Posts by Wohlstand

by Wohlstand
7 Sep 2014, 0:46
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

Luigifan2010 wrote:HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE

Updated my builds this morning ;)

EDIT: why
You should download updated config pack and extract them into configs/ dir:
http://wohlsoft.ru/config_packs.php

NEW config specigic data placement is configs/<config name>/data
by Wohlstand
6 Sep 2014, 22:56
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 2

This is a start for the BETA releases!

After lots of hard work, it's finally here! This is the beginning of BETA RELEASES! The PGE Editor 0.2.0 Beta The PGE editor is now officially in the Beta stage! :beta: The editor now completely supports the SMBX standard, and can edit any level, NPC, or world map. Changelog 0.2.0 - Added support fo...
by Wohlstand
6 Sep 2014, 16:13
Forum: Introductions
Topic: Hi, unless you know me.
Replies: 8
Views: 1264

Re: Hi, unless you know me.

O, Welcome! :hi:
by Wohlstand
6 Sep 2014, 12:03
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

The SMBXtended config can be download separately along with its main physics, graphics and cia. . The engine's configs is what will make the engine extensible. We will de able to add Metroid config, Zelda config, Sonic config... I think these will be pseudo-engines like GMK (the GMK engines are pse...
by Wohlstand
6 Sep 2014, 6:30
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

what's the specifications on the icon? also do you have your own ini editor or do we have to edit it manually? Icon generating from custom splash. You need create for your config custom splash logo, and icon will be generated automatically ;-) Splash can have formats GIF, PNG, JPG with any sizes. I...
by Wohlstand
6 Sep 2014, 6:21
Forum: Introductions
Topic: ayyyyyyyyyyyyyyyyyy
Replies: 10
Views: 1438

Re: ayyyyyyyyyyyyyyyyyy

O, Hi and Welcome :3
by Wohlstand
4 Sep 2014, 16:08
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

Sambo, Kevsoft is right, you have a very old build. Download a fresh one from the laboratory page ;-)
by Wohlstand
4 Sep 2014, 16:01
Forum: Troubleshooting
Topic: Grid Bug with npc-258
Replies: 3
Views: 617

Re: Grid Bug with npc-258

If I change the grid size on npc-258 (SMW Blue coin) from 32 to 16 in the config file, the coin becomes offset by 8 pixels when snapping to the grid (I can't tell if to the left or to the right). This happens both with custom GFX over the npc and with default graphics. You forgot edit grid offset v...
by Wohlstand
3 Sep 2014, 21:19
Forum: Moondust Project
Topic: Samus as a Character?
Replies: 7
Views: 3689

Re: Samus as a Character?

Might be good, but I don't agree with Wohlstand. It shouldn't be included in SMBXtended as Samus has a lot of special powers. Also she can shoot which gives her a huge advantage. Therefore will be created another config pack, where will be a shooting platform games where NPC's will be more stronger...
by Wohlstand
3 Sep 2014, 21:07
Forum: Moondust Project
Topic: Samus as a Character?
Replies: 7
Views: 3689

Re: Samus as a Character?

Samus as Samus can be in the SMBXtended config pack, which I will do together with engine part. But default config pack which will be published officially with PGE should be FOSS, and tb1024 right ;-)
Also don't forget about Talkhaus ;-)
by Wohlstand
3 Sep 2014, 18:26
Forum: Troubleshooting
Topic: The trouble with Coins
Replies: 3
Views: 538

Re: The trouble with Coins

Oh wow, rookie error right there.... I better fix that via PlatGEnWohl, I just re-opened the same level again in SMBX and the level I created in PGE doesn't appear, however, you can still edit it and all the custom GFX show in the toolboxes. The important tip: Never save by SMBX when you run test ;-)
by Wohlstand
3 Sep 2014, 17:54
Forum: Troubleshooting
Topic: The trouble with Coins
Replies: 3
Views: 538

Re: The trouble with Coins

Uh, I think this might have something to do with PlaTGEnWohl, but, I just tested a level I finished making, and when hitting blocks with coins in them, they appear from the blocks like a Mushroom set to speed=0. They simply sit on top of the blocks until you actually run into them before they becom...
by Wohlstand
3 Sep 2014, 17:25
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

What about my installer I sent you? After some changes, the music and sound is a part of SMBX game config. I.e. SMBX config pack is a separated data package which can be installed separately. I.e. unpack musics and sounds into confins/SMBX/data instead data/. Installer put here: http://wohlsoft.ru/...
by Wohlstand
3 Sep 2014, 15:50
Forum: Moondust Project
Topic: User Interface (UI) Design Suggestions [Old topic]
Replies: 40
Views: 11031

Re: User Interface (UI) Design Suggestions [Old topic]

I just don't want to mess up the icons if I do the wrong thing. I means THIS: (Zoom to 1200% and try to disable/enable color layer) http://wohlsoft.ru/docs/Collected/transparency_magic.pdn to draw chameleonic fades, draw with brush and switch them into overwrite mode (use alpha-channel and PNG form...
by Wohlstand
3 Sep 2014, 14:35
Forum: Moondust Project
Topic: User Interface (UI) Design Suggestions [Old topic]
Replies: 40
Views: 11031

Re: User Interface (UI) Design Suggestions [Old topic]

Also, here's a quick mock-up I made in Paint.NET. I pasted the custom buttons over the current ones to see how it would look: Great! I will define the icon's customization in configs/<config name>/main.ini 's section [icons]: put icons into config/<config name>/data/graphics/icons folder, and in th...
by Wohlstand
3 Sep 2014, 3:28
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

NEW Placement of media!

Hi, after my some updates (one of them is a configuration manager which allow to choice one of configurations for using), the graphics, musics, sounds will be placed in the "config/<configname>/data/" directory instead of "data/" This is more clean and convenient http://wohlsoft....
by Wohlstand
2 Sep 2014, 18:36
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Beta almost ready!

The tileset item box is completed!
A last touch to it: an edit icon for custom tilesets
Image

Now you can easily edit your tileset.
Before Beta I plan to add all existing SMBX tilesets into the global config
by Wohlstand
2 Sep 2014, 15:41
Forum: Moondust Project
Topic: User Interface (UI) Design Suggestions [Old topic]
Replies: 40
Views: 11031

Re: User Interface (UI) Design Suggestions [Old topic]

Squishy Rex, good icons ;-)
When I make the icon customization, I will send you some properties and you can use them for testing ;-)
by Wohlstand
2 Sep 2014, 14:30
Forum: Moondust Project
Topic: User Interface (UI) Design Suggestions [Old topic]
Replies: 40
Views: 11031

Re: User Interface (UI) Design Suggestions [Old topic]

Icon sizes are 24x24.
Also I forgot about splash: I will made customization of the NOW by config, but UI icon customization will be easy too (simply load images and put them as icons) ;-)
by Wohlstand
2 Sep 2014, 2:20
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Thumbs in the background

I did some work with experimental support on displaying thumbs of backgrounds in the combo box (Squishy Rex's feature request): http://wohlsoft.ru/docs/_files_for_posts/Pre_Beta/ThumbedBackgrounds.png I think, will be more visually for find the necessary background image in the list. Also I optimize...

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