Posts by Yoshi021

by Yoshi021
28 Jun 2018, 5:36
Forum: Projects
Topic: Super Mario Vortex (by Lava Spy)
Replies: 4
Views: 1705

Re: Super Mario Vortex (by Lava Spy)

Moved to the episodes subforum. Make sure to supply images to the post.
by Yoshi021
26 Jun 2018, 21:19
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 28
Replies: 841
Views: 667115
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 28

As a response to cheaters... Good https://static.xx.fbcdn.net/images/emoji.php/v9/f36/1.5/28/1f44d.png https://static.xx.fbcdn.net/images/emoji.php/v9/f36/1.5/28/1f44d.png https://static.xx.fbcdn.net/images/emoji.php/v9/f36/1.5/28/1f44d.png Actually guys Idk if he was reading your posts since last ...
by Yoshi021
26 Jun 2018, 18:55
Forum: Ideas & Suggestions
Topic: New Sysval(): Level Name and File name
Replies: 0
Views: 336

New Sysval(): Level Name and File name

Can there be two sysvals that get the level filename and level name? This is useful so I can use the hudset command and simply draw text that says "text:sysval(filename)".
by Yoshi021
26 Jun 2018, 17:05
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Haxagon Thread (SMBX 38A's Hack)
Replies: 35
Views: 6499

Re: Haxagon Thread (SMBX 38A's Hack)

Snoopy_Tour wrote:"Falled to find SMBX process!"
——As open HaxagonInjector.application.
First open SMBX's editor. Then open HaxagonInjector.application
by Yoshi021
24 Jun 2018, 18:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 28
Replies: 841
Views: 667115
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 28

(I forgot to post this before....but I forgot)
Image

Hey 38A, we all know you love using the "Hide Online" feature in the forums. I know you have read all of our responses and you are choosing to ignore us. Why not
answer us instead?
by Yoshi021
24 Jun 2018, 2:19
Forum: Bug reports
Topic: setting.wls creating Runtime Error 6: Overflow
Replies: 2
Views: 302

Re: setting.wls creating Runtime Error 6: Overflow

I don't have experience with world maps, but do try reinstalling. The only other advice I have is to test levels without using the editor or apply the custom sound effect to each level.
by Yoshi021
22 Jun 2018, 18:43
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 28
Replies: 841
Views: 667115
  • 5

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 28

Hey 5438A38A, here is a question for you. Why do you insist on doing bad things like this? I have spent a lot of time supporting your SMBX. I've had my use of teascript, I had moderated this forum, and I've helped others learn about SMBX 38A. I, as a fan of your SMBX 38A, is telling you to stop thi...
by Yoshi021
22 Jun 2018, 17:30
Forum: TeaScript
Topic: A question about Sysval
Replies: 4
Views: 1871
  • 1

Re: A question about Sysval

You can also find a list in here
https://wohlsoft.ru/pgewiki/Sysval_(TeaScript)
by Yoshi021
22 Jun 2018, 17:19
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames
Replies: 65
Views: 12582

Re: SMBX 38A Easter Egg Minigames

Ludwig_Koopa04 wrote:
Yoshi021 wrote:Hey guys, you can now unlock the features using this!
viewtopic.php?f=58&t=2610
38A wants to remove all og them...
Then it is a matter of waiting to see what ends up happening.
by Yoshi021
22 Jun 2018, 17:13
Forum: Script submission
Topic: Catskart Shop System
Replies: 31
Views: 4624
  • 2

Re: Catskart Shop System

KacperGames wrote:This is Really Cool! This Needs Credit or Not?
the GaMERDoG wrote:
KacperGames wrote:This Needs Credit or Not?
Credit isn't needed.
Please give credit when using scripts.
by Yoshi021
22 Jun 2018, 17:07
Forum: Script submission
Topic: Super Mario Bros 1 HUD.
Replies: 14
Views: 3819

Re: Super Mario Bros 1 HUD.

https://i.imgur.com/w31h5rM.png Help me please It looks like you accidentally messed with the file. Try replacing the scripts with there (the orignals) 'initialize,0,0,0,0,0,0,0,0,0 call hudset("initialize",0,0,0,0,0,0,0,0,0) '!!!!!!!!!!bitmap source = "scflash.png"!!!!!!!!!! do...
by Yoshi021
22 Jun 2018, 16:58
Forum: Script submission
Topic: Background with Wave effect.
Replies: 4
Views: 2469
  • 1

Re: Background with Wave effect.

Luckily, I have a copy!
by Yoshi021
22 Jun 2018, 16:41
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames
Replies: 65
Views: 12582

Re: SMBX 38A Easter Egg Minigames

Hey guys, you can now unlock the features using this!
viewtopic.php?f=58&t=2610
by Yoshi021
21 Jun 2018, 22:55
Forum: Sandbox
Topic: Birthday List
Replies: 314
Views: 25033
  • 1

Re: Birthday List

Thank you!
by Yoshi021
5 Jun 2018, 19:14
Forum: Script submission
Topic: Basic Parallax
Replies: 0
Views: 1528
  • 1

Basic Parallax

Hey, do you want a simple parallax that consists of a looping image, but using layer causes lag and is a bit tedious to set up? Then try Basic Parallax! This system is much less laggy and easier to set up at the expense of customization. HOW TO USE :?: First create the bitmap images. The bitmap MUST...
by Yoshi021
25 Feb 2018, 6:51
Forum: Episodes
Topic: The Great SMBX 38A Contest II
Replies: 0
Views: 2483
  • 6

The Great SMBX 38A Contest II

It took a while, but the episode for the second contest is here! Get it while it is fresh. https://cdn.discordapp.com/attachments/381655969945485312/417165926144933888/unknown.png (NOTE: Some levels were edited to improve performance) https://www.dropbox.com/s/g68o5d3qwwpsz81/The%20Great%20SMBX%2038...
by Yoshi021
15 Feb 2018, 5:27
Forum: TeaScript
Topic: How to make separate coinCount for each player?
Replies: 1
Views: 1482

Re: How to make separate coinCount for each player?

You will need to have two global variables, one for each player. Then make a script that checks if a player collided with a coin.
by Yoshi021
15 Feb 2018, 5:16
Forum: Script requests
Topic: Super Mario Odyssey Cappy Please!
Replies: 4
Views: 405
  • 1

Re: Super Mario Odyssey Cappy Please!

Hugo is currently making an Odyssey script.

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