Posts by Yoshi021

by Yoshi021
22 Jun 2018, 17:19
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames
Replies: 65
Views: 8513

Re: SMBX 38A Easter Egg Minigames

Ludwig_Koopa04 wrote:
Yoshi021 wrote:Hey guys, you can now unlock the features using this!
viewtopic.php?f=58&t=2610
38A wants to remove all og them...
Then it is a matter of waiting to see what ends up happening.
by Yoshi021
22 Jun 2018, 17:13
Forum: Script submission
Topic: Catskart Shop System
Replies: 31
Views: 2575
  • 2

Re: Catskart Shop System

KacperGames wrote:This is Really Cool! This Needs Credit or Not?
the GaMERDoG wrote:
KacperGames wrote:This Needs Credit or Not?
Credit isn't needed.
Please give credit when using scripts.
by Yoshi021
22 Jun 2018, 17:07
Forum: Script submission
Topic: Super Mario Bros 1 HUD.
Replies: 14
Views: 2240

Re: Super Mario Bros 1 HUD.

https://i.imgur.com/w31h5rM.png Help me please It looks like you accidentally messed with the file. Try replacing the scripts with there (the orignals) 'initialize,0,0,0,0,0,0,0,0,0 call hudset("initialize",0,0,0,0,0,0,0,0,0) '!!!!!!!!!!bitmap source = "scflash.png"!!!!!!!!!! do...
by Yoshi021
22 Jun 2018, 16:58
Forum: Script submission
Topic: Background with Wave effect.
Replies: 4
Views: 1261
  • 1

Re: Background with Wave effect.

Luckily, I have a copy!
by Yoshi021
22 Jun 2018, 16:41
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames
Replies: 65
Views: 8513

Re: SMBX 38A Easter Egg Minigames

Hey guys, you can now unlock the features using this!
viewtopic.php?f=58&t=2610
by Yoshi021
21 Jun 2018, 22:55
Forum: Sandbox
Topic: Birthday List
Replies: 313
Views: 12009
  • 1

Re: Birthday List

Thank you!
by Yoshi021
5 Jun 2018, 19:14
Forum: Script submission
Topic: Basic Parallax
Replies: 0
Views: 402
  • 1

Basic Parallax

Hey, do you want a simple parallax that consists of a looping image, but using layer causes lag and is a bit tedious to set up? Then try Basic Parallax! This system is much less laggy and easier to set up at the expense of customization. HOW TO USE :?: First create the bitmap images. The bitmap MUST...
by Yoshi021
25 Feb 2018, 6:51
Forum: Episodes
Topic: The Great SMBX 38A Contest II
Replies: 0
Views: 1318
  • 6

The Great SMBX 38A Contest II

It took a while, but the episode for the second contest is here! Get it while it is fresh. https://cdn.discordapp.com/attachments/381655969945485312/417165926144933888/unknown.png (NOTE: Some levels were edited to improve performance) https://www.dropbox.com/s/g68o5d3qwwpsz81/The%20Great%20SMBX%2038...
by Yoshi021
15 Feb 2018, 5:27
Forum: TeaScript
Topic: How to make separate coinCount for each player?
Replies: 1
Views: 386

Re: How to make separate coinCount for each player?

You will need to have two global variables, one for each player. Then make a script that checks if a player collided with a coin.
by Yoshi021
15 Feb 2018, 5:16
Forum: Script requests
Topic: Super Mario Odyssey Cappy Please!
Replies: 4
Views: 342
  • 1

Re: Super Mario Odyssey Cappy Please!

Hugo is currently making an Odyssey script.
by Yoshi021
28 Jan 2018, 19:33
Forum: Ideas & Suggestions
Topic: SMBX 1.4.5 World map ideas
Replies: 1
Views: 306

Re: SMBX 1.4.5 World map ideas

Suggestion #4 is already in SMBX.
by Yoshi021
14 Jan 2018, 22:09
Forum: TeaScript
Topic: How to change the opacity of a npc?
Replies: 4
Views: 441
  • 1

Re: How to change the opacity of a npc?

Opacity should be a value between 0-255. If you attached a script to an NPC, you can do this:

Code: Select all

with NPC(sysval(param1))
  .forecolor = rgba(255, 255, 255, OPACITY)
end with
by Yoshi021
13 Jan 2018, 0:07
Forum: TeaScript
Topic: How to change the opacity of a npc?
Replies: 4
Views: 441
  • 3

Re: How to change the opacity of a npc?

Try

Code: Select all

NPC(index).forecolor = rgba(255, 255, 255, OPACITY)
by Yoshi021
13 Jan 2018, 0:02
Forum: TeaScript
Topic: Super Mario Bros.The Lost Levels Storm
Replies: 1
Views: 551

Re: Super Mario Bros.The Lost Levels Storm

You can try this.

Code: Select all

do
   char(1).xsp = char(1).xsp - 0.04
   call sleep(1)
loop
by Yoshi021
18 Dec 2017, 0:48
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: The Great SMBX 38A Contest II
Replies: 25
Views: 1769
  • 1

Re: The Great SMBX 38A Contest II

RESULTS! 10th Place Whomp Cliffs by Wellington Games (2.25) Mario Kirby 2/10 Design: 0.5/4 Aesthetics: 1/3 Creativity: 0.5/3 This level was long, boring, and repetitive. There wasn’t really that much of a challenge here, and the boss fight is just a reskinned version of SMB3 Bowser, which isn’t any...
by Yoshi021
2 Dec 2017, 2:56
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: The Great SMBX 38A Contest II
Replies: 25
Views: 1769

Re: The Great SMBX 38A Contest II

And with that, the submission period comes to a close. You may still submit a level with a late penalty before the score comes out. Judging period might take approximately 2 weeks.
by Yoshi021
1 Dec 2017, 7:02
Forum: Projects
Topic: World of Chaos
Replies: 4
Views: 439

Re: World of Chaos

I am going to agree with Er7, and say that this project is too ambitious. I do not think that even a whole year is enough time to even complete 25%. Even if you did, no one will have enough time and patience to complete all of those levels. It is better if you were to shorten the amount of content. ...
by Yoshi021
1 Dec 2017, 6:55
Forum: Sandbox
Topic: Merry (early) Christmas everyone!
Replies: 5
Views: 534
  • 1

Re: Merry (early) Christmas everyone!

I love Christmas!!!

Go to advanced search