Posts by Wohlstand

by Wohlstand
19 Aug 2014, 18:06
Forum: Troubleshooting
Topic: engine
Replies: 5
Views: 875

Re: engine

thanks for letting me clear ideas. Now qunato time to realize what it takes? because I would like to understand the process being that I know little! I never set any "deadlines", because I wanna create the engine part to be stable and have quality. The work for the engine part can take ~h...
by Wohlstand
19 Aug 2014, 17:33
Forum: Troubleshooting
Topic: engine
Replies: 5
Views: 875

Re: engine

See the engine part's development steps: 1) graphics rendering (OpenGL) 2) defining separated screens [menu, title logo, cut-scene's screen, world scene, level scene, credits scene, etc] 3) Opening levels and worlds filed by engine part. 4) creating interprocess communication with editor for sending...
by Wohlstand
19 Aug 2014, 17:22
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

engine will support box3d- physical sandbox (needs for koopa s shell etc.) Squishy Rex, engine will not have smbx graphics../viewtopic.php?f=23&t=217 Box2d, i s a physical engine http://box2d.org/ , this will help to make good physics faster and easer. But it is only calculator and doesn't doin...
by Wohlstand
19 Aug 2014, 16:17
Forum: Troubleshooting
Topic: Tiny Bug
Replies: 6
Views: 771

Re: Tiny Bug

Tiny news: I was fix the ampersand character bug in the menus, and you can use layers with ampersand characters correctly ;-)
Image
by Wohlstand
19 Aug 2014, 16:07
Forum: Troubleshooting
Topic: Mouse is defocused constantly [Fixed]
Replies: 5
Views: 935

Re: Mouse is defocused constantly [Fixed]

Well thanks, It seems like a really neat editor but I've never been able to use it because of the mouse issue I have :P I have made a fix: ;-) https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/10b5361c23d36d1b59ac5ab258d3ae1c9d32ee3f Try to download the tiny or lite version from the laborat...
by Wohlstand
19 Aug 2014, 15:39
Forum: Troubleshooting
Topic: Mouse is defocused constantly [Fixed]
Replies: 5
Views: 935

Re: Mouse is defocused constantly [Fixed]

I'm using a Microsoft SideWinder X5... yeah, it has those buttons. But the weird thing is it does this even when the mouse is disconnected and I'm using the trackpad, my trackpad has 5 buttons though and is that of a Dell Latitude e6410. I think I coded the button detection wrong: int mSum = (int)(...
by Wohlstand
19 Aug 2014, 15:22
Forum: Troubleshooting
Topic: Mouse is defocused constantly [Fixed]
Replies: 5
Views: 935

Re: Mouse is defocused constantly [Fixed]

MultiMouse detected [10001] This means: if we check this list: http://qt-project.org/doc/qt-4.8/qt.html#MouseButton-enum the "10001" is bynary number 0x11 I.e. with left mouseButton (0x01) already pressed the some "XButton2" with (0x10) code. This means: some, pressed one of the...
by Wohlstand
19 Aug 2014, 1:14
Forum: Project name
Topic: What's a suitable name for my cat mascot?
Replies: 25
Views: 7217

Re: What's a suitable name for my cat mascot?

ImperatoreXx wrote:Wopla
"Wopla", similar to Russian word "Вобла", which translating as "roach", but it's a fish :biggrin:
by Wohlstand
18 Aug 2014, 22:20
Forum: Moondust Project
Topic: List of NPCs SMBX 1.3 does not include
Replies: 11
Views: 4869

Re: List of NPCs SMBX 1.3 does not include

in that sense smbx extended? Can you explain me better! Thank you! "SMBX Extended" - is a name of planned config pack which I will make with engine part. It will be a successor of the "SMBX 1.3" config which contains all original SMBX stuff. "SMBX Extended" will not be...
by Wohlstand
18 Aug 2014, 14:54
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

A zoom feature has been added to the laboratory builds: Added zoom buttons: "Reset zoom to 1:1", "Zoom in", "Zoom out" http://wohlsoft.ru/docs/_files_for_posts/Pre_Beta/Zoom-in.png http://wohlsoft.ru/docs/_files_for_posts/Pre_Beta/Zoom-Out.png Also added the limits to 2...
by Wohlstand
18 Aug 2014, 13:55
Forum: Introductions
Topic: hiiiii
Replies: 4
Views: 933

Re: hiiiii

Welcome :hi:
by Wohlstand
18 Aug 2014, 13:45
Forum: Moondust Project
Topic: List of NPCs SMBX 1.3 does not include
Replies: 11
Views: 4869

Re: List of NPCs SMBX 1.3 does not include

Squishy Rex, the SMBX-version of PGE (with Mario content) will be published only via one of SMBX Communities forum. Also it'll be a "SMBX Extended" config, which will be a new version of the SMBX staff's changes and will be like the SMBX successor.
by Wohlstand
17 Aug 2014, 13:57
Forum: Troubleshooting
Topic: Tiny Bug
Replies: 6
Views: 771

Re: Tiny Bug

There's a tiny bug I found. The level editor doesn't show the ampersand symbol (&). Not really a big deal, but I thought I should tell you. This glitch of any UI's in the any applications: http://wohlsoft.ru/docs/_files_for_posts/Bugs/UI%20ampersand%20Glitch.png and on Linux: http://wohlsoft.ru...
by Wohlstand
16 Aug 2014, 21:39
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840
  • 1

Re: Ideas & Suggestions for future versions of PGE

The problem with that is that GFX for the custom tilesets are only stored in an episode or level's folder, so if you have it in the configs location, it will only be usable for a certain episode or level, and then on all other levels it would just take up space. See: - if you will open tileset edit...
by Wohlstand
16 Aug 2014, 17:15
Forum: Introductions
Topic: Hi
Replies: 5
Views: 778

Re: Hi

O, Hello! :hi:
by Wohlstand
16 Aug 2014, 2:50
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

Is there a way to make the sizable drawing tool "snap" to multiples of 32x32 by default? For example, the original SMBX had a "snap to block" option. This option could then be turned off if the person wants to have more freedom with sizes. Defaultly snap always enabled (by "...
by Wohlstand
15 Aug 2014, 12:10
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

Sambo, I was fix glitch with gfxheight and with gfxwidth changing, you can get lite laboratory update. What about "reload file", I will implement this. Also image must be reloaded on each save/resave, but exist bug with paths which I will fix.
by Wohlstand
15 Aug 2014, 0:45
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/eb9a4075e02cad909711b4f9bbf2238cda859306 New sizable block draw formula which allow to draw blocks with any sizes, even it: - < 64x64 pixels - not multiple 32 pixels http://wohlsoft.ru/docs/_files_for_posts/Pre_Beta/SizableBlocks_new.png Res...
by Wohlstand
14 Aug 2014, 3:06
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

Pokey: Real SMB2 Pokeys don't fall apart on slopes. This is a big issue in SMBX. Also what about a Pokey code that allows the head and body segments to be different sizes. EG: Pokey Head 32 x 40 pixels while the body is 32 x 32 pixels. This would allows for a Pokey that has normal body segments whi...
by Wohlstand
14 Aug 2014, 0:33
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

Because in the SMBX used the overwriting of the GFX-size by physical size for almost any NPC's, I made some research work and tested all 292 NPC's for this flag: https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/7976069e62eb700e7718429f29862f35e0476716 What is this? This means: you can use o...

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