Posts by Yoshi021

by Yoshi021
9 Aug 2016, 2:59
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Code: Select all

 
   _
  / \
 / 7 \
/_____\
by Yoshi021
9 Aug 2016, 2:55
Forum: Forum Games
Topic: Continue the story
Replies: 371
Views: 40072

Re: Continue the story

them
by Yoshi021
9 Aug 2016, 2:10
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Code: Select all

  _
 |5|
 |_|
by Yoshi021
9 Aug 2016, 2:08
Forum: Forum Games
Topic: Continue the story
Replies: 371
Views: 40072

Re: Continue the story

to
by Yoshi021
9 Aug 2016, 2:05
Forum: Forum Games
Topic: Continue the story
Replies: 371
Views: 40072

Re: Continue the story

into
by Yoshi021
8 Aug 2016, 4:29
Forum: Projects
Topic: Bowser's Tower Challenge
Replies: 5
Views: 1861

Re: Bowser's Tower Challenge

No, almost the entire graphic pack are in the folder. Once I am done I will remove the graphics I didn't use.
by Yoshi021
7 Aug 2016, 5:13
Forum: SMBX-38A Bug reports
Topic: Star bug
Replies: 3
Views: 505

Re: Star bug

This bug existed on 1.3.
viewtopic.php?f=64&t=821&p=5502#p5502
by Yoshi021
6 Aug 2016, 7:20
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033655

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Lx Xzit wrote:I'm impressed how many things got fixed so fast!
Me too! I hope it doesn't turn unstable again on 1.4.3.
by Yoshi021
5 Aug 2016, 23:58
Forum: SMBX-38A Bug reports
Topic: Custom player GFX not showing up
Replies: 1
Views: 377

Re: Custom player GFX not showing up

It looks like a similar problem to
viewtopic.php?f=64&t=937
by Yoshi021
5 Aug 2016, 18:08
Forum: Ideas & Suggestions
Topic: Re-entering destroyed levels (like in SMW)
Replies: 1
Views: 465

Re: Re-entering destroyed levels (like in SMW)

You could do something similar using layers.
by Yoshi021
5 Aug 2016, 4:00
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033655

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

That annoying warp bug that broke Bowser's Tower Challenge finally got fixed!
by Yoshi021
5 Aug 2016, 3:59
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4.1 Math Minigame - Help Unlock the Hidden Feature! (Prize Offered)
Replies: 158
Views: 30810

Re: SMBX 1.4.1 Math Minigame - Help Unlock the Hidden Feature! (Prize Offered)

Has the one in the Level Settings been completed? If not, I found a way to extend the timer, believe it or not. If nobody knows it yet or it's not been revealed, I'll give a little tip. Failure will help you to success . Just hold on for now... Enter the depths of your mind to figure out this riddl...
by Yoshi021
4 Aug 2016, 21:36
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

SPOILER
Image
by Yoshi021
4 Aug 2016, 4:55
Forum: Projects
Topic: Mushroom Kingdom Land
Replies: 4
Views: 1265

Re: Mushroom Kingdom Land

The level design does feel very SMB3.
by Yoshi021
3 Aug 2016, 5:51
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033655

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Lx Xzit wrote:This may be stupid question but are all links already updated? because I downloaded it and there's any difference... Also... can we get a download file for the patch only?
Me too, I can't find any bugs fixes.
by Yoshi021
3 Aug 2016, 3:55
Forum: Sandbox
Topic: What happened to Wohlstand?
Replies: 3
Views: 2659

Re: What happened to Wohlstand?

Have patience. Maybe he is implementing something big.
by Yoshi021
2 Aug 2016, 0:42
Forum: TeaScript
Topic: [TeaScript] ASCII + ANSI text for Print/HUD.
Replies: 2
Views: 1308

Re: [TeaScript] ASCII + ANSI text for Print/HUD.

Remember to change the ID and other variables to a number
call TxtCreate(ID,X,Y,32,470,0,96,NPC ID USED,1 or 0,"YOUR TEXT")
by Yoshi021
1 Aug 2016, 23:19
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: How to edit intro/outro level
Replies: 5
Views: 1151

Re: How to edit intro/outro level

It should already be in the SMBX folder. If not, then just make a level and save it as intro.lvl.
by Yoshi021
1 Aug 2016, 5:12
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: How to edit intro/outro level
Replies: 5
Views: 1151

Re: How to edit intro/outro level

You can edit the intro just like a normal level.

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