Posts by Yoshi021

by Yoshi021
24 Sep 2016, 18:15
Forum: Troubleshooting
Topic: Smart-Block Sizable Error
Replies: 0
Views: 2193

Smart-Block Sizable Error

When using the rectangular, Smart-block feature on sizeable and liquids, they will now work like on PGE, but if you make a small sizeable and pick it up, it will crash the game.

Honeycam 2016-09-24 09-45-08.gif
by Yoshi021
24 Sep 2016, 5:07
Forum: Troubleshooting
Topic: Clown Car Affected Incorrectly by Slopes
Replies: 0
Views: 2070

Clown Car Affected Incorrectly by Slopes

Honeycam 2016-09-23 21-04-20.gif

After I moved to the floor, the clown car is affected by slopes. In the .gif, I did not press down at the end. It probably happens because the Clown Car is walking on the ground and it walks down the slope.
by Yoshi021
23 Sep 2016, 0:38
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033644

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

bossedit8 wrote:Notice, you can't edit the intro and outro level files in SMBX 1.4.3 unlike the original SMBX versions since there are no level files inside the main SMBX files.
You can make intro/outro levels.
viewtopic.php?p=7384#p7384
by Yoshi021
21 Sep 2016, 3:29
Forum: Introductions
Topic: Totally not a furry.
Replies: 2
Views: 2560

Re: Totally not a furry.

Welcome to the forums ;-)
by Yoshi021
21 Sep 2016, 3:27
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: List of Autorun-Events
Replies: 16
Views: 5827
  • 1

Re: List of Autorun-Events

Alucard wrote:I don`t see any other auto-run events besides default SMBX 1.3 ones in my editor window. Do you need to write their names manually?
Yes
by Yoshi021
18 Sep 2016, 2:28
Forum: Script requests
Topic: (Script Request) Switch Palaces and Switch Blocks
Replies: 14
Views: 2675

Re: (Script Request) Switch Palaces and Switch Blocks

Make a event that calls the Script Call gval(Name of the Global variable you created here) +1.This event heappen when you step on the switch.Don't forget to make a layer on the levels that has Blocks of that color and make this sprite on "AutoStart" If gval(name of global variable) = 1 Th...
by Yoshi021
18 Sep 2016, 1:49
Forum: Script requests
Topic: (Script Request) Switch Palaces and Switch Blocks
Replies: 14
Views: 2675
  • 0

Re: (Script Request) Switch Palaces and Switch Blocks

TryLouBliss wrote:Every time I try to click "Add" in Global Variables mode, nothing happens, so I'm stuck. Also, how do I set a script for an event?
You have to add global variables in World Editor.
by Yoshi021
17 Sep 2016, 19:46
Forum: TeaScript
Topic: Adding time to the timer when collecting a blue coin.
Replies: 2
Views: 6979
  • 1

Re: Adding time to the timer when collecting a blue coin.

You will have to use the script: lvlTimer(Count) = Value of the timer 1) Add a script called "Plus Time" and an event with the same name 2) In the script type " lvlTimer(Count) = lvlTimer(Count) + X " Where "X" is how much time you want to be added. 3) Get the blue coin...
by Yoshi021
17 Sep 2016, 19:41
Forum: Ideas & Suggestions
Topic: "One Time Use" in Liquids
Replies: 3
Views: 792

"One Time Use" in Liquids

Can there be a category in Liquids that are One Time use, meaning that if set to an event, it will only trigger that event once and will never activate it again. The current "Event Once" will trigger every time you enter the liquid. Meaning you can activate multiple times. The "One Ti...
by Yoshi021
17 Sep 2016, 19:16
Forum: SMBX-38A Levels
Topic: Kaizo Level: Scrap Brain Zone Act 1
Replies: 4
Views: 861

Re: Kaizo Level: Scrap Brain Zone Act 1

Please PM me with a screenshot or a video to unlock this topic.
Edit: Unlocked
by Yoshi021
17 Sep 2016, 2:05
Forum: Ideas & Suggestions
Topic: Inconsistency with solid-top slopes
Replies: 1
Views: 469

Re: Inconsistency with solid-top slopes

This more of a suggestion than a bug because I think the slopes are supposed to do that.
by Yoshi021
17 Sep 2016, 0:40
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X 38A version history.
Replies: 4
Views: 1188

Re: Super Mario Bros. X 38A version history.

I also have the patches for 1.4.2


1.4.2 Patches.zip
(49.44 MiB) Downloaded 250 times
by Yoshi021
15 Sep 2016, 5:08
Forum: Ideas & Suggestions
Topic: Ability to Close a Minigame.
Replies: 1
Views: 385

Ability to Close a Minigame.

It would be really convenient if there was a way to close down a minigame without having to open task manager.
by Yoshi021
15 Sep 2016, 3:31
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames (1.4.4)
Replies: 70
Views: 30351

Re: SMBX 38A Easter Egg Minigames (1.4.4)

I'm curious what the jigsaw unlocks... Z-Position BTW should we make a new topic talking about the "tip of the day"? I couldn't understand the tip of today: "Identifier l3" is "coinsforextralife" I feel like it could be added here. Also, this Sunday(hopefully) I will m...
by Yoshi021
15 Sep 2016, 1:24
Forum: Troubleshooting
Topic: Loading level with CustomHUD causes editor crash
Replies: 2
Views: 2494

Re: Loading level with CustomHUD causes editor crash

Sorry, but I couldn't replicate your bug. Make sure you have the third patch. If you still see the bug, then PM me or Lx Xzit.
by Yoshi021
15 Sep 2016, 0:35
Forum: Ideas & Suggestions
Topic: Wipp-Mushrooms
Replies: 11
Views: 1305

Re: Wipp-Mushrooms

I think what he was suggesting was the mushrooms that act like pulleys. (If you step on one, the other one goes up)
by Yoshi021
13 Sep 2016, 2:52
Forum: Configuration Packages
Topic: Zelda II Config Pack
Replies: 10
Views: 3789

Re: Zelda II Config Pack

cool. I never got the mario part of your engine to work without smbx becuz most of the engine elements seemed missing. hopefully you can implement the zelda ones. I don't know if the engine is in a good enough state right now. The engine is still being made, but you can start making the foundations...

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