Posts by Wohlstand

by Wohlstand
11 May 2016, 10:11
Forum: Forum Games
Topic: Corrupt-A-Wish
Replies: 511
Views: 52342

Re: Corrupt-A-Wish

Granted, but Muslims are will hate you too.

I wish jail all hidden swidlers and bad street guys in my district
by Wohlstand
11 May 2016, 9:01
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

9
by Wohlstand
10 May 2016, 9:48
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

6
by Wohlstand
9 May 2016, 18:26
Forum: Forum Games
Topic: Corrupt-A-Wish
Replies: 511
Views: 52342

Re: Corrupt-A-Wish

Granted, you will growl up in x100000000 times, you will take 1 000 000 000 Celsius degrees temperature and you will move out of Earth over 10000 light years away, and between other stars will be 1000~10000000 light years time.

I wish rejecting of this my wish.
by Wohlstand
9 May 2016, 18:23
Forum: Forum Games
Topic: Continue the story
Replies: 371
Views: 40072

Re: Continue the story

are
by Wohlstand
9 May 2016, 16:21
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

4
by Wohlstand
8 May 2016, 20:31
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

PGE Engine: Another experimental playthrough (Engine v. 0.2.6)
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=rI9Mnt2Zdy0

by Wohlstand
7 May 2016, 23:25
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

Alucard wrote:Will it be possible to have Mode-7 styled secial effects (scaling and rotating real-time) in PGE?
Yes!
by Wohlstand
7 May 2016, 21:16
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

First test of graphics API (Made to be compatible with LunaLUA API):
Image
by Wohlstand
4 May 2016, 14:02
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

Small P-Switch implementation in PGE-LUA
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=CdNsQNzB5Ho


Original link: https://www.youtube.com/watch?v=CdNsQNzB5Ho
by Wohlstand
3 May 2016, 13:32
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A - Discussion Thread and Downloads
Replies: 196
Views: 87479

Re: SMBX-38A - Discussion Thread and Downloads

Catskart wrote:Look what do I do with teascript.

Image
Ha! That another example of a good usage of custom scripts (no matter, Lua (PGE-Lua, LunaLUA) or TeaScript (SMBX-38A) )
Nice job :good:
by Wohlstand
2 May 2016, 14:56
Forum: Sandbox
Topic: smbx forum is down.
Replies: 29
Views: 7426

Re: smbx forum is down.

So, let's count every down of SMBX server since this thread created :blum: 1) 16.12.2015, 23:44 Reason: Crash of MySQL server and data lose 2) 12.02.2016, 18:21 509 BAD GATEWAY (crash of Apache daemon) 3) 15.02.2016, 12:22 same 4) 26.04.2016, 15:29 same :P ... Okay, another dumb idea: I'll make a si...
by Wohlstand
30 Apr 2016, 4:22
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

Re: Old development news thread

Important Hotfix Contains minor fixes and changes in the Editor and in the Engine Change-log Editor: * Added Polish translation of the editor * Optimized performance and memory usage * Fixed some inabilities to show custom graphics in the item selection dialogs * Flood fill will never fill out of s...
by Wohlstand
29 Apr 2016, 2:10
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Cheatcodes in SMBX-38A
Replies: 16
Views: 5356

Re: Cheatcodes in SMBX-38A

looks like 5438A38A doesn't like the cheaters And what are the logic at the Cheat-Setting in the worldmap? Btw, i can't ask himselfe, because i can't chinesisch and i wouldn't like to make me a chinese account on a chinese website. But thanks! Ask him in English, he understands it (btw, Chinglish i...
by Wohlstand
28 Apr 2016, 23:24
Forum: Troubleshooting
Topic: [SOLVED] Why OpenGL 3?
Replies: 6
Views: 2583

Re: [SOLVED] Why OpenGL 3?

Another good news: PGE Engine now supports 3 render drivers: - OpenGL 3 (by default, disabled on OS X) - OpenGL 2 (reserved if GL 3 test fails, default on OS X, disabled on Android) - Software (reserved if both GL 3 and GL 2 are fails) And also command line arguments to test specific rendering drive...
by Wohlstand
26 Apr 2016, 1:00
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033655

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Pilzinsel64 wrote:Please help!
What are the password to can use the cheatcode "redigitiscool"?
Image
That password is generating randomly, when you building "*.map", and that must be shown in the log
by Wohlstand
23 Apr 2016, 23:08
Forum: LunaLua - Extension Framework
Topic: Various Questions
Replies: 6
Views: 3276

Re: Various Questions

4) Create a new variable called "QT_PLUGIN_PATH" (no quotes) and set it to the absolute path of the PGE editor program (inside qoutes) (ex. "C:\Users\Weslie\PGE\pge_editor.exe") That no need because I fixed that bug long time ago. Latest PGE version (with most fresh SDL Mixer X ...
by Wohlstand
22 Apr 2016, 22:59
Forum: Graphics (SMBX General)
Topic: [1.4.2] Fixed Peach Running Sprites
Replies: 2
Views: 953
  • 1

Re: [1.4.2] Fixed Peach Running Sprites

Thanks, I'll also take that into PGE's SMBX config pack, nice to know that those frames are not using by legacy SMBX-64 except wingman cheat code, but in PGE Engine that will be useful for future scripts ;-)
by Wohlstand
22 Apr 2016, 16:34
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840
  • 1

Re: Ideas & Suggestions for future versions of PGE

A small fix in the engine side (to allow some core lua bindings include os.clock()), I added rng.lua library by Hoeloe which provides better random number generation,
Fixed level, but it requires latets build from laboratory (since today)
ColorMushrooms.7z
Fixed level
(13.71 KiB) Downloaded 355 times
by Wohlstand
21 Apr 2016, 23:22
Forum: General
Topic: Block-0 & block-639, ...700
Replies: 1
Views: 2609

Re: Block-0 & block-639, ...700

So, I'll add them into lvl_blocks.ini of the SMBX config pack as dummy blocks for a free usage of them :drilling:

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