Posts by Wohlstand

by Wohlstand
8 Feb 2022, 7:46
Forum: TheXTech Troubleshooting
Topic: [Fixed] TheXTech Music Glitch
Replies: 8
Views: 917

Re: [Fixed] TheXTech Music Glitch

Okay, I checked out the thing, and the bug comes from another reason: probably because the "delayed music play" feature from the world map, caused an unexpected behavior at the level because you had to hold the "jump" button and entered level immediately. Will try some on my end....
by Wohlstand
7 Feb 2022, 18:15
Forum: TheXTech Troubleshooting
Topic: [Fixed] TheXTech Music Glitch
Replies: 8
Views: 917

Re: [Fixed] TheXTech Music Glitch

Chanceux2 wrote:Not sure if it's the lastest version but the version is 1.3.5.3
It's latest stable, right

Chanceux2 wrote:The epsiode i was playing was a episode I'm working on so once I get to my Computer I can send the Episode
No hurry. Also, you may send it to me by PM (if you won't publish it yet until complete)
by Wohlstand
7 Feb 2022, 12:30
Forum: Troubleshooting
Topic: TheXTech config?
Replies: 1
Views: 678

Re: TheXTech config?

Since SMBX2 is just not working I need the config pack for TheXTech but I can't seem to find it? If you install the standalone Moondust Devkit by an online installer, you can select the "TheXTech SDK" config pack to use it. Note, you are required to use the laboratory branch, and you shou...
by Wohlstand
7 Feb 2022, 11:33
Forum: TheXTech Troubleshooting
Topic: [Fixed] TheXTech Music Glitch
Replies: 8
Views: 917

Re: [Fixed] TheXTech Music Glitch

Huh, looks weird, will try to verify why this happens...

Added after 2 minutes 53 seconds:
P.S. I want to ask you next:
- Could you send the link to the episode that you played on this video?
- Which version of the game do you have to use? (version appears at the window title)
by Wohlstand
4 Feb 2022, 18:10
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A 1.4.5 Decompilation
Replies: 29
Views: 22076
  • 1

Re: SMBX-38A 1.4.5 Decompilation

that smbx2 is based on the source code while smbx38a is rewritten completely Strenge description :doge: I'll clarify: ⋅  SMBX2 Is an extension mod, based on LunaLua library that works over old Redigit's October 2010 build of SMBX 1.3 ⋅  SMBX-38A is absolutely different engine wr...
by Wohlstand
4 Feb 2022, 12:33
Forum: SMBX2 Episodes
Topic: Find the Lost Luma
Replies: 2
Views: 940

Re: Find the Lost Luma

Hello and welcome! :hi:

Could you provide some screenshots to give the preview to users?
by Wohlstand
1 Feb 2022, 21:48
Forum: Projects
Topic: [1.4.5] Super Kitiku Mario
Replies: 21
Views: 2249

Re: [1.4.5] Super Kitiku Mario

Can I have an invite to the SMBX-38A discord server it would really help? You can try this link: https://discord.gg/CWeeZmEbgu I've joined but I can't send messages. That is because you didn't even attempt to pass the anti-bot system and because you totally ignored all messages that were spawned on...
by Wohlstand
16 Jan 2022, 14:55
Forum: Levels
Topic: Rule for levels
Replies: 5
Views: 3727

Re: Rule for levels

Refreshed rules:
- Added TheXTech
- LunaLua is now a part of SMBX2 for a long time, so, removed the line and forwarded it to the SMBX2 section

Totally forgot to update this... :comando:
by Wohlstand
8 Jan 2022, 23:27
Forum: TheXTech Troubleshooting
Topic: Problem with Switch Pro Controller
Replies: 2
Views: 432

Re: Problem with Switch Pro Controller

Isn't that because of the driver? Which OS you do use? I guess I'll ask some at Rednaxela as he knows something more about Switch Pro... btw, could you open any log file at your "logs" directory of TheXTech and copy-paste the fragment that describes your controller and post it here? (open ...
by Wohlstand
27 Dec 2021, 4:26
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25321

Re: [Poll] About adding new in-game objects into assets for TheXTech

> While it doesn't play in the Moondust Editor It should work if you make the config carefully, do that at config pack's directory's music.ini, mainly because you are trying to modify global assets, not just episode/level-wide (which aren't supported by Editor yet , I was been lazy to implement that...
by Wohlstand
27 Dec 2021, 3:05
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25321

Re: [Poll] About adding new in-game objects into assets for TheXTech

While this post regards new in-game objects including backgrounds, BGOs, blocks, and NPCs, is it possible to add new music in TheXTech? Because I might soon have a list of suggestions for new music additions. music.ini already allows you to add any new music as you want (increase the number of entr...
by Wohlstand
26 Dec 2021, 16:47
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25321

Re: [Poll] About adding new in-game objects into assets for TheXTech

While this post regards new in-game objects including backgrounds, BGOs, blocks, and NPCs, is it possible to add new music in TheXTech? Because I might soon have a list of suggestions for new music additions. music.ini already allows you to add any new music as you want (increase the number of entr...
by Wohlstand
25 Dec 2021, 0:21
Forum: Troubleshooting
Topic: Is there a way to disable spc interpolation?
Replies: 2
Views: 765

Re: Is there a way to disable spc interpolation?

Do you mean to disable the smoothing of the output sound? That's a question more for MixerX itself and for the GME (that is actually used to play SPC files here). I guess, at the side of the GME there is the actual smoother (I had worked around to stop it smooth the VGM playback, making YM2612 chip ...
by Wohlstand
24 Dec 2021, 20:09
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25321
  • 1

Re: [Poll] About adding new in-game objects into assets for TheXTech

btw, I'll append some: at the Discord, we discussed with folks that there is another possible way to make own standard AND have the ability to easier port episodes from other standards: ⋅ While making new items, and if they were becoming equivalents to these X2 has (not counting items were...
by Wohlstand
23 Dec 2021, 20:15
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033571

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

If he switched from SMBX 38a, is a good idea to give us the source code of 38a? :) I really like this idea, mainly, because SMBX is a community-oriented game, and I really vote that the game should be fully available to the community. However, that 5438A38A's rule here as he doesn't bother about co...
by Wohlstand
23 Dec 2021, 17:53
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033571

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Hi there! So, today since 3 hours ago at the moment I posted this message, 38A officially disappeared a year ago and didn't appear back! There are still three variants, but nothing can't be treated as truth: ⋅ 5438A38A got major life changes and he switched from SMBX-38A away but did that ...
by Wohlstand
22 Dec 2021, 20:03
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25321
  • 4

[Poll] About adding new in-game objects into assets for TheXTech

Hello! Since I founded TheXTech , it keeps the itemset to follow SMBX64 standard * , however, it introduces lots of additional functional extensions (such as an on-enter event at warps, cannon pipes, some NPC-specific setup, native support for custom music at the world map, etc.). * (everything that...
by Wohlstand
14 Dec 2021, 17:33
Forum: Script submission
Topic: [NPC Pack] Chuckya
Replies: 1
Views: 572
  • 1

Re: [NPC Pack] Chuckya

Drank this :huaji: and good job! :good:
by Wohlstand
2 Dec 2021, 14:02
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033571

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

SStar wrote:I think something [big] is being prepared. Or this project is abandoned. What do you think? :)
That was against 38A version 1.4.5, 5438A38A didn't appear for a while until come back and release the thing.

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