Posts by Wohlstand

by Wohlstand
24 Aug 2014, 12:37
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

NSMB tab, a Mario Forever tab Fuzzies from YI These will be in the "SMBX Extended" config pack. .ogg support Already implemented in the editor (and will be in the engine part) custom cheat codes All cheats will be created from scratch, and you will can enter them only from the editor's de...
by Wohlstand
24 Aug 2014, 12:04
Forum: Forum Games
Topic: Kill the Beetle!
Replies: 220
Views: 30829

Re: Kill the Beetle!

I have put out the fire, and took the beetle out!

I leave the beetle in the field with a huge cake and with a lot of mosquitoes and go out. And I sent a plane with a nuke and dropped them on the beetle
by Wohlstand
24 Aug 2014, 10:44
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

When starting the main engine, I can help you writing the main NPC algorithms in Lua. I suggest placing the main NPC algorithms here: engine folder data folder\algorithm\ I will make better: data folder/algorithms.ini [main] default-algorithm=_global.lua ; <- this algorithm applying to all NPC's fo...
by Wohlstand
23 Aug 2014, 3:10
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

There's 99% of chance of PGE becoming a "Mario Clone"¨game engine, and join Hedgewars and Super Tux Kart in the so called "clone games". And the best, you can replace the graphics and turn it in a Mario Engine (what Wohlstand wants to do after getting the Release 1.0). Also you ...
by Wohlstand
23 Aug 2014, 1:39
Forum: Introductions
Topic: Wololo
Replies: 7
Views: 1063

Re: Wololo

Welcome, dude ;-)
by Wohlstand
23 Aug 2014, 1:38
Forum: Sandbox
Topic: Skype.
Replies: 8
Views: 3169
  • 1

Re: Skype.

My Skype is nvd5517
by Wohlstand
22 Aug 2014, 18:55
Forum: Forum Games
Topic: Kill the Beetle!
Replies: 220
Views: 30829

Re: Kill the Beetle!

Ha-ha, I was moved it into locked layer! Members of locked layer can't be erased :biggrin:

I will give beetle to a Vietnam cook and he will cut it to small pieces and he will fry it.
by Wohlstand
22 Aug 2014, 15:41
Forum: Moondust Project
Topic: PlatGEnWohl Updater
Replies: 7
Views: 3474

Re: PlatGEnWohl Updater

ImperatoreXx wrote:someone from the community tells me how to update platgenwohl and how to use it and where to download it?
It only planned. For update you need to check time and date of update and download 'lite' or 'tiny' archive and replace your current files with updated
by Wohlstand
22 Aug 2014, 14:35
Forum: General
Topic: SMBX Screenshots & Videos Thread
Replies: 52
Views: 13743
  • 1

Re: SMBX Screenshots & Videos Thread

My tiny test with Catrio character as Luigi:
Image
by Wohlstand
21 Aug 2014, 21:47
Forum: Moondust Project
Topic: Italian version
Replies: 11
Views: 3917

Re: Italian version

ImperatoreXx wrote:Then it is ready with some imperfection!
Tell me where to send it and then later see her again because I want see plantgen wholf in Italian!
Thank you!

Send me directly the TS file, and I will upload them into GitHub, also into the laboratory build this will be exist.
by Wohlstand
21 Aug 2014, 15:57
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

No woshland the matter is that when I create or modify a fast level and I hold down the arrow, you post so fast and I lose the screen where you create in fact I would need a map to the level so to track the screen edit Is a good idea, but you always can return back with the compass icon on the tool...
by Wohlstand
21 Aug 2014, 15:01
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

On the world map available search toolbox which you can use for find target item. http://wohlsoft.ru/docs/_files_for_posts/Pre_Beta/Search_by_file.png http://wohlsoft.ru/docs/_files_for_posts/Pre_Beta/Search_By_title1.png http://wohlsoft.ru/docs/_files_for_posts/Pre_Beta/Search_By_title2.png Also yo...
by Wohlstand
21 Aug 2014, 14:58
Forum: Moondust Project
Topic: one other thing
Replies: 3
Views: 2842

Re: one other thing

Hi, we already have the big guide for editor: http://wohlsoft.ru/docs/_sources/devel/Content/help/manual_editor.html But it need for some edits for done them. You can open guide by " ? -> Contents" menuitem or by F1 key But if you means the page for beginner, it will be useful ;-) These he...
by Wohlstand
21 Aug 2014, 12:34
Forum: Troubleshooting
Topic: Bug when moving objects that snap to differently sized grids
Replies: 2
Views: 527

Re: Bug when moving objects that snap to differently sized grids

This is an old imperfection which I'm not done.
The snap must be applyed to whole selected group, but applying to each item, also collision check is too slow on big maps because collision checking for eacjlh item. I will take care for end this work before Beta of the editor.
by Wohlstand
21 Aug 2014, 12:28
Forum: Troubleshooting
Topic: Tiny Bug
Replies: 6
Views: 771

Re: Tiny Bug

Ouch, forgot fix and them, will fix today https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/d648790261b63598c6ed3278e7e8afa1cf55f17d Fixed completelly ;-) http://wohlsoft.ru/docs/_files_for_posts/Bugs/Scr%202014.08.21%2014-18-46-437.png http://wohlsoft.ru/docs/_files_for_posts/Bugs/Scr%20201...
by Wohlstand
21 Aug 2014, 2:53
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Huge help documents update

https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/2df8da0c8bf779bf7afd283a08b401b935d972fc Recently I made a huge update to the help documents for PGE Editor. Now almost all the help information is available about the editor, including world map editing and help for additional tools like th...
by Wohlstand
20 Aug 2014, 21:53
Forum: Project name
Topic: What's a suitable name for my cat mascot?
Replies: 25
Views: 7217

Re: What's a suitable name for my cat mascot?

Christian07 wrote:Wholcat
I have seen a lot of "WHOlstand", and now WHOlcat. I see, you always love to ask "Who?" question :biggrin:
It's Wohlcat
by Wohlstand
20 Aug 2014, 18:19
Forum: Introductions
Topic: Hello
Replies: 9
Views: 1298

Re: Hello

O, Hello, dude! :hi:
by Wohlstand
20 Aug 2014, 17:06
Forum: Moondust Project
Topic: Italian version
Replies: 11
Views: 3917

Re: Italian version

h2643 wrote:Aren't Darkonius Mavakar translated this on Italian?
Yes, he translating, but I'm see, work going too slow.
by Wohlstand
20 Aug 2014, 16:34
Forum: Moondust Project
Topic: Italian version
Replies: 11
Views: 3917

Re: Italian version

You need translate all strings into italian. See on this page: http://wohlsoft.ru/forum/viewtopic.php?f=5&t=117 1) take your translation file 2) Open QtLinguist and open with them your file 3) When you translate all strings, save this file and send me. You can compile them and test with PGE

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