Posts by Wohlstand

by Wohlstand
30 Oct 2019, 14:22
Forum: Engine Development
Topic: Moondust Project development news and discussion thread (Editor 0.3.2.2-beta and Engine 0.3.4-dev)
Replies: 5
Views: 38123
  • 1

Re: Moondust Project development news and discussion thread (Editor 0.3.2.2-beta and Engine 0.3.4-dev)

Hello! Small news for everyone: Some weeks ago I have set up the WebLate platform which a system to work with translations. That means, everyone can contribute translations for PGE components easily and with less effort! Here is a profile of PGE Project on WebLate: https://hosted.weblate.org/project...
by Wohlstand
30 Oct 2019, 14:06
Forum: Engine Development
Topic: Moondust Project development news and discussion thread (Editor 0.3.2.2-beta and Engine 0.3.4-dev)
Replies: 5
Views: 38123
  • 1

Moondust Project development news and discussion thread (Editor 0.3.2.2-beta and Engine 0.3.4-dev)

Here it's a discussion and news related to the development process of the Moondust Project (formerly known as PGE Project) and related things and projects. ----> All stable releases available on the MAIN PAGE <---- But If you looking for the freshest builds for alpha/beta testing, welcome to laborat...
by Wohlstand
25 Oct 2019, 14:15
Forum: SMBX2 Troubleshooting
Topic: Music suddenly Cat Icons, leading Command Hacker Prompt
Replies: 2
Views: 1199

Re: Music suddenly Cat Icons, leading Command Hacker Prompt

After play this game, i noticed a weird. Some thing in my music folder in now Cat Icons, and activates Command Hacker Prompt. I am scared the Windows is hacked :cry: Nothing hacked, you have just been confused because you didn't readed a text prompted in a command line when you launched a file asso...
by Wohlstand
21 Oct 2019, 9:57
Forum: SMBX2 Troubleshooting
Topic: Is there a way to make a 5th global switch? (2.0 PAL)
Replies: 3
Views: 2012

Re: Is there a way to make a 5th global switch? (2.0 PAL)

I got this response on the smbx forums, but I'm not very proficient in lua. Do you know how this would be written out in code? In SMBX2 it's impossible without code yet. Right now PGE Engine is only allows you to declare new switches without code: with few settings of INI files. Anyway, don't worry...
by Wohlstand
20 Oct 2019, 13:16
Forum: SMBX2 Troubleshooting
Topic: Is there a way to make a 5th global switch? (2.0 PAL)
Replies: 3
Views: 2012

Re: Is there a way to make a 5th global switch? (2.0 PAL)

For SMBX2 - Idk.

Spoiler
For PGE Engine (out of SMBX2) - easy: make three blocks (switch itself, closed and open state blocks) and mark each of block to have switch-id 5, and they should work ;-)
by Wohlstand
15 Oct 2019, 22:55
Forum: Troubleshooting
Topic: The 'Export Section to Image' option isn't hiding invisible blocks like its supposed to
Replies: 5
Views: 2030

Re: The 'Export Section to Image' option isn't hiding invisible blocks like its supposed to

Invisible Solid (Block-1006).png Star Sanctuary.lvlx Not invisible by default.png You have confused just now: - The "invisible in game" meant that block itself still be visible, but didn't rendered. Exported doesn't affects these blocks as these blocks are represented as visible solid blo...
by Wohlstand
15 Oct 2019, 13:22
Forum: Troubleshooting
Topic: The 'Export Section to Image' option isn't hiding invisible blocks like its supposed to
Replies: 5
Views: 2030

Re: The 'Export Section to Image' option isn't hiding invisible blocks like its supposed to

That IS the exported image. I just took a screenshot afterward to show the settings I used but that image was opened in MS Paint with the options pasted on to show what I selected. The 'hide invisible blocks' option doesn't seem to apply to those new invisible blocks. The question is: did you set t...
by Wohlstand
15 Oct 2019, 3:35
Forum: Troubleshooting
Topic: The 'Export Section to Image' option isn't hiding invisible blocks like its supposed to
Replies: 5
Views: 2030

Re: The 'Export Section to Image' option isn't hiding invisible blocks like its supposed to

Anything you set to hide here, is hiding on exported image only, but they aren't be hidden while you setting up things here.
by Wohlstand
15 Oct 2019, 1:24
Forum: SMBX2 Troubleshooting
Topic: [SMBX2] Section in new level won't load
Replies: 5
Views: 2468

Re: [SMBX2] Section in new level won't load

Width & Length? Aren't those the same thing? Which one is Height? Both meaning same, yeah, I have just phrazed not so accurate. But, speaking about height, it's also suggested to keep height bigger than screen size. The only exception is SMB3 hills/planes where you are required to use a fixed h...
by Wohlstand
14 Oct 2019, 0:16
Forum: SMBX2 Troubleshooting
Topic: [SMBX2] Section in new level won't load
Replies: 5
Views: 2468

Re: [SMBX2] Section in new level won't load

The background2 image is in png format instead of gif. Could that be part of the problem? Since MAGLX3 and PAL it's no more a problem. It's no matter which PNG or GIF. It's matter the width of picture: it shouldn't have width less than 800 and it shouldn't have a length less than 600 (except of SMB...
by Wohlstand
13 Oct 2019, 20:41
Forum: SMBX2 Troubleshooting
Topic: [SMBX2] Section in new level won't load
Replies: 5
Views: 2468

Re: [SMBX2] Section in new level won't load

I see here is a strong memory leak of the game happens which fills memory up to 1GB+ and crash happens once it reaches the maximum. I did a research, and the blame on your custom "background2-5.png" which has a width smaller than a screen size (I.e. it MUST be 800 pixels or wider). It's pr...
by Wohlstand
11 Sep 2019, 21:39
Forum: Troubleshooting
Topic: [Resolved] PGE is a digital piece of Dog Shit! Change my mind
Replies: 9
Views: 2845

Re: [Resolved] PGE is a digital piece of Dog Shit! Change my mind

You had a pretty outdated Editor which HAD some bugs I have fixed since a time, so, now you have latest which is more stable. Anyway, I am open for any reports of bugs and glitches ;-) P.S. Most recent Editor has two stability increasing features: - LunaTester was reworked to be a separated `LunaLoa...
by Wohlstand
9 Sep 2019, 18:22
Forum: Troubleshooting
Topic: [Resolved] PGE is a digital piece of Dog Shit! Change my mind
Replies: 9
Views: 2845

Re: [Resolved] PGE is a digital piece of Dog Shit! Change my mind

Here it is. I'm curious as to how it got so big when its not that big of a level. I see, the layer name of some object got paranormal "Start &&&&&&&&&&&&...." name which gave you 120+ MB of file size, so, I should research this crap to avoid...
by Wohlstand
9 Sep 2019, 13:46
Forum: Troubleshooting
Topic: [Resolved] PGE is a digital piece of Dog Shit! Change my mind
Replies: 9
Views: 2845

Re: [Resolved] PGE is a digital piece of Dog Shit! Change my mind

Animebryan wrote:Well, I tried. Might want to increase that file size limit to 200 MB or something.
Well, I tried.png

:bads:
Compress it by 7zip (not WinRar) into 7z format, it can squash this into 7~10 MB size ;-)
by Wohlstand
9 Sep 2019, 0:25
Forum: Troubleshooting
Topic: [Resolved] PGE is a digital piece of Dog Shit! Change my mind
Replies: 9
Views: 2845

Re: [Resolved] PGE is a digital piece of Dog Shit! Change my mind

Just downloaded the newest one & it still crashes while loading my level. It still sucks!.png I know why: - please give me your level file (file only, no need music or sound, if it's something private, PM it to me), looks like your level is damaged and gives ton of data :comando: Some other guy...
by Wohlstand
7 Sep 2019, 17:02
Forum: Troubleshooting
Topic: [Resolved] PGE is a digital piece of Dog Shit! Change my mind
Replies: 9
Views: 2845
  • 1

Re: [Resolved] PGE is a digital piece of Dog Shit! Change my mind

You are using very old version of Editor, please download latest from Laboratory which has 0.3.2-dev and check, does it crashing or not. I have fixed several crashed since that version you have. If it still crash, please tell me what are you doing to cause this crash? I'll be able to fix it if I'll ...
by Wohlstand
23 Aug 2019, 5:04
Forum: Troubleshooting
Topic: LunaLua Tester Take Forever To Load.
Replies: 2
Views: 4057

Re: LunaLua Tester Take Forever To Load.

Please try to run update of PGE toolchain first: - Recently I have fixed some crashes related to quiting from Editor after LunaTester use - I have added proper support for 38A's 1.4.5 files are now opening, however, the saving is still be compatible with 38A v1.4.4 (I plan to make a choice for what ...
by Wohlstand
21 Aug 2019, 12:45
Forum: Engine Development
Topic: [Suggestion] ONLINE MODE
Replies: 2
Views: 6387

Re: [Suggestion] ONLINE MODE

Netplay is already planned for PGE Engine, it needs a better strategy of workflow. What about Editor, it's also the plan for collaboration support to allow working with same level/worldmap together via network. However, right now I should restructure internals of Editor to make them work more stable...
by Wohlstand
20 Aug 2019, 18:19
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033643

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Another note: anyone who had distorted SPC playback with latest MixerX, I have fixed my fix that wasn't worked because of a silly mistake in the code which I have corrected, and now it works! ;-)
by Wohlstand
19 Aug 2019, 14:11
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033643
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Little announcement! Recently I have found several bugs in MixerX library (SDL2MixerVB.dll) which may cause distorted playback of HES music files (PC Engine chiptunes) or lack of loop of other chiptunes. Also, I have fixed the reason of lag on some machines: the reason was because of WASAPI backend...

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