2643
15 Apr 2016, 21:45
Forum: Moondust Project
Topic: Player transorming animation, NPC Physics and Moving layers
Replies: 3
Views: 3326

Re: Player transorming animation, NPC Physics and Moving layers

I'd like it to be like in modern Mario games, so I voted for the first option. Third option doesn't sound bad too actually.
by h2643
9 Apr 2016, 21:01
Forum: SMBX-38A Bug reports
Topic: 2 bugs
Replies: 5
Views: 868

2 bugs

If you collect more than 1 star in a single section, SMBX will think that you collected only 1 star. This bug exists in SMBX 1.3 as well.
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=aTW429lI6uk



Also if you're Link with a key, touching the Keyhole does nothing.
by h2643
5 Apr 2016, 22:53
Forum: Ideas & Suggestions
Topic: Collection of new NPC suggestions
Replies: 43
Views: 9141

Re: Collection of new NPC suggestions

I think the sprites look great, let's hope 5438A38A will see this.
by h2643
5 Apr 2016, 16:47
Forum: Script submission
Topic: [Tea-script] SMB3 HUD
Replies: 11
Views: 5450

Re: [Tea-script] SMB3 HUD

I remember someone doing a SMB3 remake, but there were some features of SMB3 that could not be replicated in SMBX 1.3. Technically you can recreate SMB3 HUD in SMBX 1.3 with LunaLua (someone actually already did that: http://wohlsoft.ru/forum/viewtopic.php?f=63&t=514) like in SMBX 1.4 with Tea ...
by h2643
4 Apr 2016, 23:41
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69857

Re: The "Extreme" Forum Counting Game

3
by h2643
2 Apr 2016, 23:18
Forum: Ideas & Suggestions
Topic: Collection of new NPC suggestions
Replies: 43
Views: 9141
  • -1

Re: Collection of new NPC suggestions

Well if you put a spoiler outside of Squishy Rex's post maybe you should put spoilers outside all other posts instead? :P Would make it much more convinient to navigate through instead of looking at all these images. Anyway, stickying this I guess? Not really sure what to do with other existing topi...
by h2643
1 Apr 2016, 16:45
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318

Re: LunaLua Offical Thread

oh man i am sooo hyped!!!!1
by h2643
29 Mar 2016, 15:01
Forum: Graphics (SMBX General)
Topic: The NEW SMBX CGFX Pack
Replies: 25
Views: 14723

Re: The NEW SMBX CGFX Pack

Ok, I just fixed the download links in the main post.
y479021776 wrote:Does anybody to make Mario and Luigi the two characters in SMW style?
These playables are in this pack.
by h2643
28 Mar 2016, 0:21
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033573

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

That's the main reason Redigit stopped updating SMBX I believe. People were begging him for an update and he just got tired of that, so he moved on to Terraria.
by h2643
27 Mar 2016, 1:15
Forum: Graphics (SMBX General)
Topic: [1.4.2] SMM Checkpoint
Replies: 7
Views: 1616

Re: [1.4.2] SMM Checkpoint

So it's graphics then. Moved to appropriate forum :) This is some nice stuff btw!
Spoiler
and yes, I'm proud of you *wink*
by h2643
26 Mar 2016, 23:09
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99810

Re: Ideas & Suggestions for future versions of PGE

Wohlstand wrote:
h2643 wrote:remove PGE testing from the editor for now, and only leave SMBX testing (with testing settings too)
That is totally unneeded. Instead I added a warning message box about in-development state of engine part.
Oh, that's great!
by h2643
26 Mar 2016, 20:25
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99810

Re: Ideas & Suggestions for future versions of PGE

My suggestions are minor and only for editor too :) So, since there's a SMBX 2.0 version of PGE Editor and the legacy SMBX editor will be disabled by default, maybe it would be better to finally move SMB2 pass-through block from SMB3 block section to SMB2 one? Block-289 is the block I'm talking abou...
by h2643
21 Mar 2016, 22:47
Forum: Introductions
Topic: Hello im a goku
Replies: 6
Views: 3128

Re: Hello im a goku

hi Goku :)

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