Posts by Yoshi021

by Yoshi021
19 Aug 2019, 4:26
Forum: Ideas & Suggestions
Topic: Add Water SpecialType to BGOs
Replies: 0
Views: 3387
  • 5

Add Water SpecialType to BGOs

Water BGOs have the special property that creates a splash effect when a player or NPCs jump into water. Could this behavior be added to specialType to BGOs?
by Yoshi021
19 Aug 2019, 0:39
Forum: Ideas & Suggestions
Topic: Option to move layer to selected coordinates?
Replies: 2
Views: 2921

Re: Option to move layer to selected coordinates?

What does it mean to move a layer to coordinates? Would it move all objects to that coordinate (for example; 0, 0)?
by Yoshi021
19 Aug 2019, 0:36
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033581
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

diogotop wrote:it's a virus. tried instaling and malwarebytes instantly detected as a trojan :/
It's not a virus. It's a false detection.
by Yoshi021
27 Jul 2019, 19:34
Forum: Ideas & Suggestions
Topic: Background Naming
Replies: 0
Views: 1772
  • 2

Background Naming

Can the background names list the background ID. This makes it easier to find your custom backgrounds.
by Yoshi021
27 Jul 2019, 7:16
Forum: Ideas & Suggestions
Topic: Iterator Suggestion
Replies: 0
Views: 1664
  • 2

Iterator Suggestion

It would be nice if there was a way to check the number of objects in an iterator. For example, it could work similar to itrNext. v(itrID) = itrCreate(...) v(len) = itrLen(v(itrID)) Another suggestion is to allow an iterator to scan for a circle, not just a rectangle. itrCreate(type, ID, x, y, w, h)...
by Yoshi021
24 Jul 2019, 20:51
Forum: Ideas & Suggestions
Topic: Bmpcreate Suggestion
Replies: 0
Views: 1534
  • 1

Bmpcreate Suggestion

Hello, I have an addition that would make bmpcreate more useful! When using bmpcreate, if you set id to -1, it will set the id to an unused id and return that id. Here is an example. v(var) = BmpCreate(-1, picid, flagA, flagB, sx, sy, sw, sh, dx, dy, scx, scy, pcx, pcy, angle, color) the bitmap id w...
by Yoshi021
4 Jul 2018, 18:18
Forum: Ideas & Suggestions
Topic: Ideas about camera
Replies: 2
Views: 810
  • 2

Re: Ideas about camera

It would also be cool to have .renderX .renderY .width and .height!
by Yoshi021
4 Jul 2018, 18:15
Forum: Ideas & Suggestions
Topic: Upgrade 38A Icon! (Updated July 12nd)
Replies: 6
Views: 2053

Re: Upgrade 38A Icon! (Updated July 12nd)

I have one that doesn't have the hyphen. This is the one used in the 38A discord.
by Yoshi021
28 Jun 2018, 20:25
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Haxagon Thread (SMBX 38A's Hack)
Replies: 35
Views: 13369

Re: Haxagon Thread (SMBX 38A's Hack)

Make sure that the process is called exactly "smbx"
by Yoshi021
28 Jun 2018, 6:13
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033581

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

The real solution is that he has more community engagement.
by Yoshi021
28 Jun 2018, 5:36
Forum: Projects
Topic: Super Mario Vortex (by Lava Spy)
Replies: 4
Views: 2885

Re: Super Mario Vortex (by Lava Spy)

Moved to the episodes subforum. Make sure to supply images to the post.
by Yoshi021
26 Jun 2018, 21:19
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033581
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

As a response to cheaters... Good https://static.xx.fbcdn.net/images/emoji.php/v9/f36/1.5/28/1f44d.png https://static.xx.fbcdn.net/images/emoji.php/v9/f36/1.5/28/1f44d.png https://static.xx.fbcdn.net/images/emoji.php/v9/f36/1.5/28/1f44d.png Actually guys Idk if he was reading your posts since last ...
by Yoshi021
26 Jun 2018, 18:55
Forum: Ideas & Suggestions
Topic: New Sysval(): Level Name and File name
Replies: 0
Views: 590

New Sysval(): Level Name and File name

Can there be two sysvals that get the level filename and level name? This is useful so I can use the hudset command and simply draw text that says "text:sysval(filename)".
by Yoshi021
26 Jun 2018, 17:05
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Haxagon Thread (SMBX 38A's Hack)
Replies: 35
Views: 13369

Re: Haxagon Thread (SMBX 38A's Hack)

Snoopy_Tour wrote:"Falled to find SMBX process!"
——As open HaxagonInjector.application.
First open SMBX's editor. Then open HaxagonInjector.application
by Yoshi021
24 Jun 2018, 18:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033581
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

(I forgot to post this before....but I forgot)
Image

Hey 38A, we all know you love using the "Hide Online" feature in the forums. I know you have read all of our responses and you are choosing to ignore us. Why not
answer us instead?
by Yoshi021
24 Jun 2018, 2:19
Forum: SMBX-38A Bug reports
Topic: setting.wls creating Runtime Error 6: Overflow
Replies: 2
Views: 790

Re: setting.wls creating Runtime Error 6: Overflow

I don't have experience with world maps, but do try reinstalling. The only other advice I have is to test levels without using the editor or apply the custom sound effect to each level.
by Yoshi021
22 Jun 2018, 18:43
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033581
  • 5

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Hey 5438A38A, here is a question for you. Why do you insist on doing bad things like this? I have spent a lot of time supporting your SMBX. I've had my use of teascript, I had moderated this forum, and I've helped others learn about SMBX 38A. I, as a fan of your SMBX 38A, is telling you to stop thi...
by Yoshi021
22 Jun 2018, 17:30
Forum: TeaScript
Topic: A question about Sysval
Replies: 4
Views: 2733
  • 1

Re: A question about Sysval

You can also find a list in here
https://wohlsoft.ru/pgewiki/Sysval_(TeaScript)
by Yoshi021
22 Jun 2018, 17:19
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames (1.4.4)
Replies: 70
Views: 30345

Re: SMBX 38A Easter Egg Minigames (1.4.4)

Ludwig_Koopa04 wrote:
Yoshi021 wrote:Hey guys, you can now unlock the features using this!
viewtopic.php?f=58&t=2610
38A wants to remove all og them...
Then it is a matter of waiting to see what ends up happening.

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