Posts by andreepika1336

by andreepika1336
14 Mar 2016, 0:14
Forum: Ideas & Suggestions
Topic: Advanced settings idea for npcs
Replies: 2
Views: 407

Re: Advanced settings idea for npcs

@bridge: I wonder if these rather well animated bridge blocks from SMB1 allstars could be added. The ability to turn on or off the npc's ability to breath fire or throw hammers. I agree, the bowser npc could indeed get some more options to choose from. But why stopping there? What about a rather bi...
by andreepika1336
13 Mar 2016, 20:50
Forum: Ideas & Suggestions
Topic: 'Tab 'Graphics' for Advanced NPC Settings' Suggestion
Replies: 8
Views: 502

Re: 'Tab 'Graphics' for Advanced NPC Settings' Suggestion

That's a good idea, but will this apply to other gfx? (blocks, background objects, backgrounds, level graphics in world map, world map paths, and the yoshis)
by andreepika1336
3 Mar 2016, 3:29
Forum: Bug reports
Topic: (Bug Report) Error of balance lift mapping
Replies: 2
Views: 184

Re: (Bug Report) Error of balance lift mapping

Maybe you set it in the wrong direction?
by andreepika1336
3 Mar 2016, 3:24
Forum: Ideas & Suggestions
Topic: Advanced settings idea for npcs
Replies: 2
Views: 407

Advanced settings idea for npcs

Axe (smb1) * Easy to make the axe break the bridge blocks without the need of events and layers. Bowser (smb1) * The ability to turn on or off the npc's ability to breath fire or throw hammers. * Change how many hammers to throw and what kind of npc can the hammer can be replaced by. lakitu (smb3) ...
by andreepika1336
2 Mar 2016, 4:12
Forum: Ideas & Suggestions
Topic: NPC Selection that SMBX 1.3 does not include
Replies: 4
Views: 1343

Re: NPC Selection that SMBX 1.3 does not include

Flagpole, flying blooper (smb2j), Gargantua Koopa Troopa (Red), Collosal Koopa Paratroopa (Green, Red), Cherry and starman (smb2), Shell (smb2), and Robirdo.
by andreepika1336
28 Feb 2016, 20:21
Forum: Graphic Submissions
Topic: The NEW SMBX CGFX Pack
Replies: 25
Views: 6401

Re: The NEW SMBX CGFX Pack

Download links are broken.
by andreepika1336
28 Feb 2016, 19:38
Forum: Ideas & Suggestions
Topic: New idea: Game-Over-Level
Replies: 2
Views: 375
  • 1

Re: New idea: Game-Over-Level

That is a good idea, but and I got another idea for it, in the world map editor, the player can enable or disable the game over level in a level in the world map, the player can also set the file name of the game over level (example: two levels has the same game over level but the third level has a ...
by andreepika1336
27 Feb 2016, 3:17
Forum: Troubleshooting
Topic: Cannon Box Bug (1.4.2)
Replies: 2
Views: 288

Re: Cannon Box Bug (1.4.2)

This doesn't happen to me, what did you tried this on?
by andreepika1336
27 Feb 2016, 2:21
Forum: Troubleshooting
Topic: Mega mushroom power up bug [SOLVED]
Replies: 0
Views: 180

Mega mushroom power up bug [SOLVED]

There is a bug when the player has the raccoon or the tanooki suit and then gets the mega mushroom power up, it retains its flying and floating ability.
Sorry no image.
by andreepika1336
27 Feb 2016, 2:18
Forum: Bug reports
Topic: Controller suppport
Replies: 3
Views: 737

Re: Controller suppport

Move this into the Troubleshooting forum.
by andreepika1336
23 Feb 2016, 5:46
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 21
Replies: 793
Views: 309829

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 21

;-) Hooray! A new version, I hope there will be another version coming.

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