Posts by Wohlstand

by Wohlstand
17 Aug 2016, 2:30
Forum: Moondust Project
Topic: help on custom mechanics players, npcs, and blocks?
Replies: 3
Views: 3092

Re: help on custom mechanics players, npcs, and blocks?

Also don't forget about NPC-AI scripting. I recomended you take latest laboratory version to have everything latest: examples, working lua-scripts with all latest fixes, and most-fresh PGE Engine implementation which contains most of new NPC-AI API implemented. Anyway still not be finished and many ...
by Wohlstand
16 Aug 2016, 19:33
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033655

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

@Wohlstand Your sdl2mixer (new?) have a problem, some .it music couldn't play, such as mfmap6.it (ktkm25 in Mario Forever)... http://i65.tinypic.com/vpjc74.png Please send me those files, i'll check when I will come to home. That may be because two reasons: 1) when libModPlug detected corruption of...
by Wohlstand
16 Aug 2016, 0:48
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033655

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

h2643 wrote:Guess I'll mention this patch in the main SMBX 1.4 topic while I'm here.
Main topic points to persistent archives URLs which hosted at this server and mirror at Yandex.Disk which I updating only changed a version number (so, url changed itself)
by Wohlstand
15 Aug 2016, 13:48
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

1) If you mean to make custom graphics that will be implemented in the future He meant user-friendly editing of the custom configs (since I recently implemented full support of block-*.ini, background-*.ini, background2-*.ini, tile-*.ini, scene-*.ini, path-*.ini, level-*.ini custom config files to ...
by Wohlstand
14 Aug 2016, 4:16
Forum: Troubleshooting
Topic: A few questions about plugins
Replies: 2
Views: 2439

Re: A few questions about plugins

Plugin system now in very early state and virtual objects extra rectangles, circles, polygons, etc. are would appear later. I still not impelemented even metric tools which I planned to have, but still busy on another side - upgrading physical engine of PGE Engine at this moment. Recently I done glo...
by Wohlstand
12 Aug 2016, 12:17
Forum: Projects
Topic: DEMO V3 - Super Mario's Thirst for Adventure
Replies: 23
Views: 6232

Re: DEMO V3 - Super Mario's Thirst for Adventure

If you making project for SMBX-38a (SMBX 1.4.x are SMBX-38a), you must publish this in specific place. I'll move it to RIGHT place. This place for a PGE specific project (in the LVLX/WLDX format and doesn't going be compatible with SMBXes)
by Wohlstand
12 Aug 2016, 9:11
Forum: Introductions
Topic: Hello to the gaming world?
Replies: 2
Views: 2517

Re: Hello to the gaming world?

Welcome! :hi:
by Wohlstand
11 Aug 2016, 22:46
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033655
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Wait a sec, i'll apply patch now
EDIT: All downloads are been patched!
by Wohlstand
11 Aug 2016, 9:45
Forum: Troubleshooting
Topic: Pge Lab test [Mac]
Replies: 2
Views: 2273

Re: Pge Lab test [Mac]

Physics are still be buggy, however how I announced recent time ago, I working on big surprise for PGE Engine's physics
by Wohlstand
9 Aug 2016, 22:01
Forum: Moondust Project
Topic: [Deprecated] Building Sources (Linux, Windows, MacOS)
Replies: 10
Views: 6981

Re: [Deprecated] Building Sources (Linux, Windows, MacOS)

I closing this thread since it's VERY outdated.
by Wohlstand
9 Aug 2016, 17:35
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Code: Select all

 .  _
/| | |
 | |_|
by Wohlstand
9 Aug 2016, 11:08
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Code: Select all

    ___
   /   \
  |  8  |
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by Wohlstand
7 Aug 2016, 12:25
Forum: Ideas & Suggestions
Topic: CC 111 to loop midi.
Replies: 6
Views: 989

Re: CC 111 to loop midi.

Glitches are in the MIDI files theme selves, because loopStart point in fact starts after those notes are starting. Therefore jumping to that position escaped noteOn events for those notes. Anyway I think, I have idea to instead remember position of loop point itself, remember point of first zero-de...
by Wohlstand
6 Aug 2016, 20:27
Forum: Ideas & Suggestions
Topic: CC 111 to loop midi.
Replies: 6
Views: 989

Re: CC 111 to loop midi.

Thanks for music collection! ;-)
Also just fixed infinite loops (in total gets you freezed) for 0-delayed loops and for blank MIDI-files:
SDL2MixerVB.zip
Updated version with fixed infinite loops
(1.46 MiB) Downloaded 185 times


EDIT: Now this patch I applied to all public builds
by Wohlstand
5 Aug 2016, 16:45
Forum: Ideas & Suggestions
Topic: CC 111 to loop midi.
Replies: 6
Views: 989

Re: CC 111 to loop midi.

Just added that, and PGE and LunaLUA are now suppors that! https://github.com/Wohlhabend-Networks/PGE-Project/commit/ab7525b14ecdd9b6e57bdb1d4b3fe29ed0221cfe However, to let SMBX-38A support same, I need to build a VB-version of SDL Mixer X and send built patch to 38A and into the published archives...
by Wohlstand
4 Aug 2016, 21:32
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

Now a numbers of buildings and road signs (for example, kylometer counters, in Russia usually there are marks number of kilometer on the highways):
Image
by Wohlstand
3 Aug 2016, 23:48
Forum: Ideas & Suggestions
Topic: CC 111 to loop midi.
Replies: 6
Views: 989

Re: CC 111 to loop midi.

libADLMIDI (alone MIDI-device in SDL Mixer X which supports loops) uses Final Fanasy VII's way via markers (Meta-events 0x06) "loopStart" and "loopEnd" to have loops (example files you can take here ). Be sure that loopable MIDI's are will work only in ADLMIDI, other synthesisers...
by Wohlstand
3 Aug 2016, 23:34
Forum: Troubleshooting
Topic: [QUESTION] Stable Version
Replies: 1
Views: 2227

Re: [QUESTION] Stable Version

When I will finish all basics on new physical engine to apply it to PGE Engine (you can take a working demo in the "releases")
by Wohlstand
3 Aug 2016, 10:36
Forum: Sandbox
Topic: What happened to Wohlstand?
Replies: 3
Views: 2659

Re: What happened to Wohlstand?

I still be here and alive, so don't worry :) . I have to update soon, but because I was very busy at the job, I work slow, but I still do process! Now until I'll release new version, I working on updated physical engine for PGE Engine which you can check here: https://github.com/Wohlhabend-Networks/...
by Wohlstand
2 Aug 2016, 10:55
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033655

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Pilzinsel64 wrote:No downoadlink, because i think Wohlstand will update the public links later.
And ... what are the changelog or what are fixed?
He wasn't told what, just shortly "only bugfixes". All links here I keep up to date, or you also can watch for http://wohlsoft.ru/docs/SMBX_38A/

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