I noticed that when I do anything during "test level" the script broke up and I have to restart smbx to make it work again(is this a known bug?)Victor ManuelMR wrote:
Did Saturnyoshi made the default Green and Purple Snifits on SMBX2? Because they shoot when you hold them.coolXD wrote:Actually from based script by Saturnyoshi on SMBX2 in npc Green and Purple Snifits
Cool, also sometimes I managed to hit Bowser without destroying the Mecha Koopa.Slash_18 wrote:Grinder's movent is on purpose, but Bowser's movement would be fixed soon.
Yeah, although it worked well in that video:Victor ManuelMR wrote:I think this is a bug.
Original link: https://www.youtube.com/watch?v=kiYta44xj3E
Thanks, I just tested it, looks great but is it possible to make the effect go down only? Because it doesn't go up in SMM2.Slash_18 wrote:Now it's fixed.
No problem. Another little thing: at smm2 when you hit the red missile it plays its effect but at your version it just poofs.Slash_18 wrote:Thanks feedback!
I have to say that it's one of coolest packs EVER, I like all of them especially the fake door&star coin and surprise monty moles. Keep up the great workcoolXD wrote:This NPC Pack #2 has been Released!
