Posts by Wohlstand

by Wohlstand
17 May 2020, 1:43
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]
Replies: 131
Views: 187629

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]

TheXTech by default implements the SMBX64 standard with a small set of additions (I would call that as "SMBX64Ex"). Any items out of SMBX64 max type automatically turning into item-1 to prevent possible crashes. (SMBX 1.3 will just crash). NPC-400 is a 108+ out of range of SMBX64. "SM...
by Wohlstand
14 May 2020, 15:03
Forum: Troubleshooting
Topic: How to update Moondust (formerly PGE) Devkit in SMBX2 (Beta 4+ and Beta3)
Replies: 5
Views: 5830

Re: How to update Moondust (formerly PGE) Devkit in SMBX2 (Beta 4+ and Beta3)

Forgot to announce:
Since some weeks ago, LunaLoader-exec module (required for LunaTester work) is now pre-included with the latest Moondust Devkit toolchain, you no longer required to install it manually.
by Wohlstand
12 May 2020, 23:25
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]
Replies: 131
Views: 187629
  • 1

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]

I found a bug on the Linux version that occurs when starting the Classics Collection version of The Great Empire 3: https://streamable.com/x4iuoh We had to discuss this and the fix in XMPP. I announcing that this problem has been completely resolved: https://github.com/Wohlstand/TheXTech/commit/6ed...
by Wohlstand
10 May 2020, 18:33
Forum: Projects
Topic: Super Toad Bros. X
Replies: 4
Views: 1190

Re: Super Toad Bros. X

Moved! ;-)
by Wohlstand
2 May 2020, 3:00
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]
Replies: 131
Views: 187629
  • 1

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]

I checked 1.3.2.1 and the Arrow keys work! But sadly, it appears I now have to choose between Analog and D-Pad. I went back to PGE and it's the case there, too. Can you add second input options so that both are usable simultaneously like in 1.3 and SMBX2? In code there are "axis" and &quo...
by Wohlstand
26 Apr 2020, 23:06
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]
Replies: 131
Views: 187629
  • 1

New 1.3.2 release!

Hello everybody! Here is a new 1.3.2 release of TheXTech! It's a bugfix release with a small number of improvements and with full support for testing integration with PGE Editor (need to use the latest Laboratory build!) is working now! You can find download links in the main post, or, alternatively...
by Wohlstand
22 Apr 2020, 19:28
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]
Replies: 131
Views: 187629

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]

And where can I find the original do not tell me? Original of what? SMBX? The source code of SMBX here: https://github.com/WohlSoft/smbx-experiments - my experimental branch, fixed build and applied some bug fixes https://github.com/smbx/smbx-legacy-source - original source in as-is form as it was ...
by Wohlstand
19 Apr 2020, 19:33
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]
Replies: 131
Views: 187629

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]

Chanceux2 wrote:Anyways I have a crash report. So I wanted to play TheXtech v1.3.2 but it gets an error saying failed to load UI assets. Its wanted me to look at this but I don't know why
It's a PATCH, not a "ready-for-play" pacakge :facepalm:
Put all files from a PATCH archive into your 1.3.1's folder.
by Wohlstand
19 Apr 2020, 3:25
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]
Replies: 131
Views: 187629
  • 1

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]

Anyways on topic is the version 1.3.2 public? Someone on the SMBX Forums named FanofSMBX said he/she only sawed 1.3.1 It's a version of current laboratory build of TheXTech, and I going to release it soon. However, you still can download a patch and use it now. For Windows from the here: https://bu...
by Wohlstand
18 Apr 2020, 15:43
Forum: SMBX2 Troubleshooting
Topic: Crash report
Replies: 3
Views: 1153

Re: Crash report

SpoonyBard wrote:Should I PM you the stage an NPC?
Yeah, please DM it.

Added after 1 minute 20 seconds:
BTW, Please try to pull an upgrade of PGE Toolchain (run `data/PGE/update-pge.cmd` script) and retry again. Probably your JSON has an error, and in that version of build is still unfixed checker that causes a crash.
by Wohlstand
18 Apr 2020, 3:10
Forum: SMBX2 Troubleshooting
Topic: Crash report
Replies: 3
Views: 1153

Re: Crash report

Can you explain me, what NPC you tried to select? Did you used specific level or this crash happens on any levels?
by Wohlstand
17 Apr 2020, 2:32
Forum: SMBX2 Troubleshooting
Topic: Error Summary
Replies: 1
Views: 848

Re: Error Summary

I'll move this post into a correct place. Do you trying to open a legacy Editor? It's broken here and it won't work anymore due to next cases: - a lot of new features was been added and they aren't added to legacy Editor as this is too hard and probably just impossible. Therefore it became incompati...
by Wohlstand
16 Apr 2020, 21:38
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]
Replies: 131
Views: 187629

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]

- enable a key that skip the episode credits Already can be done via ESC key, isn't that? - port the online feature that originally are on vanilla editor Networking for collaboration editing is planned but with a lower priority. Mainly because a base of PGE Engine is a most main goal right now. I d...
by Wohlstand
14 Apr 2020, 20:27
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]
Replies: 131
Views: 187629

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]

Yes, it's a case sensitivity problem: Снимок экрана от 2020-04-14 20-26-06.png So, you have to manually rename or try to use PGE Maintainer's case fixer tool (be careful it's incomplete and may work incorrectly) until I'll provide a workaround. At least I had to test PGE Maintaner's case fixer, with...
by Wohlstand
14 Apr 2020, 2:26
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]
Replies: 131
Views: 187629

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]

You can upload short examples even here by a built-in forum's file uploader ;-) streamable.com Okay, I had to search and I found that it's really banned, and reason is absorduous: https://dtf.ru/life/49487-servis-streamable-zablokirovan-na-territorii-rossii 25 апреля Роскомназдор внёс в реестр запре...
by Wohlstand
14 Apr 2020, 0:19
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]
Replies: 131
Views: 187629
  • 1

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]

streamable.com Damn it won't work without Proxy, but good that I have a proxy. I need to test this thing on my latest build to see what's wrong, however, my guess is that here is a possible case-sensitive FS path problem :wacko: (on EXT4 Meow.txt and mEoW.txt are different files while on HFS+ and F...
by Wohlstand
12 Apr 2020, 12:44
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]
Replies: 131
Views: 187629
  • 1

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]

You want to make game never freeze when unfocused? I already have a solution:
Run game from a command line with a next argument:

Code: Select all

thextech --never-pause

(Or make a shortcut that adds this argument into the command)
And game will always run and never watch for a focused state. ;-)
by Wohlstand
10 Apr 2020, 2:12
Forum: Troubleshooting
Topic: [Fixed] Non-ASCII Character File opening directly bug
Replies: 10
Views: 2057

Re: [Fixed] Non-ASCII Character File opening directly bug

in my VM I got even worse result... I may undrestand the nature of this garbage... I have some idea how to fix it...

Added after 11 minutes 3 seconds:
Fixed just now!
https://github.com/WohlSoft/PGE-Project/commit/20 ... 966e904b0d2c046ae3bcb27ed3fd85

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