Posts by Wohlstand

by Wohlstand
11 Dec 2016, 1:30
Forum: SMBX-38A Bug reports
Topic: [SMBX-38A 1.4.3] Low performance problem
Replies: 12
Views: 3293

Re: [SMBX-38A 1.4.3] Low performance problem

Don't tell me I have to do that to all my levels... :comando: You not need to do that if I will fix library in PGE side But baby Yoshi have graphical problem... That because incorrect frame size and frames count in the npc-*.ini in the config pack, that can be fixed by yourself and not required upd...
by Wohlstand
11 Dec 2016, 0:36
Forum: SMBX-38A Bug reports
Topic: [SMBX-38A 1.4.3] Low performance problem
Replies: 12
Views: 3293

Re: [SMBX-38A 1.4.3] Low performance problem

Mario can't grab it :shout: I wasn't implemented ability to grab/throw objects for playable character but have draft in the code for that. Agree that is important gameplay skill must be implemented. But how performance of engine itself? (processing of graphics and physics, etc.) About that level: Y...
by Wohlstand
11 Dec 2016, 0:23
Forum: SMBX-38A Bug reports
Topic: [SMBX-38A 1.4.3] Low performance problem
Replies: 12
Views: 3293

Re: [SMBX-38A 1.4.3] Low performance problem

I tried to open PGE, open a random level and... Capture.PNG Try levels for 1.3, support for 38A is experimental and here is required extra work to better support those files. That is important, because PGE Editor (and PGE Maintainer) is a main ability to revert auto-update of level format by SMBX-3...
by Wohlstand
11 Dec 2016, 0:14
Forum: SMBX-38A Bug reports
Topic: [SMBX-38A 1.4.3] Low performance problem
Replies: 12
Views: 3293

Re: [SMBX-38A 1.4.3] Low performance problem

LunaLUA is framework and fixes-set for 1.3 only, if slowing performance happens with SMBX-38A, so, I'll move this thread into troubleshooting of 38A's section. P.S. Just interested, which performance proceeding by PGE Engine on your machine? (try to play any level with it and ignore any bugs and imp...
by Wohlstand
10 Dec 2016, 21:26
Forum: SMBX-38A Bug reports
Topic: [SMBX-38A 1.4.3] Low performance problem
Replies: 12
Views: 3293

Re: [SMBX-38A 1.4.3] Low performance problem

Old SMBX Engine eats a lot of CPU power even on powerful machine. LunaLua partially resolves this. So, I suggesting you install LunaLua to reduce performance of SMBX Engine. Just choice "Full installation" and check "complete standalone game", then download. Next step is to downl...
by Wohlstand
8 Dec 2016, 10:31
Forum: Forum Games
Topic: Change or add letters
Replies: 130
Views: 17532
  • 1

Re: Change or add letters

Head
by Wohlstand
5 Dec 2016, 15:05
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033655
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Lx Xzit , also note that to don't confuse people with Redigit's SMBX Engine, he agree officially name it's engine as SMBX-38A (as I suggested him) or SMBX-A (as Joey wished). Catskart , that very dependent on a studying state of 38A (while he is busy in university, he can't work on the Engine excep...
by Wohlstand
5 Dec 2016, 9:52
Forum: Accounts troubleshooting
Topic: Username change?
Replies: 3
Views: 2589

Re: Username change?

EDIT: current username on did not turn into a text box... Okay, seems some imperfection on permissions side or my missing. Tell me your new nick to let me apply it (while I clicking ability enable username changing) EDIT: try again, I have been found a group had no permission to edit username which...
by Wohlstand
4 Dec 2016, 14:13
Forum: Moondust Project
Topic: GFX Expansion Problem
Replies: 5
Views: 3377
  • 1

Re: GFX Expansion Problem

Oh, this! I wasn't implemented it yet, but also is a plan to add a palletes system: I.e. you can have a single image (usually painted in grey or other colors) and a set of palletes (a table of colors to replace on the source image) to apply it to individual NPC or to object of other type. This is no...
by Wohlstand
4 Dec 2016, 4:29
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45330

Re: LunaLua Offical Thread

Kevsoft , I'll append: am I doing something wrong, or has Autocode been removed? Just kept for compatibility with exists stuff. This part is no more takes updates. However, a quick guide to migrate from Autocode to Lua but keep same logic. Lua is much more flexible and embeddable language with wide...
by Wohlstand
4 Dec 2016, 4:22
Forum: Moondust Project
Topic: GFX Expansion Problem
Replies: 5
Views: 3377

Re: GFX Expansion Problem

What do you mean? - Custom graphics? Just same as with SMBX and LunaLUA-SMBX - Add more elements? Edit configs/<config pack>/*.ini to change number of elements and then in the "items" folder you will find set of INI files per every element. Copypaste one of them into new ID and change prop...
by Wohlstand
4 Dec 2016, 1:26
Forum: Art Board
Topic: Merry Xmas (Actuel Off-Topic by my fault)
Replies: 6
Views: 5303

Re: Merry Xmas (Actuel Off-Topic by my fault)

Half of November... ? I mean... I know everyone his happy for Xmas time but... i'm not also trying to be rude but... it's a little early, right? Maybe I'm not better but... Half of November... ? :no: Anyway, sketches are can be prepared in any time, but officially used only when needed. So, it's no...
by Wohlstand
3 Dec 2016, 23:04
Forum: Art Board
Topic: Merry Xmas (Actuel Off-Topic by my fault)
Replies: 6
Views: 5303

Re: Merry Xmas (Actuel Off-Topic by my fault)

In Canada, we celebrate actually Xmas on the begin of December (Not like giving already Gifts... just like prepare the shoes, the Xmas tree and put decorations, and have some crazy offers on the shops on the TV, I know you would say Canadians are strange (That will hurt my feelings if is that the c...
by Wohlstand
3 Dec 2016, 22:19
Forum: Art Board
Topic: Merry Xmas (Actuel Off-Topic by my fault)
Replies: 6
Views: 5303

Re: Merry Xmas (Actuel Off-Topic by my fault)

Good job, but seems a bit early, but you would make SVG based thing (you need to use Inkscape to edit this): https://raw.githubusercontent.com/WohlSoft/PGE-Project/master/_Misc/source_images/Editor/cat_2.svg (use "File -> Save As" menu, then you can open saved file as graphics). Anyway sti...
by Wohlstand
30 Nov 2016, 0:02
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

New Update!

New Update! This is a bugfix release which also contains editor and engine side improvements like coin counter per every block, fixed-size screenshots (custom fixed size can be declared in the application settings, in the view tab), and added greeting dialog which will ask a user which interface is...
by Wohlstand
29 Nov 2016, 11:56
Forum: Sandbox
Topic: Sorry for inactivity guys :(
Replies: 6
Views: 3040

Re: Sorry for inactivity guys :(

I think, I will move this into sandbox
by Wohlstand
28 Nov 2016, 23:49
Forum: Accounts troubleshooting
Topic: Username change?
Replies: 3
Views: 2589

Re: Username change?

Goto here: ucp.php?i=ucp_profile&mode=reg_details ;-) (I enabled this ability)
by Wohlstand
26 Nov 2016, 21:48
Forum: WohlSoft.ru
Topic: Language specific forum sections discussion
Replies: 24
Views: 6197

Re: Language specific forum sections discussion

Sorry for disturbs you again... I wonder if in the french categorie we can have a section for the levels we share. Here's down the copy-paste text to use if you want. Although I personally would prefere that level should be posted in main forum. While it might be easier to make levels in your own l...
by Wohlstand
21 Nov 2016, 12:48
Forum: WohlSoft.ru
Topic: Language specific forum sections discussion
Replies: 24
Views: 6197

Re: Language specific forum sections discussion

Sorry for disturbs you again... I wonder if in the french categorie we can have a section for the levels we share. Here's down the copy-paste text to use if you want. Niveaux partagés Partager tous vos niveaux juste ici. Faites avec PGE ou l'éditeur pré inclus du jeu. Done! P.S. If you want, I can ...
by Wohlstand
11 Nov 2016, 23:47
Forum: WohlSoft.ru
Topic: Language specific forum sections discussion
Replies: 24
Views: 6197

Re: Language specific forum sections discussion

I just remember you keyboard was not like me, Canadian French. :facepalm: My keyboard has English and Russian layouts, but even I'll add French layout into my settings, I still need use hints or draw extra letters by marker to use them. But for my case just use a table of all exist characters and j...

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