Beetle still alive some number of days, but before die, it lays million eggs. Out of eggs appears mutating beetles which are immune to that type of insecticide. I collected all of those beetles and unhatched eggs into hermetic barrel and threw into middle stage of rocket which preparing to be launch...
Something for the SMBX Extended pack: I edited together some new mushroom blocks. :3 http://i.imgur.com/fpkOQzw.png Then I recolored them a lot. :D http://i.imgur.com/Kw52VyY.png I just implemented this: ColorMushrooms.zip To preview this, just run a test of this level in the PGE Engine as-is I use...
So, is possible to make all of them as ribbon of frames and then in LUA-script on first initialization set one of those frames randomly (at initialization [since level started or NPC just spawned/transformed from other], on activation since NPC appears on player's vision), even I can try to make a s...
Well, technically you can view save file statistics in PGE Editor, but I think it's not possible to edit it there just to prevent cheating (although you still can use notepad to do that). Are you mean editing of raw data? He probably meant these sav files. I mean the *.sav-Files. But i would like t...
Whats about an Save-File-Editor? Are you mean editing of raw data? (or build a tree from data in the file to edit that manually) EDIT: Oh, Save-Game file editing is not included, because how h2643 told below, to avoid cheating against game save files, however you still use SMBX64-SAV specification ...
Small news for translators! PGE Engine now is translatable (menu items, standard info/error messages, etc.), so, you also can translate them too, and don't worry if config pack has no font map with some needed characters, TTF font will generate them to show
I'd like it to be like in modern Mario games, so I voted for the first option. Third option doesn't sound bad too actually. Why in multiplayer I must don't stop physics? I don't think is convenient to be temporary frozen (that must be result of a weapon in fight game!) while others are can act, or ...
https://www.youtube.com/watch?v=m3ct1IzsSLc It's a small test of the power-up getting and result in the environment. Currently: in the SMBX Engine: - Transforming animation pauses player's physics and layer moving processing, but all NPC's are still move with their speeds. In the PGE Engine: - Tran...
Nice program, but I see that first time Most of modern editing programs are has icons for functions on toolbar, also tip-of-day thing suggested me to avoid some repeating dumb questions.
NEW UPDATE! PGE Editor v0.3.1.10 and PGE Engine 0.2.5.1-alpha Sorry for taking too long for a new update :P This update contains internal optimizations and very important improvements and bug fixes. Direct level testing in the SMBX Engine from PGE Editor is finally possible without pre-launching th...
GOOD NEWS! I finally implemented ability to use OpenGL 2 as backup render module, therefore on old video cards (which are has no OpenGL 3 and even has no support of non-pow-of-two textures!), and I finally fixed running on OS X (currently with OpenGL 2 usage, but I need to work more to resolve comp...
I finally made experimental ability to use OpenGL 2 when OpenGL 3 fails to load: https://github.com/Wohlhabend-Networks/PGE-Project/commit/0d2eeee4fdf6c40b091759664108c8e54648b81e You can try to download experimental build from laboratory when it will be built ;-) Same change must also fix starting ...
Sorry for this inconvenience, but don't worry: recently I made modules system to allow customizing of the render modules, so, next update I'll fix that and you (and other sad people with old video card) are will be able to play PGE Engine again. Also this system will allow play PGE Engine on OpenGL-...
My tests are done in Windows XP, Windows 7, Linux Mint 17.3, Mac OS X 10.9.5. Everything works fine. About Windows 10: I heard that Win10 got some junk updates and most of apps are works buggy even there are worked fine before that. Does that happens only with BGO-1 and BGO-2 with same sprite will w...
So, you want to crop size of bigger texture without reserving another blocks for a "smaller" versions. I understood you and I think, I even allow expanding (to don't flood with ton of blocks while is possible to use one which will will be render texture in tiled mode). So, instead of size ...