Posts by Wohlstand

by Wohlstand
15 Mar 2020, 23:07
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]
Replies: 131
Views: 187630

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]

A small update: I did added into the main post a link to Emscripten build which can be played in a browser now!

Emscripten (Play in browser now)
- Play game in your browser now!
by Wohlstand
14 Mar 2020, 16:18
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]
Replies: 131
Views: 187630
  • 9

Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]

Hello everybody! http://wohlsoft.ru/TheXTech/thextech-logo-550.png Did you see that I have done little work in my public repositories during February and at the start of March 2020? So, I did a lot of work which I am going to present for you all: it's a full C++ port of the original SMBX engine whi...
by Wohlstand
11 Feb 2020, 22:08
Forum: Vanilla SMBX and TheXTech
Topic: SMBX 1.3 Source Code since Feburary 2, 2020, is now public
Replies: 5
Views: 2389

Re: SMBX 1.3 Source Code since Feburary 2, 2020, is now public

Just now I was added a links to VB6 and MSDN downloads are hosted at ArchiveOrg for free non-commercial use. These links would be useful for anyone who going to experiment with SMBX's source codes in action and never had VB6 toolchain before now.
by Wohlstand
10 Feb 2020, 12:51
Forum: TeaScript
Topic: question about hud xsource and ysource
Replies: 2
Views: 1188

Re: question about hud xsource and ysource

Where you trying to find them? What it's about? Usually these are means positions at the source image you trying to copy/render in some case of programming.
by Wohlstand
8 Feb 2020, 0:25
Forum: Vanilla SMBX and TheXTech
Topic: SMBX 1.3 Source Code since Feburary 2, 2020, is now public
Replies: 5
Views: 2389

Re: SMBX 1.3 Source Code since Feburary 2, 2020, is now public

KZ+ , I already solved this in my research fork. These are incomplete by Redigit features, feel free to comment two these lines (regarding to "Saved events" feature). Also later you'll meet two other lines are won't build, again, regarding to the "saved-events". Note, you also s...
by Wohlstand
7 Feb 2020, 13:54
Forum: Vanilla SMBX and TheXTech
Topic: SMBX 1.3 Source Code since Feburary 2, 2020, is now public
Replies: 5
Views: 2389

Re: SMBX 1.3 Source Code since Feburary 2, 2020, is now public

did the original author of the game authorize it? In 2016'th year was a hearing that Redigit will going to share source code: we had a talk with Joey about that. However, Redigin't didn't gave the source in that time, there was some problem he should solve, however, no news from him later. Then, th...
by Wohlstand
6 Feb 2020, 1:56
Forum: Introductions
Topic: What do I do?
Replies: 1
Views: 1112

Re: What do I do?

Welcome! :hi: You asking what to do on this site? There are many things: - Just something interesting to read (PGE Wiki), documentation, information, articles, etc. - Download various software here (PGE Project or SMBX38A) and their experimental builds or fixes - Discuss or find anything interesting...
by Wohlstand
4 Feb 2020, 13:23
Forum: Vanilla SMBX and TheXTech
Topic: SMBX 1.3 Source Code since Feburary 2, 2020, is now public
Replies: 5
Views: 2389
  • 1

SMBX 1.3 Source Code since Feburary 2, 2020, is now public

This post is a copy of original post that was published at SMBXorg . https://i.imgur.com/ONpQt2a.png The SMBX source code is finally open! Do with it as you please. Here's a quick Q&A for anticipated questions... Q: What is this? A: The source code for Super Mario Bros. X 1.3 legacy version. Q:...
by Wohlstand
4 Feb 2020, 13:00
Forum: Troubleshooting
Topic: Just one bug (Due to SMBX.2 Beta 4)
Replies: 1
Views: 932

Re: Just one bug (Due to SMBX.2 Beta 4)

What content of block-n.txt? It works with the same as INI
Anyway, I need both ini and txt to inspect...
by Wohlstand
11 Jan 2020, 15:57
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033639

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

kivanavik wrote:не удивлюсь если автор этого поста из нашей Рашки
Он китаец, с ним я общаюсь иногда через QQ.

English
He is Chinese, sometimes I talking with him via QQ.
by Wohlstand
9 Jan 2020, 22:25
Forum: Troubleshooting
Topic: Issue with SMBX (1.3) not recognising/loading custom gfx from a level folder.
Replies: 5
Views: 1138

Re: Issue with SMBX (1.3) not recognising/loading custom gfx from a level folder.

Okay, another question: in which format your custom GFX? If they are PNGs, you should use PNG2GIFs tool to make them be valid for vanilla SMBX 1.3. For SMBX-38A and SMBX2 that is not needed as they are supports PNG natively. Sorry for all the problems, but how do I open the PNG2GIF tool? Every time...
by Wohlstand
5 Jan 2020, 17:56
Forum: Troubleshooting
Topic: Issue with SMBX (1.3) not recognising/loading custom gfx from a level folder.
Replies: 5
Views: 1138

Re: Issue with SMBX (1.3) not recognising/loading custom gfx from a level folder.

Okay, another question: in which format your custom GFX? If they are PNGs, you should use PNG2GIFs tool to make them be valid for vanilla SMBX 1.3. For SMBX-38A and SMBX2 that is not needed as they are supports PNG natively.
by Wohlstand
2 Jan 2020, 20:14
Forum: Troubleshooting
Topic: Issue with SMBX (1.3) not recognising/loading custom gfx from a level folder.
Replies: 5
Views: 1138

Re: Issue with SMBX (1.3) not recognising/loading custom gfx from a level folder.

Snowburger wrote:a file named "lvl" and a folder named "lvl"
I.e. a file is named as "lvl.lvl" and folder named as "lvl"? I may guess SMBX confused. Try to rename your level file into "meow.lvl" and folder into "meow" for a little test :catkiss:
by Wohlstand
2 Jan 2020, 2:48
Forum: Introductions
Topic: Hiya!
Replies: 4
Views: 1219

Re: Hiya!

Welcome, Pomelo, nice meet with you :hi:
I hope, you'll find here a new friends, knowledge and more experience, good luck :)

P.S. Don't forget to read forum rules (it's an announcements sticky, it's a short ;-) )
by Wohlstand
2 Jan 2020, 1:33
Forum: SMBX-38A Bug reports
Topic: "Small hitboxes" (1.3 hitboxes) minor problem [Fixed patch 27]
Replies: 1
Views: 381
  • 1

Re: "Small hitboxes" (1.3 hitboxes) minor problem [Fixed patch 27]

Wow! I was a very silly and I made an ugly workaround on PGE Engine side, why I didn't knew this before...? :comando: Anyway, I did a small research of SMBX engine just now from my side, and the safe zone edge is this (I guess, yeah, you right, it's 10px height of a safe zone): Снимок экрана_2020-01...
by Wohlstand
24 Dec 2019, 3:56
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033639

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Ever heard of ".zip"? this sucks - 7zip does MUCH better compression rate than ZIP. - The 7zip archiver (which is able to pack and unpack archives in this format) is a FOSS software (Free and OpenSource, you don't need to pay and it's legal) and it can be easily download and installed htt...
by Wohlstand
23 Dec 2019, 14:43
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033639

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Void-the-Bat wrote:God, this topic has gotten really toxic over the past few months. No wonder 38A doesn't talk much.
Do you think it's need to reload it? I mean, put this into archive and begkn new from scratch?
by Wohlstand
18 Dec 2019, 1:15
Forum: Troubleshooting
Topic: Strange NPCs
Replies: 1
Views: 843

Re: Strange NPCs

These are definitely not custom NPCs, and they remain consistent throughout the editor. Can anybody help me resume use of the standard NPCs from the Mario games? You are using A2XT config pack which gives a totally different items set. For Mario related stuff you probably need to install "SMBX...
by Wohlstand
17 Dec 2019, 16:03
Forum: Troubleshooting
Topic: PGE have false virus alert at Qihoo 360
Replies: 4
Views: 1168

Re: PGE have false virus alert at Qihoo 360

Elf of H & L wrote:Current lab build
I guess, you can submit these EXEs into Quihoo as a false positive and let them confirm that they are safe.

Also give them a source code and explain that these EXEs are part of a FOSS project: https://github.com/WohlSoft/PGE-Project
by Wohlstand
17 Dec 2019, 14:08
Forum: Troubleshooting
Topic: PGE have false virus alert at Qihoo 360
Replies: 4
Views: 1168

Re: PGE have false virus alert at Qihoo 360

Elf of H & L wrote:pge_engine.exe and pge_musplay.exe detected virus in Qihoo 360, but these are false alerts.
Which builds? (is that happens with current Laboratory builds?)

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