Posts by Zwertll

by Zwertll
12 Jan 2017, 22:54
Forum: Bug reports
Topic: Anyway to determine which npc kamek will turn the blocks into?
Replies: 2
Views: 329

Re: Anyway to determine which npc kamek will turn the blocks into?

Alvespires wrote:?
Is possible with Teascript.
by Zwertll
11 Jan 2017, 19:03
Forum: Script requests
Topic: [SOLVED] Thwimp SMB3 and SMW styled
Replies: 13
Views: 1065

Re: [SOLVED] Thwimp SMB3 and SMW styled

SCP0493 wrote:
Zwertll wrote:You will can set if the first jump is for right,left or random. You understand? Any other thing?

Yep, i understand.
viewtopic.php?f=82&t=1648
by Zwertll
11 Jan 2017, 19:02
Forum: Script submission
Topic: Thwimp(SMW)
Replies: 2
Views: 2290
  • 3

Thwimp(SMW)

My first public script. I hope it meets expectations. Soon you will have more.
Give credits if use. Comment what you think.
To illustrate:
Thwimp.gif

After all this time finally Download link:
Thwimp 1.2.rar
(2.54 KiB) Downloaded 186 times
by Zwertll
11 Jan 2017, 18:55
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 22834
  • 2

Re: Screenshot Thread 38A

greendan wrote:
Zwertll wrote:Quickman(MM2)
Spoiler
Quickman.gif
What do you think? Any suggestions for improving it?
I think thet the boss is great! :clapping: But you should work on the design of the terrain :good:
Thanks. The terrain is for testing only.
by Zwertll
11 Jan 2017, 2:10
Forum: LunaLUA APIs
Topic: Click.lua
Replies: 1
Views: 2136

Re: Click.lua

I liked. Depending on how you use it on one level can be quite useful since it can do several things. It can be cool for gimmicks and minigames.
by Zwertll
11 Jan 2017, 2:01
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 22834
  • 2

Re: Screenshot Thread 38A

Quickman(MM2)
Spoiler
Quickman.gif
What do you think? Any suggestions for improving it?
by Zwertll
10 Jan 2017, 22:43
Forum: Script requests
Topic: [SOLVED] Thwimp SMB3 and SMW styled
Replies: 13
Views: 1065

Re: [SOLVED] Thwimp SMB3 and SMW styled

Thwimp.gif What did you think? I can adjust the jump. Seems very good. One question, do i have to put the thwimp in the middle so if i start the game, it'll be on the left or right, depending on the NPC's settings? Can't wait to try it, as i said. Seems very nice. :good: Updated Script: -Added Righ...
by Zwertll
10 Jan 2017, 19:45
Forum: Script requests
Topic: [SOLVED] Thwimp SMB3 and SMW styled
Replies: 13
Views: 1065

Re: [SOLVED] Thwimp SMB3 and SMW styled

Thwimp.gif What did you think? I can adjust the jump. Seems very good. One question, do i have to put the thwimp in the middle so if i start the game, it'll be on the left or right, depending on the NPC's settings? Can't wait to try it, as i said. Seems very nice. :good: Updated Script: -Added Righ...
by Zwertll
10 Jan 2017, 2:28
Forum: Script requests
Topic: [SOLVED] Thwimp SMB3 and SMW styled
Replies: 13
Views: 1065

Re: [SOLVED] Thwimp SMB3 and SMW styled

Eri7 wrote:
Zwertll wrote:
Spoiler
Thwimp.gif
What did you think? I can adjust the jump.
Cool.Its good! :clapping:
Thank you Eri7. I improved it a bit. Now lets wait if SCP0493 will like it.
by Zwertll
10 Jan 2017, 1:05
Forum: Script requests
Topic: [SOLVED] Thwimp SMB3 and SMW styled
Replies: 13
Views: 1065
  • 1

Re: [SOLVED] Thwimp SMB3 and SMW styled

Spoiler
Thwimp.gif
What did you think? I can adjust the jump.
by Zwertll
7 Jan 2017, 20:18
Forum: Ideas & Suggestions
Topic: SMBX 1.4.4 - I.D.E.A.S
Replies: 15
Views: 2657

Re: SMBX 1.4.4 - I.D.E.A.S

You can override OnJump by OnKypress as previously discussed. And your idea of ​​.framespeed is good. Great suggestions.
by Zwertll
7 Jan 2017, 20:10
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 22834
  • 1

Re: Screenshot Thread 38A

View My Video
Gyroman (Megaman 5). Now it's not 100% polished. Quickman is almost done so if it's all right, I'll show it, too.
EDIT: Better quality video.
by Zwertll
7 Jan 2017, 19:04
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Rotated NPC?
Replies: 7
Views: 1068

Re: Rotated NPC?

Lx Xzit wrote:There is a way, I saw TheCreator520 and KFCMario do it, also one of the "daily tips" says it's possible rotate scripts, but unfortunely, we don't know how to do.
What npcs you is meaning?
by Zwertll
4 Jan 2017, 13:59
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Graphic Request
Replies: 2
Views: 359

Re: Graphic Request

RSuper wrote:Would you just do that stuff by yourself ?! Or,I can help you make the thing your showing. :wacko:
This one I posted was what I did but it is not very aligned / well done. If possible I would have someone else do it. If you want your help you will be welcome.
by Zwertll
4 Jan 2017, 2:51
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Graphic Request
Replies: 2
Views: 359

Graphic Request

Hello. I ask for help with these graphs. I'm not very good with them and I think someone here can help me.
by Zwertll
1 Jan 2017, 20:59
Forum: Ideas & Suggestions
Topic: OnceKeypress
Replies: 5
Views: 412

Re: OnceKeypress

Catskart wrote:The do something isn't a loop, it's just nothing, remove do and loop.
Ah... Sorry ... You used the italic for highlight... I did not realize... I'll test now. Very thanks.
Update: Genial script. Works. I will post any application for this scrpit. Thanks again.
by Zwertll
1 Jan 2017, 20:40
Forum: Ideas & Suggestions
Topic: OnceKeypress
Replies: 5
Views: 412

Re: OnceKeypress

It can help you : If keypress(XX) then Do something. Press: If keypress(XX) then Call sleep(1) goto Press: End if End if But your suggestion is useful. I did this test but it's crashing: If keypress(-16) then Do val(valtest)= val(valtest)+1 Press: If keypress(-16) then Call sleep(1) goto Press End ...
by Zwertll
31 Dec 2016, 20:22
Forum: Ideas & Suggestions
Topic: OnceKeypress
Replies: 5
Views: 412

OnceKeypress

I think it would be helpful if Teascript had a way of detecting when a button was pressed only once (not holding). It would be nice to create custom power-ups and gimmicks.
by Zwertll
30 Dec 2016, 16:39
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 22834
  • 2

Re: Screenshot Thread 38A

Matasaburo(Fan Field) of Megaman 2: matasaburo.gif Kaminari Goro (Lightning Lord) of Megaman 2. I think that this gif no is with good quality: LightingLord.gif Other Cloud Flower (SMG2): cloudflower.gif Jump flip blocks like the panels in 3D World. Special thanks to Catskart. It would not be possibl...
by Zwertll
29 Dec 2016, 1:16
Forum: Script submission
Topic: TeaScript Index
Replies: 12
Views: 7012

Re: TeaScript Index

You can check if the player is jumping? (no keypress (-16))

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