Posts by Wohlstand

by Wohlstand
6 Apr 2016, 18:58
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

Those blocks are not sizable, therefore their sizes are automatically mapped from sprite metrics. Therefore you not need to set size for non-sizable blocks manually, PGE Editor doing that automatically ;-) Size fields are appears for sizable only blocks. Anyway, note for sizes of sizable blocks: I d...
by Wohlstand
6 Apr 2016, 16:12
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

I would say it needs a way to change blocksize like in smbx-38A. Are you mean setting absolute value sizes? Okay, I'll add a mini-dialog from context menu of resizing box where you can modify absolute geometry of block (and even section or screenshot zone selection box) (X/Y/Width/Height). Or bette...
by Wohlstand
6 Apr 2016, 13:41
Forum: Troubleshooting
Topic: Levels Not Showing In Folder
Replies: 7
Views: 2691

Re: Levels Not Showing In Folder

Mayby you have another world map files in same folder, or just file is invalid. Try to take fresh laboratory build, resave file and then retry. Are you have LunaLUA build of SMBX? If yes, also try to take night build of LunaLUA and apply it over your build.
by Wohlstand
6 Apr 2016, 11:35
Forum: Troubleshooting
Topic: Bug: Custom Mask for BGO-1 Doesn't Load
Replies: 8
Views: 2546

Re: Bug: Custom Mask for BGO-1 Doesn't Load

I just tried it as-is in a random level - works fine background-1-mask-works-fine.png My dummy level where I tested that: In episode folder: dummy.zip In custom folder: Dummy-2.7z EDIT: About reload crash, I wasn't completely fixed that, bug I going to resolve that. Crash happens on reload of tilese...
by Wohlstand
6 Apr 2016, 11:22
Forum: Troubleshooting
Topic: Levels Not Showing In Folder
Replies: 7
Views: 2691

Re: Levels Not Showing In Folder

Oh, you forgot to set an episode title, because SMBX is dumb and shows empty string as episode name (PGE Engine just showing a world filename if episode title is not set) http://pgehelp.wohlsoft.ru/worldediting/worldedit_properties.html Also, PGE Editor always asks you to set a leve/world title if y...
by Wohlstand
6 Apr 2016, 11:12
Forum: Troubleshooting
Topic: Levels Not Showing In Folder
Replies: 7
Views: 2691

Re: Levels Not Showing In Folder

I tried what you did, Wohlstand, and it shows the folder, but I still can't see the levels. I can see the custom folders, but that's because I decided to manually create them in Windows Explorer and, through opening for a file in the PGE editor, deleted the custom folders created by the editor. If ...
by Wohlstand
4 Apr 2016, 16:28
Forum: Troubleshooting
Topic: Levels Not Showing In Folder
Replies: 7
Views: 2691

Re: Levels Not Showing In Folder

Try the "file" -> "Open folder of current file", and you will see that folder where your actual file has been saved, I bet you just missed up with a folder :blum:
by Wohlstand
3 Apr 2016, 15:44
Forum: Troubleshooting
Topic: Bug: Custom Mask for BGO-1 Doesn't Load
Replies: 8
Views: 2546

Re: Bug: Custom Mask for BGO-1 Doesn't Load

The name is fine, and I just updated the config pack. The problem did not go away. Are you use mask only (without foreground image)? PGE tries to find masks for case when detected a customizes foreground image and then looks for a default/custom mask to apply it to foreground image (if GIF file, fo...
by Wohlstand
2 Apr 2016, 0:46
Forum: Troubleshooting
Topic: msvcp140.dll is missing from your computer and vcruntime140
Replies: 1
Views: 2146

Re: msvcp140.dll is missing from your computer and vcruntime140

PGE components are not using MSVC's dlls, there are built on MinGW which uses own independent runtime implementation, therefore it must work fine even without it. Mayby you have error with LunaLUA? So, I'll move this question into RIGHT thread. You need to install MSVC runtime (installer is included...
by Wohlstand
30 Mar 2016, 15:40
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

Another video: PGE Engine v 0.2.5.1-alpha: Experimental fireball shooting http://www.youtube.com/watch?v=__1VpJk0Coc Original link: http://www.youtube.com/watch?v=__1VpJk0Coc Testing of a random level to test experimental fireball shooting feature (Currently works independent to powerup state and ha...
by Wohlstand
30 Mar 2016, 0:28
Forum: Troubleshooting
Topic: Bug: Custom Mask for BGO-1 Doesn't Load
Replies: 8
Views: 2546

Re: Bug: Custom Mask for BGO-1 Doesn't Load

Does you named your maks file right? (background-1m.gif) I tested it on my side (just got any random image with mask, seted it as BGO-1, and everything works fine) It must be in GIF, PNG or in BMP format. Any other formats like JPEG are not supported. If you still have trouble, try to get PGE packag...
by Wohlstand
28 Mar 2016, 0:44
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033655

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

The main reason why similar projects are must be open source, is that, because closed-source projects are makes a lots of troubles especially when developer abounds project without releasing of sources :comando:
by Wohlstand
27 Mar 2016, 23:27
Forum: Ideas & Suggestions
Topic: NPC's in Blocks
Replies: 3
Views: 666

Re: NPC's in Blocks

I know this dialog but this is in your PGE_Engine but in the moment i work with SMBX 1.4.2. When SMBX 1.4.3 is released i will work in SMBX for the first time and i will test all updated things. Then i will try and test PGE_Engine. And then i will use what is better for me. At the moment it's only ...
by Wohlstand
27 Mar 2016, 22:58
Forum: Ideas & Suggestions
Topic: NPC's in Blocks
Replies: 3
Views: 666

Re: NPC's in Blocks

What's about to add a little NummericUpDown-Control in which one you can write down the npc-number? I think this is easyer then the scroll-bar. https://i.gyazo.com/87d9a9f0136e058a4b3cc17e262c0980.png So, just my example of NPC Selection dialog box in PGE Editor (every case when you need to choice ...
by Wohlstand
27 Mar 2016, 21:25
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

I would say it needs a way to change blocksize like in smbx-38A. Are you mean setting absolute value sizes? Okay, I'll add a mini-dialog from context menu of resizing box where you can modify absolute geometry of block (and even section or screenshot zone selection box) (X/Y/Width/Height). Or bette...
by Wohlstand
27 Mar 2016, 20:39
Forum: Ideas & Suggestions
Topic: Categories in tile sets
Replies: 1
Views: 467

Re: Categories in tile sets

That already in PGE Editor (if you will use default level itembox, where everything presented as list of everything which you can filter by group, catrgory, or just by fragment of name or by ID), but currently it experimentally support LVL38A to be able work with SMBX-38A files. When I'll implement ...
by Wohlstand
27 Mar 2016, 20:33
Forum: TeaScript
Topic: Teascript instruction
Replies: 3
Views: 877

Re: Teascript instruction

Are you looked for included with SMBX script guilde rtf file?
by Wohlstand
26 Mar 2016, 21:10
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

1)Make it so you can place more than one of any item in a box, and decide if they come out one at a time or all at once when you hit the block. This also suggested by Kevsoft long time ago (also he shown me a video where someone builds map in some RPG game, and where user selects multiple tiles and...
by Wohlstand
25 Mar 2016, 17:10
Forum: Forum Games
Topic: Yoshi's Egg
Replies: 247
Views: 33784

Re: Yoshi's Egg

Out of egg appears airborne soldier :comando:.

Yoshi eats tonn of Uranium and poops a radioactive egg.
by Wohlstand
23 Mar 2016, 8:36
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033655

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Whats the block, background, enemy cap for levels? surely its higher than 20000 blocks and whatever the other limits were? Trouble is in VisualBasic 6 itself. Even Redigit did 20000 blocks limit, really limit is 16384 blocks, and SMBX 1.3 going to crash if blocks number is higher than this number. ...

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