Posts by Yoshi021

by Yoshi021
31 Aug 2016, 2:37
Forum: Sandbox
Topic: {Nothing!} booth?
Replies: 2
Views: 2595
  • 1

Re: {Nothing!} booth?

If you want to show your forum, you can place a link in your signature.
by Yoshi021
31 Aug 2016, 2:14
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69885

Re: The "Extreme" Forum Counting Game

:fox: :fox: :fox: :fox: :fox:
:fox: :fox: :fox: :fox: :fox:
:fox: :fox: :fox: :fox: :fox:
:fox: :fox: :fox: :fox: :fox:
:fox: :fox: :fox: :fox: :fox:
:fox: :fox: :fox: :fox: :fox: :fox:
31
by Yoshi021
31 Aug 2016, 1:56
Forum: Graphics (SMBX General)
Topic: sma4 peach npc
Replies: 9
Views: 1246

Re: sma4 peach npc

ShadowGoomba24 wrote:Is it for the 1.4.2 verison? :)
Yes
by Yoshi021
29 Aug 2016, 2:42
Forum: SMBX-38A Levels
Topic: FOR EXPERT SMBX PLAYERS ONLY! SANS IN SMBX!!!
Replies: 4
Views: 1372

Re: FOR EXPERT SMBX PLAYERS ONLY! SANS IN SMBX!!!

Sans Battle Review Aesthetic There isn't much to say in graphics as they are supposed to be from undertale. The graphics are ripped from Undertale and consist of a black and white artstyle. The rinkas and and bones are like this, but not the podoboos, rinka blocks, or lava. It would have been nice ...
by Yoshi021
28 Aug 2016, 21:42
Forum: Ideas & Suggestions
Topic: Loop Test
Replies: 2
Views: 498
  • -1

Re: Loop Test

Also, it would be nice if there was a way to pause while testing levels.
by Yoshi021
28 Aug 2016, 18:10
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4.1 Math Minigame - Help Unlock the Hidden Feature! (Prize Offered)
Replies: 158
Views: 30810

Re: SMBX 1.4.1 Math Minigame - Help Unlock the Hidden Feature! (Prize Offered)

OK that's it, I got Alzheimer's disease :facepalm: . Well, I've just beaten the math minigame (the one this topic is about), I answered the minimum 100 questions (I got to question #105 to be exact), I checked the Level editor, but I didn't notice anything. I think you are supposed to reach questio...
by Yoshi021
28 Aug 2016, 17:46
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4.1 Math Minigame - Help Unlock the Hidden Feature! (Prize Offered)
Replies: 158
Views: 30810

Re: SMBX 1.4.1 Math Minigame - Help Unlock the Hidden Feature! (Prize Offered)

I've beaten the game, and I noticed an option in Liquids which I think wasn't there before. Is it new, or did I get Alzheimer's disease? http://i63.tinypic.com/10gz2x1.png What minigame did you beat? Liquids looks the same, but try looking for something different from where you activated the miniga...
by Yoshi021
28 Aug 2016, 3:05
Forum: Script submission
Topic: [Tea-Script] Super Mario 64 Health System
Replies: 8
Views: 4469

Re: [Tea-Script] Super Mario 64 Health System

I made a small update that fixed a small error that made the player invincible when they got negative health values ;-)
http://www.mediafire.com/download/zky8xuy9t5bhs99/SM64_Health_System_Plus.zip
by Yoshi021
28 Aug 2016, 2:59
Forum: SMBX-38A Levels
Topic: FOR EXPERT SMBX PLAYERS ONLY! SANS IN SMBX!!!
Replies: 4
Views: 1372

Re: FOR EXPERT SMBX PLAYERS ONLY! SANS IN SMBX!!!

There is a small error which is actually my fault.
Change the Hurt Script to this:

Code: Select all

If val(Health)<=0 then
 call TCreate(Death, 0)
End if
by Yoshi021
28 Aug 2016, 2:33
Forum: Ideas & Suggestions
Topic: Loop Test
Replies: 2
Views: 498

Loop Test

What I suggest is an option for testing levels. What it would do is when you die while testing it will automatically restart the level instead of loading the editor, and then having to press F5 again.

ID.png
ID.png (10.2 KiB) Viewed 498 times
by Yoshi021
28 Aug 2016, 2:19
Forum: Troubleshooting
Topic: Player-GotHurt Error
Replies: 0
Views: 2092

Player-GotHurt Error

The auto-run event Player-Got hurt is supposed to be activated every time the player gets hurt, but the event will trigger twice if the player stands on two spikes at the same time like in the picture.

ERRER.png
ERRER.png (1.58 KiB) Viewed 2092 times
by Yoshi021
28 Aug 2016, 1:30
Forum: SMBX-38A Bug reports
Topic: Script Problem Solved
Replies: 3
Views: 437

Re: Script Problem Solved

Your welcome ;-)
by Yoshi021
28 Aug 2016, 1:14
Forum: SMBX-38A Bug reports
Topic: Script Problem Solved
Replies: 3
Views: 437

Re: Script Problem Solved

If gval(Coins) <= 1 Then Call ShowMSG("But you don't have enough...") End if What you are saying here is: If the player has 1 coin or less then show ("But you don't have enough..."). Try changing it into If gval(Coins) < 1 Then Call ShowMSG("But you don't have enough...&quo...
by Yoshi021
28 Aug 2016, 1:09
Forum: SMBX-38A Levels
Topic: Big Wave Beach
Replies: 9
Views: 1187

Re: Big Wave Beach

It could work, if world 8 is beach theme, but also something I just noticed is that the last section is wood theme that feels off when the rest of the level is beach theme. I would also change the secret area background into SMB3 Cave 2.

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