Posts by Wohlstand

by Wohlstand
21 Sep 2016, 10:54
Forum: Introductions
Topic: Totally not a furry.
Replies: 2
Views: 2560

Re: Totally not a furry.

Welcome! ;-)
by Wohlstand
20 Sep 2016, 15:08
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51802
  • 1

Re: Birthday List

HAPPY BIRTHDAY, Kevsoft! :congratulate:
by Wohlstand
19 Sep 2016, 22:22
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

Re: Old development news thread

Bonnies,
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=H3c-T9LeNag

by Wohlstand
19 Sep 2016, 22:14
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033655

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Alucard wrote:Avast blocks download from all mirrors: Win32 MalWare Gen.
Because packed with PE Compact :comando:
by Wohlstand
18 Sep 2016, 23:11
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=H3c-T9LeNag

by Wohlstand
18 Sep 2016, 9:46
Forum: SMBX-38A Bug reports
Topic: Can't Connect Xbox 360 controller to SMBX 1.4.3
Replies: 3
Views: 1216

Re: Can't Connect Xbox 360 controller to SMBX 1.4.3

1) it doesn't supports XInput (SDL2 library supports it, therefore PGE Engine can use XBox controllers) 2) You posted into wrong thread. That place for reporting/asking against PGE components (Editor, Engine, Character Calibrator, GIFs2PNG, PNG2GIFs, LazyFixTool, MusicPlayer, Maintainer, etc.). Ther...
by Wohlstand
17 Sep 2016, 17:14
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

Since LunaLUA already had GIF recorder which allows record short demos of gameplay, same recently has been implemented in the PGE Engine too! Recorder works from everywhere: main menu, world map, levels, message and menu boxes, and other screens http://wohlsoft.ru/docs/_files_for_posts/Scr_2016_9_17...
by Wohlstand
16 Sep 2016, 21:37
Forum: Беседка
Topic: проблемма с компиляцией
Replies: 2
Views: 2776

Re: проблемма с компиляцией

Дело было в makefile, где СС и CXX были указаны как "i686-w64-mingw32-g++". Переименовывание экзэшек - просто костыль, и этим ты только испортишь нормальную работу mingw. Чтобы всё заработало, поройся в makefile-ах и переименуй все "i686-w64-mingw32-*", и потом запускай скрипт, д...
by Wohlstand
16 Sep 2016, 21:34
Forum: Беседка
Topic: Мои (очень) смешные видео
Replies: 3
Views: 2798

Re: Мои (очень) смешные видео

...называется "орангутану в зоопарке дали тетрадки" :fool:
Если и смешно, то только детям от 8 до 10 лет. В интернете в основном общество по старше и соотсетственно интересно что-то по-настоящему смешное, а не простое подражание орангутану
by Wohlstand
16 Sep 2016, 16:34
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033655

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Pilzinsel64 wrote:@5438A38A, Thank you for the 4th patch.
Patch applied to all public mirrors ;-)
by Wohlstand
16 Sep 2016, 0:24
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

I've got a suggestion for the PGE. Perhaps an ability to rotate blocks, npcs, and BGOs if needed? Similar to how you can rotate shapes in paint, or Microsoft word. I don't know, just thought it'd be interesting to see a level that's sort of flipped upside-down or side ways or something. Latest PGE ...
by Wohlstand
14 Sep 2016, 11:01
Forum: Troubleshooting
Topic: Another bug report
Replies: 1
Views: 2212

Re: Another bug report

- Fireballs should only hurt one enemy per ball, currently the fireballs can hurt multiple enemies, which doesn't happen in Mario games overall. This is not a big problem but would polish the game. ;P SMBX 1.3: https://s18.postimg.org/5nydynu21/Honeycam_2016_09_14_02_58_19.gif SMBX 1.4: https://s18...
by Wohlstand
14 Sep 2016, 10:32
Forum: Forum Games
Topic: Type the person's name below with your eyes closed.
Replies: 388
Views: 40615

Re: Type the person's name below with your eyes closed.

Yozhik210

Hi, hedgehog! (Ёжик is hedgehog)
by Wohlstand
13 Sep 2016, 15:39
Forum: Forum Games
Topic: Type the person's name below with your eyes closed.
Replies: 388
Views: 40615

Re: Type the person's name below with your eyes closed.

SPC493

Just a musical chip
by Wohlstand
13 Sep 2016, 11:02
Forum: Announcments
Topic: Wohlhabend-Networks organization on GitHub has been renamed into WohlSoft
Replies: 0
Views: 2856
  • 1

Wohlhabend-Networks organization on GitHub has been renamed into WohlSoft

Hello! I want announce you that I just been renamed "Wohlhabend-Networks" into " WohlSoft ", therefore be careful, because old name will no more work (all repos will be redirected to the new place) Wohlhabend-Networks firstly was name of my network with VPN-access and ActiveDirec...
by Wohlstand
13 Sep 2016, 0:09
Forum: Configuration Packages
Topic: Zelda II Config Pack
Replies: 10
Views: 3789

Re: Zelda II Config Pack

@Wohlstand how long do you think it will take your to make this config pack? I know you have PGE to update and all. Dependent how many stuff I'll take. Basic tiny config pack with few stuff can be made very quick (1 playable character, few blocks, BGO's, NPC's, and world map elements, very few musi...
by Wohlstand
12 Sep 2016, 21:01
Forum: Configuration Packages
Topic: Zelda II Config Pack
Replies: 10
Views: 3789

Re: Zelda II Config Pack

Since PGE is universal game engine, making new games from scratch doesn't requiring any compatibility with SMBX. That need only to deal with SMBX itself and playing old episodes.

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