Posts by Wohlstand

by Wohlstand
29 Aug 2014, 16:28
Forum: Moondust Project
Topic: Box2d - free physical engine for games
Replies: 8
Views: 3656

Re: Box2d - free physical engine for games

Good resolution 800 * 600 or more and allow more? 800x600 is a SMBX's standard. I will make config settings: - fixed resolution (for SMBX's configs), will play games with fixed 800x600 resolution but on resize of screen, it will be scalable. - dynamic resolution, which will set your camera's size e...
by Wohlstand
29 Aug 2014, 15:14
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

I agree, this is very convienient, especially for larger tilesets, like for example one of the extended tilesets made by Sednaiur or Valtteri. Now, I don't know if this would be overly useful, but what about being able to save a custom tileset item box as a Notepad txt. file to go with your custom ...
by Wohlstand
29 Aug 2014, 3:42
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

New tileset box screenshots: http://wohlsoft.ru/docs/_files_for_posts/Pre_Beta/TilesetBox_1.png Scroll layout if your tileset box will have too small size: http://wohlsoft.ru/docs/_files_for_posts/Pre_Beta/TilesetBox_2.png http://wohlsoft.ru/docs/_files_for_posts/Pre_Beta/Tileset_Editor.png http://w...
by Wohlstand
28 Aug 2014, 21:42
Forum: Moondust Project
Topic: Box2d - free physical engine for games
Replies: 8
Views: 3656

Re: Box2d - free physical engine for games

etc. is much slower in Mario games than in Box2D. ...because some people used native graphics render instead OpenGL. And also if we will not use all Box2d's features, speed will be height. But with Box2d you can control physics of A LOT OF items on one space: there are a ~10000-30000 blocks, ~8000 ...
by Wohlstand
28 Aug 2014, 14:38
Forum: Art Board
Topic: New graphics for PGE
Replies: 27
Views: 7471

Re: New graphics for PGE

Little update... i'm removing my work and moving on for now.. i read the rules and some jagoff decided to ask about adding rules so people won't curse.. F that man! I'm in my mid 30s.. i turn 35 this saturday... i'm not going to be part of any community that censors me! Oh... :facepalm: you underst...
by Wohlstand
28 Aug 2014, 13:45
Forum: WohlSoft.ru
Topic: Forum rules (old)
Replies: 21
Views: 6445

Re: Forum rules (old)

Wait? I can't curse? Seriously? What is with all these forums getting so damn PG? As soon as stuff like this happens, i wanna high tail it out and take my work with me. I'm in my mid 30s.. if i wanna curse i should be able to curse as long as it's not AT someone.. IE calling someone a curse word.. ...
by Wohlstand
28 Aug 2014, 13:37
Forum: Troubleshooting
Topic: "Reload Configurations" button doesn't seem to be working
Replies: 4
Views: 704

Re: "Reload Configurations" button doesn't seem to be working

I changed the config for an NPC, and pressed the "Reload Configurations" button, but it had no effect. After I closed and re-opened the program, it worked just fine. Hi, when you reload global configuration, you should also reload opened files, because your opened files have a config cach...
by Wohlstand
28 Aug 2014, 4:19
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Buggy Tileset boxes

(to open it, open menu item View -> Tileset Item Box ) http://wohlsoft.ru/docs/_files_for_posts/Pre_Beta/Tileset_Box.png Don't forget, you can edit it's global configuration here: - Tileset Editor - to edit each tileset by mouse drag&drop of items from global list into your tileset - Tileset Gro...
by Wohlstand
26 Aug 2014, 22:32
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

tb1024 wrote:I think playable a should be treated as NPCs by the engine.
While I will build engine part, playable characters will be programmable. In the main.ini of config pack always listed character's list, and you can modify them. Physics of player will be programmable too
by Wohlstand
26 Aug 2014, 22:05
Forum: Forum Games
Topic: Kill the Beetle!
Replies: 220
Views: 30829

Re: Kill the Beetle!

Oh, you forgot, beetle have a strong armor, and it drowned in the ground :biggrin: I dug out him I gonna with beetle into Metallurgy factory and drop beetle into molten steel tank and wait while steel will stiffen. If he will not die because too hot temperature, he will die without air in the steel ...
by Wohlstand
26 Aug 2014, 21:56
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

Meowflash wrote:You could put easter eggs in the editor, the engine and also the title screen!
Easter eggs in the source code! :biggrin:
https://github.com/Wohlhabend-Networks/PlatGEnWoh ... 24a6c66921d19054b7619d710fR392
by Wohlstand
26 Aug 2014, 13:47
Forum: WohlSoft.ru
Topic: More forum language packs
Replies: 9
Views: 3806

Re: More forum language packs

ImperatoreXx wrote:Explain to me how to read php because it will be the first time that I will do such a thing!
PHP is a TEXT files, you can edit by your notepad, but I recommends the Akelpad or Notepad++ for them
by Wohlstand
26 Aug 2014, 0:35
Forum: WohlSoft.ru
Topic: More forum language packs
Replies: 9
Views: 3806

Re: More forum language packs

I want to know how to translate in Italian the forum? Why I did not understand the process well! You have PHP files which contain the variables and values which are the translations for the forum engine. You need to edit these. Here are the English and Russian examples which are donel: http://wohls...
by Wohlstand
26 Aug 2014, 0:34
Forum: Troubleshooting
Topic: Background not showing correctly?
Replies: 3
Views: 701

Take my help page

Also I was done the manual for customizing, and write about background types here:
http://wohlsoft.ru/docs/_sources/devel/Content/help/customizing/how_to_use_custom_graphics.html#Backgrounds
by Wohlstand
25 Aug 2014, 1:27
Forum: WohlSoft.ru
Topic: Mobile version
Replies: 1
Views: 2036

Re: Mobile version

I'm sometimes using my Android too (SGS III and FireFox browser), but never think about the mobile style. I'm thinking to do it though, near the release time. I'll have to then clean up the site and create a lot of guides and documentation pages for the engine, and also work on the mobile style for ...
by Wohlstand
25 Aug 2014, 1:12
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

ImperatoreXx , If you looking for Zelda-like RPG engine, you can look to the solarus ;-) The main basis of engine - is a platform games. But wait..., world map - is a top-viewing space :biggrin:. You can make similar "RPG" game with world map manipulating: You need only one "path&quo...
by Wohlstand
24 Aug 2014, 23:46
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

ImperatoreXx wrote:in the forum there will be a section Italians?
O, I will open ;-)
by Wohlstand
24 Aug 2014, 18:35
Forum: Troubleshooting
Topic: Background not showing correctly?
Replies: 3
Views: 701

Re: Background not showing correctly?

You replaced the single-row background which is repeating, only horizontally. SMBX has three types of background repeats: single-row, double-row, and tiled This is a double-row repeat http://wohlsoft.ru/docs/Images/Background%20test/bg16.png This background is using two different images: first image...
by Wohlstand
24 Aug 2014, 18:19
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

I would like to understand one thing SMBX will be extended an expansion of the game itself then not compatible with SMBX or a version that saràcompatibile with Smbx? See: in the SMBX/PGE will have two available configs: compatible with SMBX , calling as "SMBX 1.3" non compatible with SMBX...
by Wohlstand
24 Aug 2014, 16:58
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

Hello everyone! The beta will be reported to the editor not only the inclusion of the game engine? I would like to understand the steps that are not very clear to me is not a programmer? See: At first will be Beta of editor, and after will starts developing of engine part. Also we have some sketche...

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