Posts by Yoshi021

by Yoshi021
5 Mar 2017, 21:13
Forum: SMBX-38A Bug reports
Topic: Level not converting correctly from 1.4.3 to 1.4.4
Replies: 0
Views: 379

Level not converting correctly from 1.4.3 to 1.4.4

My level for some reason does work correctly in 1.4.3, but it crashes in 1.4.4? Could someone fix it? The encrypted level works in 1.4.3 http://www.mediafire.com/file/76723mybzni4tht/ying-yangE.zip I tried converting the normal level to 1.4.4, but it crashed, and it now doesn't work in 1.4.3 or 1.4....
by Yoshi021
4 Mar 2017, 20:00
Forum: Ideas & Suggestions
Topic: Advanced Layers!
Replies: 3
Views: 648

Re: Advanced Layers!

Having depth be ordered by the layer order is a bad idea. It will be much better if layers have an option for depth trough an option. There is a default option, then you can overwrite it using numbers to set z-position. https://cdn.discordapp.com/attachments/273281168130965504/287630151767031808/unk...
by Yoshi021
4 Mar 2017, 18:52
Forum: Graphics (SMBX General)
Topic: The NEW SMBX CGFX Pack
Replies: 25
Views: 14726

Re: The NEW SMBX CGFX Pack

You can use all graphics made in 1.3 in 1.4. They will only break if the creator of the graphics made the graphics using lazily made masks.
by Yoshi021
28 Feb 2017, 6:42
Forum: Script requests
Topic: (request)Pipe lakitu
Replies: 4
Views: 1195
  • 1

Re: (request)Pipe lakitu

I will make it tomorrow, I am busy today.
by Yoshi021
25 Feb 2017, 23:00
Forum: SMBX-38A Bug reports
Topic: No Entry Scene Crash
Replies: 0
Views: 319

No Entry Scene Crash

The game crashes if you have this scenario. 1) Have an episode with 'No Entry Scene' turned on 2) Play a level, and have the 'Level Entrance when Death' empty 3) Have the player die The game will then immediately crash. If you fill out something in the Level Entrance when Death, the game will stop c...
by Yoshi021
25 Feb 2017, 20:35
Forum: TeaScript
Topic: [SOLVED] Little help please
Replies: 4
Views: 901

Re: [SOLVED] Little help please

Code: Select all

with npc(sysval(param1))
  if .inwater then
    .id = 1    
   call AudioSet(2, 16, 0, "")
  end if
end with
by Yoshi021
25 Feb 2017, 18:37
Forum: TeaScript
Topic: [SOLVED] Little help please
Replies: 4
Views: 901

Re: [SOLVED] Little help please

You can do:

Code: Select all

with npc(sysval(param1))
  if .inwater then
    .id = 1    
  end if
end with

Change the 1 to the id you want your NPC to turn into.
by Yoshi021
25 Feb 2017, 18:20
Forum: TeaScript
Topic: Help...
Replies: 6
Views: 1100

Re: Help...

When the player is in fairy state, char(1).itemslot returns -150

Code: Select all

if char(1) = -150 then
  'code
end if
by Yoshi021
25 Feb 2017, 18:10
Forum: TeaScript
Topic: (Request) Windmill sails rotating
Replies: 2
Views: 714
  • 1

Re: (Request) Windmill sails rotating

You can make a bitmap and use rotang: rotatang (Double) stands for the the rotation angle of the bitmap
Bitmap(id).rotatang = number
by Yoshi021
25 Feb 2017, 1:36
Forum: TeaScript
Topic: TeaScript Forum Rules
Replies: 2
Views: 2906

Re: TeaScript Forum Rules

You can use that subforum for anything related to Teascript that is not a suubmission or a request. It can be: a question on an error, how to accomplish a specific thing using TeaScript, or a question on its syntax.
by Yoshi021
22 Feb 2017, 15:20
Forum: TeaScript
Topic: Is there a way to let a NPC run a script when it dies?
Replies: 4
Views: 1104

Re: Is there a way to let a NPC run a script when it dies?

And do you poo only have acess to the id? Can you also use the .x or .y etc.
by Yoshi021
21 Feb 2017, 3:12
Forum: Script submission
Topic: TeaScript Index
Replies: 12
Views: 8760

Re: TeaScript Index

Could you show me some scripts that I forgot?
by Yoshi021
21 Feb 2017, 3:10
Forum: Script submission
Topic: Rocky Wrench (SMB3)
Replies: 4
Views: 2716

Re: Rocky Wrench (SMB3)

Uhm, I made the script with the help of Catskart. Here is the correct link
by Yoshi021
18 Feb 2017, 2:12
Forum: Script requests
Topic: [SOLVED] Rocky Wrench (SMB3)
Replies: 4
Views: 888

Re: [SOLVED] Rocky Wrench (SMB3)

Could you please supply some graphics please?
by Yoshi021
17 Feb 2017, 4:11
Forum: Script requests
Topic: Falling Stars Request
Replies: 6
Views: 920
  • 1

Re: Falling Stars Request

Tell me what you think! To apply it to your level, copy the graphics and the NPC codes to your new level, and make a new script called 'Falling Star'. I also included two cool scripts. The first one will spawn a star at the top of the script every 100 frames(You can change the delay by changing the ...
by Yoshi021
16 Feb 2017, 5:15
Forum: Script requests
Topic: Falling Stars Request
Replies: 6
Views: 920

Re: Falling Stars Request

Could you be more specific on the AI? do you want it to spawn randomly, and how should the fall? Should they destroy when the make contact with a block, or go trough them? It would also help if you included graphics for the script.
by Yoshi021
16 Feb 2017, 1:51
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033632

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

aking exceptions to my anti-virus software unless I can absolutely 100% trust that I won't get a virus (it's not that I don't believe you, I would just rather request an installer for smbx Everyone can confirm that there is no virus. It is a safe game,and you can safely exclude it from your antivir...
by Yoshi021
14 Feb 2017, 1:36
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033632

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Lx Xzit wrote:
Yoshi021 wrote:I would like to note that SMBX 38A is no longer banned in SMBX.org. You can now post any content relating to this engine over there.
Why it took so long? anyway, is there an official annoucement or something?
https://www.supermariobrosx.org/forums/viewtopic.php?p=257398#p257398

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