Posts by Wohlstand

by Wohlstand
30 Aug 2016, 18:14
Forum: Sandbox
Topic: {Nothing!} booth?
Replies: 2
Views: 2595

Re: {Nothing!} booth?

The main difference with that forum is: this forum is OFFICIAL forum for PGE, and it is designed especially for PGE and SMBX thematic. Also here we are has a full control over our stuff (while that place is maintained by untrusted person which we don't know personally). Even we will have our feedbac...
by Wohlstand
30 Aug 2016, 9:06
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51802
  • 1

Re: Birthday List

Happy birthday Mikepjr,
Happy birthday GluigiX! :clapping:
by Wohlstand
27 Aug 2016, 21:44
Forum: Engine Development
Topic: Translating Moondust Project into other languages
Replies: 70
Views: 20103

Re: Translating Moondust Project into other languages

Ohh... I though I will be translate the Game and the Level Editor Software, I did'nt know that was the PGE. I passing like a idiot with no understanding correctly. :biggrin:. If I can retire me from the service and also... sorry for wasting your time. You are translating the level editor. for PGE E...
by Wohlstand
27 Aug 2016, 20:01
Forum: Engine Development
Topic: Translating Moondust Project into other languages
Replies: 70
Views: 20103

Re: Translating Moondust Project into other languages

I wonder if the traduction include the game too? (SMBX) Old SMBX itself is non-translatable (except you will hack it and replace strings with translation. However internal fonts are non-full ASCII only). PGE Engine allows you print text in any language: you can have various raster font maps for man...
by Wohlstand
26 Aug 2016, 18:11
Forum: Engine Development
Topic: Translating Moondust Project into other languages
Replies: 70
Views: 20103

Re: Translating Moondust Project into other languages

LuigiCraft7777, Yes, you can! Seems current guy wished be French translator seems not be online long time. So, I'll mark you as French translator ;-)
by Wohlstand
22 Aug 2016, 23:22
Forum: Troubleshooting
Topic: I Still Can't Run a Test in SMBX from PGE
Replies: 1
Views: 2209

Re: I Still Can't Run a Test in SMBX from PGE

1) SMBX must be LunaLUA. Latest, night :vampire: (take latest night build, current release of LunaLUA is incompatible with new tester and requires extra features that implemented in night, but not released officially). Look for "or download latest Nightly/Dev-Build" url on LunaLUA page 2) ...
by Wohlstand
20 Aug 2016, 17:55
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

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by Wohlstand
20 Aug 2016, 12:40
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

23
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by Wohlstand
20 Aug 2016, 0:58
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

There should be configurable hotkeys in the editor, using a system similar to this feature in GIMP: hotkey config.PNG This is a list of various functions of the program, and a hotkey can be set for any of them. To set a hotkey, all you do is click under "shortcut" for the function you wan...
by Wohlstand
19 Aug 2016, 10:19
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

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by Wohlstand
19 Aug 2016, 0:56
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

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by Wohlstand
18 Aug 2016, 23:49
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

14
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by Wohlstand
18 Aug 2016, 23:14
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

12
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by Wohlstand
18 Aug 2016, 22:32
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

10
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by Wohlstand
18 Aug 2016, 19:17
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

8
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by Wohlstand
17 Aug 2016, 23:51
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

6 :fox: :fox: :fox: :fox: :fox: :fox:
by Wohlstand
17 Aug 2016, 23:19
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

4 :fox: :fox: :fox: :fox:
by Wohlstand
17 Aug 2016, 23:02
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69886

Re: The "Extreme" Forum Counting Game

2 :fox: :fox:
by Wohlstand
17 Aug 2016, 17:18
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033655

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

9th_core писал(а): When I download this game, after a second after launching it, BOOM. "Your antivirus has detected a virus." And it SAYS "smbx.exe" ??? Why??? [I am using AVG, don't judge me please]. So, is this really a virus or is just my AVG an idiot? :( I really hoped I cou...
by Wohlstand
17 Aug 2016, 9:53
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033655

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Please send me those files, i'll check when I will come to home. That may be because two reasons: 1) when libModPlug detected corruption of that file, 2) it's not ImpulseTracker file, and contains data which doesn't supported by libModPlug (a library linked with SDL Mixer X to play lot of tracker m...

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