Sans Battle Review Aesthetic There isn't much to say in graphics as they are supposed to be from undertale. The graphics are ripped from Undertale and consist of a black and white artstyle. The rinkas and and bones are like this, but not the podoboos, rinka blocks, or lava. It would have been nice ...
OK that's it, I got Alzheimer's disease :facepalm: . Well, I've just beaten the math minigame (the one this topic is about), I answered the minimum 100 questions (I got to question #105 to be exact), I checked the Level editor, but I didn't notice anything. I think you are supposed to reach questio...
I've beaten the game, and I noticed an option in Liquids which I think wasn't there before. Is it new, or did I get Alzheimer's disease? http://i63.tinypic.com/10gz2x1.png What minigame did you beat? Liquids looks the same, but try looking for something different from where you activated the miniga...
What I suggest is an option for testing levels. What it would do is when you die while testing it will automatically restart the level instead of loading the editor, and then having to press F5 again.
The auto-run event Player-Got hurt is supposed to be activated every time the player gets hurt, but the event will trigger twice if the player stands on two spikes at the same time like in the picture.
If gval(Coins) <= 1 Then Call ShowMSG("But you don't have enough...") End if What you are saying here is: If the player has 1 coin or less then show ("But you don't have enough..."). Try changing it into If gval(Coins) < 1 Then Call ShowMSG("But you don't have enough...&quo...
It could work, if world 8 is beach theme, but also something I just noticed is that the last section is wood theme that feels off when the rest of the level is beach theme. I would also change the secret area background into SMB3 Cave 2.