Posts by Wohlstand

by Wohlstand
1 Aug 2014, 21:15
Forum: Logo for project
Topic: Logo for project 2
Replies: 18
Views: 5369

Re: Logo for project 2

New icon and splash of the editor:
Image

Image
by Wohlstand
1 Aug 2014, 21:07
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

what about 'select sound file from folder with lvl file' ? as in lunadll This: for events with "play sound ID" I will made "play sound file" action which allow to use any extenal files. means the "play sound from folder". Sound file - relative path to sound file which ...
by Wohlstand
1 Aug 2014, 13:23
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

Ah alright. Also, maybe it's been talked about. But, i noticed that in SMBX you can not have custom sound effects just for your own project or "world". Any plans to change that so it can read the sound effect files from the world folder if you want, rather than the main sound folder? What...
by Wohlstand
1 Aug 2014, 13:13
Forum: Moondust Project
Topic: us IRC and no operators
Replies: 1
Views: 2329

Re: us IRC and no operators

this is a Pidgin bug. Sometimes on Windows platforms disappearing status icons of users.
by Wohlstand
31 Jul 2014, 22:28
Forum: Introductions
Topic: Hello, tb1024 here.
Replies: 3
Views: 811

Re: Hello, tb1024 here.

Welcome Friend :hi:
I hope you will have a swell time with us here ;-) Don't forget to read the rules (We have the rules translated into 5 languages)
by Wohlstand
31 Jul 2014, 16:46
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

Sadly i make music, and i have NO clue how to make SMC music, i can make OGG and MP3.. granted there is a way to add said loop points.. it's a method that RPG Maker VX Ace uses.. where you set the LOOPSTART and LOOPLENGTH, which VX Ace reads and knows to loop. I do that with Audacity.. is that what...
by Wohlstand
31 Jul 2014, 13:23
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

New thought/idea just emerged into my head! Music does not have intros and loop sections. Why not have it so when you pick a song you have 2 parts to it.. so like.. you have a song called Butter Bridge you play in a level.. it would have 2 parts.. Butter Bridge-A.mp3 and Butter Bridge-B.mp3 A would...
by Wohlstand
30 Jul 2014, 14:33
Forum: Moondust Project
Topic: PlatGEnWohl Updater
Replies: 7
Views: 3474

Re: PlatGEnWohl Updater

Small note: An updater will be necessary for the installable application, it's currently portable only. It also will be better to check for an update on opening the application for the first time.
by Wohlstand
29 Jul 2014, 12:52
Forum: Forum Games
Topic: Yoshi's Egg
Replies: 247
Views: 33784

Re: Yoshi's Egg

Out off egg appears Angry Kevsoft

Yoshi eats whole castle and poops an egg...
by Wohlstand
28 Jul 2014, 21:06
Forum: General
Topic: [July 26 of 2014] Be careful! The SMBX Forums were hacked
Replies: 12
Views: 5675

Re: [July 26 of 2014] Be careful! The SMBX Forums were hacked

Whoever is working with phpBB 3 forums, I'm recommending you replace your phpBB to other forks like phpBBex, because the original phpBB has a lot of security holes.
English page:
http://phpbbex.com/forum/viewtopic.php?t=28
by Wohlstand
28 Jul 2014, 16:11
Forum: Graphics tutorials and help
Topic: Wrong frame size of custom NPC
Replies: 0
Views: 2807

Wrong frame size of custom NPC

http://wohlsoft.ru/docs/_files_for_posts/Wrong_FrameSize.png If you've defined the custom width and height , you always must define the gfxwidth and gfxheight , with some NPCs the calculator does not work because it uses algorithmic animation (framestyle is ignored by the NPC's algorithm). You alwa...
by Wohlstand
28 Jul 2014, 12:08
Forum: Moondust Project
Topic: Configs for SMBX project
Replies: 3
Views: 3467

Re: Configs for SMBX project

What about disappearing on off-screen away more that 4 sec: in original games NPC's disappearing instantly, for example here you can see re-appearing flying away koopas from its start positions: http://www.youtube.com/watch?feature=player_detailpage&v=AqturoCh5lM#t=653 and this my old-old topic ...
by Wohlstand
28 Jul 2014, 0:08
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51802
  • 1

Re: Birthday List

...And now (after 0:00 by UTC+4), i can say:
HAPPY BIRTHDAY Raphaelo24! =)
by Wohlstand
27 Jul 2014, 21:53
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51802
  • 2

Re: Birthday List

h2643, oh, sorry, forgot, happy birthday!!! ;-)
by Wohlstand
27 Jul 2014, 1:12
Forum: Troubleshooting
Topic: Graphics In Engine Look Wrong.
Replies: 1
Views: 547

Re: Graphics In Engine Look Wrong.

Hi, when you set up the height and width, don't forget to set the imageheight and imagewidth also. Otherwise open NPC.txt file inside editor and you will see real-tile result of your config (edited values will be applied instantly): the collision box size isn't always equal to the GFX size, be caref...
by Wohlstand
27 Jul 2014, 0:00
Forum: General
Topic: [July 26 of 2014] Be careful! The SMBX Forums were hacked
Replies: 12
Views: 5675
  • 2

[July 26 of 2014] Be careful! The SMBX Forums were hacked

Some hacker group called the "High SMBX Council" has hacked the SMBX forums and removed all announcements include the main SMBX downloads post and wrote fake posts from the admin accounts. Because not everyone knows about this, I made this topic. I've made a full backup of our database and...
by Wohlstand
19 Jul 2014, 16:28
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

World Map render test

Hey guys!
This is a new first for the project, with the editor rendering a world map for the first time.
Image
It's currently crappy and is read only. Along with also needing a lot of work to allow normal writing and editing of a file.
by Wohlstand
18 Jul 2014, 23:52
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

I thought of 1 more thing that would speed up workflow in the program. You could make it so "Square Fill" is activated when holding Shift, so you can use square fill by holding Shift and clicking and dragging. Good idea, add switch between square-fill and normal place by key, I think, wil...
by Wohlstand
18 Jul 2014, 21:16
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

Sambo, /viewtopic.php?f=17&t=181
If you will read values of markers, you will know, what will contain new file format
by Wohlstand
17 Jul 2014, 21:44
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

Not sure how active this thread is but something I'd like are per level custom categories. You know when you're working with say, extended tilesets, which involve some tiles being under custom and some being under, let's say, wood? It can get quite repetitive to switch back and forth. So how about ...

Go to advanced search