Posts by Wohlstand

by Wohlstand
13 Jul 2016, 22:50
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51802
  • 1

Re: Birthday List

And... HAPPY BIRTHDAY JibJib! Wish everything and better jokes ;-)
by Wohlstand
12 Jul 2016, 19:48
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Шестьдесят три
by Wohlstand
12 Jul 2016, 9:46
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Шестьдесят один
by Wohlstand
12 Jul 2016, 8:11
Forum: Troubleshooting
Topic: 17 Decimal Places???
Replies: 4
Views: 3017

Re: 17 Decimal Places???

Double - a floating point type which has 17 decimals precision. I sets so big precission because limit of spin-box GUI element where impossible to have variable precision without data loss.
by Wohlstand
12 Jul 2016, 8:07
Forum: Troubleshooting
Topic: 2 Tilesets With the Same Name
Replies: 2
Views: 2770

Re: 2 Tilesets With the Same Name

I think, I saw this issue on one of random levels where are two tilesets with same name, so, I'll fix that
by Wohlstand
11 Jul 2016, 23:38
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Пятьдесят девять
by Wohlstand
11 Jul 2016, 17:11
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Пятьдесят пять
by Wohlstand
11 Jul 2016, 8:07
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Пятьдесят три
by Wohlstand
11 Jul 2016, 6:50
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Пятьдесят один
by Wohlstand
11 Jul 2016, 2:58
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Сорок семь
by Wohlstand
11 Jul 2016, 2:52
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

Some screenshots made on OS X where I fixed and improved a lot of stuff in the PGE applications: Some completed fixes ⋅ Application names are looks more native ⋅ Automatic file association support (since you have PGE applications, all LVL/WLD/LVLX/WLDX files are will be associate...
by Wohlstand
11 Jul 2016, 1:34
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Сорок пять
by Wohlstand
10 Jul 2016, 22:34
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Сорок один
by Wohlstand
10 Jul 2016, 15:22
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Тридцать девять
by Wohlstand
10 Jul 2016, 3:21
Forum: Troubleshooting
Topic: [Fixed] Gif2Png Still Has Issues
Replies: 6
Views: 2947

Re: [Fixed] Gif2Png Still Has Issues

There's another issue, but with PNG2GiFs. It creates mask files for worldmap tiles. This isn't really necessary, because there aren't any tiles that have masks. I think, to don't create mask, I must check existing of pixels of any alpha-channel level less than 255. If all pixels are has alpha=255 -...
by Wohlstand
9 Jul 2016, 22:49
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Тридцать семь
by Wohlstand
9 Jul 2016, 16:34
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Тридцать пять
by Wohlstand
9 Jul 2016, 13:30
Forum: Troubleshooting
Topic: [Fixed] Gif2Png Still Has Issues
Replies: 6
Views: 2947

Re: [Fixed] Gif2Png Still Has Issues

That isn't implemented yet, I implemented only catching masks from global config which need to point. PGE Editor's GUI shell automatically adds argument with pointing to current config pack. So, I think, I should also check existing of a mask in a parent directlry to have mask inhereted. But one thi...
by Wohlstand
9 Jul 2016, 2:11
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: A easter egg?
Replies: 2
Views: 608

Re: A easter egg?

Try redownload SMBX, crash may be because bug. Some days ago patch has been published and applied to all public archives
by Wohlstand
8 Jul 2016, 17:55
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

Pilzinsel64, "soon" means no absolute time delay. It can be OR long OR small. Usually "soon" is something between "nearest time" and "long time"

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