Posts by Yoshi021

by Yoshi021
28 Jan 2017, 22:03
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A - Discussion Thread and Downloads
Replies: 196
Views: 87476

Re: SMBX-38A - Discussion Thread and Downloads

RSupertheGreat wrote:Sorry for the bump. I have a question for SMBX 38A 1.4.1.

Do you need to/download a chinese language for your PC to make 1.4.1 able to run ?
If you're using Windows, go to control pab\nel and change your computer language to simplified Chinese. You also have to place some .dlls.
by Yoshi021
28 Jan 2017, 3:23
Forum: Graphics (SMBX General)
Topic: City Background from DeviantArt (Created by HyperfoxX) (Just resized for SMBX Usage)
Replies: 5
Views: 3645
  • 1

Re: City Background from DeviantArt (Created by HyperfoxX) (Just resized for SMBX Usage)

Link for original picture: https://www.google.com.ph/urlsa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwir_KX47uHRAhUBi5QKHdWsC70QjhwIBQ&url=http%3A%2F%2Fhyperfoxx.deviantart.com%2Fart%2FCity-Background-139773996&psig=AFQjCNFfcAOnB4up4Ulqhv5t...
by Yoshi021
28 Jan 2017, 3:22
Forum: Graphics (SMBX General)
Topic: [1.4.3] SMB3 Pipe Intersection Blocks
Replies: 7
Views: 3545

Re: [1.4.3] SMB3 Pipe Intersection Blocks

DaveDaCat101 wrote:I got the pipes from the episode.
Then please credit the original author.
by Yoshi021
27 Jan 2017, 6:30
Forum: Ideas & Suggestions
Topic: A sysval for the camera
Replies: 0
Views: 313

A sysval for the camera

Can there be a sysval that returns

Code: Select all

  0: The screen is not split
  1: P1 is on the left, and P2 is on the right
  2: P2 is on the left, and P1 is on the right
  3: P1 is on the top, and P2 is on the bottom
  4: P2 is on the top, and P1 is on the bottom
by Yoshi021
27 Jan 2017, 2:05
Forum: Ideas & Suggestions
Topic: SMBX 1.4.4 - I.D.E.A.S
Replies: 15
Views: 3506

Re: SMBX 1.4.4 - I.D.E.A.S

Ramon_650 wrote:But is that I never find, for example a yoshi that replace toad
You can find a playable Yoshi in the community graphic pack
https://www.supermariobrosx.org/forums/viewtopic.php?f=31&t=508
by Yoshi021
27 Jan 2017, 1:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Player stats?
Replies: 4
Views: 985

Re: Player stats?

I was randomly playing arround with custom graphics and an idea came to me: Can I change the players stats? If it is possible, I think it would be amazing. You could make Mario jump so high or run so quickly! If this is possible with TeaScripts or something, please let me now, because changing stat...
by Yoshi021
27 Jan 2017, 1:53
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames (1.4.4)
Replies: 70
Views: 30351

Re: SMBX 38A Easter Egg Minigames (1.4.4)

BobTheBootlegGuy wrote:When I tried turning on hidden features, I looked back onto the config file.
Insted of saying False, it says this: A56879743858B3F1565076428191B355
Is that normal?
Yes
by Yoshi021
21 Jan 2017, 21:50
Forum: Ideas & Suggestions
Topic: 1.4.4 editor features we need (not level features)
Replies: 3
Views: 721

Re: 1.4.4 editor features we need (not level features)

Oh, was not aware of that. That is really neat!
by Yoshi021
21 Jan 2017, 2:03
Forum: Ideas & Suggestions
Topic: 1.4.4 editor features we need (not level features)
Replies: 3
Views: 721

Re: 1.4.4 editor features we need (not level features)

dynastylobster wrote:13.as for scrolling through the npc list to find the thing you want in the "?" block , you figure out a solution to that 38a ...
The best way it to allow us to type the id's
by Yoshi021
18 Jan 2017, 2:45
Forum: General
Topic: SMBX-38A vs SMBX 2.0
Replies: 51
Views: 13206

Re: SMBX-38A vs SMBX 2.0

OJMan2011 wrote:I just prefer both SMBX 1.4.3 and SMBX 2.0
Me too! ;-)
by Yoshi021
16 Jan 2017, 1:46
Forum: Sandbox
Topic: How did you discovert SMBX ?
Replies: 17
Views: 4204

Re: How did you discovert SMBX ?

When I saw it in the video, no.
by Yoshi021
16 Jan 2017, 0:28
Forum: Sandbox
Topic: How did you discovert SMBX ?
Replies: 17
Views: 4204

Re: How did you discovert SMBX ?

I technically discovered SMBX a long time ago with a video, but I didn't download it like until in December 2015.
by Yoshi021
15 Jan 2017, 22:12
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A - Discussion Thread and Downloads
Replies: 196
Views: 87476

Re: SMBX-38A - Discussion Thread and Downloads

I have something neat to present. Wohlstand made a cooluserbar, and I made it so it can link you to the discord chat. [url=https://discord.gg/8hHCdcs][img]http://wohlsoft.ru/images/userbars/SMBX38A_Userbar.png[/img][/url] http://wohlsoft.ru/images/userbars/SMBX38A_Userbar.png
by Yoshi021
11 Jan 2017, 21:36
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033637

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

I've just downloaded the software from wohlsoft, but when I open SMBX.exe and click either Start Game or Level Editor, a window pops up that says Unable to Run Some essential files are missing.Please refer to the self-checking results for details. I'm not sure what to do. Could someone help? Thanks...
by Yoshi021
10 Jan 2017, 19:21
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMB1 toad player
Replies: 3
Views: 821

Re: SMB1 toad player

There is one on the 'community graphic pack'.
https://www.supermariobrosx.org/forums/viewtopic.php?f=31&t=508
by Yoshi021
9 Jan 2017, 19:30
Forum: SMBX-38A Bug reports
Topic: Runtime 62 Input past of end file
Replies: 15
Views: 2130
  • 1

Re: Runtime 62 Input past of end file

I would recommend you pot your level here or PM to 38A so he can see why the level got corrupted. I would also include some behavior you did that could have potentially corrupted the level. Also, 38A is a bit busy so it might take a while until he fixes your level.
by Yoshi021
7 Jan 2017, 19:30
Forum: Moondust Project
Topic: Widescreen support, and current state of the Engine
Replies: 3
Views: 3942

Re: Widescreen support, and current state of the Engine

- How playable can the games for SMBX 1.3 be, with the current version of the Engine. I read that it is incomplete, and it is in alpha, but so far it plays very well. I did notice that you can't hold the turtles shell after jumping on them, so that would be something that is not yet implemented. Sh...
by Yoshi021
7 Jan 2017, 19:27
Forum: SMBX-38A Bug reports
Topic: Where do I deactivate my antivirus ?
Replies: 2
Views: 441

Re: Where do I deactivate my antivirus ?

What you want to do is click setting in the right corner. From there, there is an option to de-activate it, and there is something to exclude a folder. I recommend that you exclude the folder where you keep SMBX.
by Yoshi021
4 Jan 2017, 20:14
Forum: LunaLUA APIs
Topic: Click.lua
Replies: 1
Views: 2694

Click.lua

Hello! Today I present click.lua a library that allows you to use the cursor, and the left mouse button. The API allows you to set a cursor image, check its position from the screen or scene, check if the mouse is clicked/held/released, and identify the mouse in squares. The cursor is a feature that...
by Yoshi021
3 Jan 2017, 6:10
Forum: SMBX-38A Bug reports
Topic: Moving Blocks.
Replies: 4
Views: 708

Re: Moving Blocks.

1) First, place the blocks into a layer.
2) Then go to events->movement
3) Select the speed values you want to
4) Click add

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