Posts by Wohlstand

by Wohlstand
13 Sep 2014, 0:00
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

Native Z-Index with LVLX file format http://wohlsoft.ru/docs/_files_for_posts/LVLX_BGO_ZMagic.png Instead of using sorting priority, you can use native Z-Index which is already supported by PGE. You have a possible switch displaying mode between 4 layers mode and you can correct the position by vari...
by Wohlstand
12 Sep 2014, 23:52
Forum: Moondust Project
Topic: In-editor sprite editing?
Replies: 2
Views: 2616

Re: In-editor sprite editing?

I think you should add ability to edit game's graphics directly in editor, without external tools. Map editing code could be reused as editing bitmap is kinda like editing 2D map, only you put color squares (pixels) instead of tiles. Hi, this is already planned ;-) http://wohlsoft.ru/forum/viewtopi...
by Wohlstand
12 Sep 2014, 23:47
Forum: Moondust Project
Topic: User Interface (UI) Design Suggestions [Old topic]
Replies: 40
Views: 11031

Re: User Interface (UI) Design Suggestions [Old topic]

I think you should draw inspiration from RPG Maker. Although, as it name suggests, it is made mostly for RPGs, it has one of best tile-based map/level editors I've encountered. Do you mean combo-placing? I.e. making a combination of items which you place into the map, this will be useful for world ...
by Wohlstand
12 Sep 2014, 21:01
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

Re: Old development news thread

tb1024 wrote:When are you going to start the development of the engine?
Is the engine planned already?

I should to fix some issues in the editor before start engine part. Yes, Engine is planned ;-)
by Wohlstand
12 Sep 2014, 15:01
Forum: WohlSoft.ru
Topic: Forum rules (old)
Replies: 21
Views: 6445

Re: Forum rules (old)

The new forum rules are now approved :guard:
And these rules are not valid.

New rules topic
/viewtopic.php?f=23&t=322
by Wohlstand
12 Sep 2014, 14:55
Forum: WohlSoft.ru
Topic: Forum rules [at August 9, 2019]
Replies: 12
Views: 153048
  • 10

Forum rules [at August 9, 2019]

[Version 12-aug-2019] Welcome to the PGE project forum! For the purpose of order/maintenance at this forum, we have the following rules: ⋅  FORUM REGISTRATION . - Once you have registered an account on this forum, your first post will be pre-moderated to avoid spam. - It's recommended (bu...
by Wohlstand
10 Sep 2014, 18:30
Forum: Art Board
Topic: PGE Logo: How could it be?
Replies: 3
Views: 2799

Re: PGE Logo: How could it be?

Veudekato, It's an alternate concepts, tb1024 know about them ;-)

Also, when you will edit SVG (by Inkscape) source image (_Misc dir of source repo), you can replace fonts without reDrawing
by Wohlstand
10 Sep 2014, 14:55
Forum: Troubleshooting
Topic: How to open pge_editor.exe?
Replies: 3
Views: 796
  • 1

Re: How to open pge_editor.exe?

Ты не забыл установить конфигурационный пакет?
Я думаю, что забыл. Возьми один из них тут (ссылка ниже)


Did you install configuration pack?
I think, you forgot install configuration pack, get them here:

http://wohlsoft.ru/config_packs.php
by Wohlstand
9 Sep 2014, 1:02
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840
  • 1

Re: Ideas & Suggestions for future versions of PGE

I have an idea for BGOs, NPCs and possibly even player characters: could we implement a way to change the Z-Offset/Sorting value (I.E. The foreground/background ordering property of BGOs) during an event, etc? For example, you have an NPC who gets scared, so the NPC runs away and jumps BEHIND a BGO...
by Wohlstand
8 Sep 2014, 1:14
Forum: Moondust Project
Topic: Suggestions for editing features
Replies: 26
Views: 7267

Re: Suggestions for editing features

Yeah, something like that. Graphics with grayscale hue, and you're able to change any of the gray shade to any color you want. It will save time spent on replacing every graphic just to make recolored tileset, and, as I said, it can be linked with that internal editor. For example, there would be a...
by Wohlstand
8 Sep 2014, 0:20
Forum: Moondust Project
Topic: Suggestions for editing features
Replies: 26
Views: 7267

Re: Suggestions for editing features

Huh...So we should make Black and White graphics and PGE should be capable of replacing BW by other colors? Nice idea. I wanna add pallete system as useful feature for recoloring. Hedgewars using this feature in hats: you have a hat sprite of hat with gray scaled fragments, and this hat will have s...
by Wohlstand
7 Sep 2014, 23:01
Forum: Moondust Project
Topic: Nonlinear episodes
Replies: 3
Views: 2918

Re: Nonlinear episodes

Yes, with global switches and expressions we will can able do these nonlinear episodes: - character will collect items or weapons - some doors can be opened by switch in the other level - without some items and skills, character will haven't possibles to pass some danger places. etc. Also with lua w...
by Wohlstand
7 Sep 2014, 22:47
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

Middle mouse button features

Middle mouse button features
phpBB [youtube]

Original link: http://www.youtube.com/watch?v=_-Pu0MQKdxE


To enable these features open the [Tools -> Application] settings menu and open the "Editing" tab.
Duplicated items will be placed relative to left-top corner under mouse cursor
by Wohlstand
7 Sep 2014, 22:05
Forum: Moondust Project
Topic: Suggestions for editing features
Replies: 26
Views: 7267
  • 1

Re: Suggestions for editing features

ViolaCourtes wrote:So we could choose between those formats?
Yes!
by Wohlstand
7 Sep 2014, 21:42
Forum: Moondust Project
Topic: Suggestions for editing features
Replies: 26
Views: 7267

Re: Suggestions for editing features

ViolaCourtes wrote:Yeah if you could do that the format of the videos should be one that is supported by Youtube also. Would be great.
Post from hedgewars site:
http://www.hedgewars.org/node/3877
It generating the MP4, OGV, AVI, all these formats are supporting by Youtube
by Wohlstand
7 Sep 2014, 21:02
Forum: Moondust Project
Topic: Suggestions for editing features
Replies: 26
Views: 7267

Re: Suggestions for editing features

What would be really cool but maybe won't happen would be a in-build recorder tool that let's you record stuff in platgenwohl without using an actual recorder like people normally use for recording smbx stuff. But yeah an in-build Platgenwohl recorder would be really cool. Hedgewars game have built...
by Wohlstand
7 Sep 2014, 16:52
Forum: Moondust Project
Topic: Suggestions for editing features
Replies: 26
Views: 7267

Re: Suggestions for editing features

Squishy Rex, is you mean internal graphic editor? Good idea, and with PNG format this will be easier :biggrin:
Oh, saving into GIF is possible with libgif which was integrated in the LazyFixTool and in the PNG2GIFs tools, and I can generate masked GIFs instantly :cool:
by Wohlstand
7 Sep 2014, 15:26
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

My suggestion for the configs Each config has its own NPCs, Blocks, BGOs, Playables, physics, etc. The config should be able to alter the gameplay. The key point for SMBX's strict customization is unchangeable gameplay. Config should be able to change the physics, change how powerups work and even ...
by Wohlstand
7 Sep 2014, 3:06
Forum: Troubleshooting
Topic: Config Problem
Replies: 4
Views: 745

Re: Config Problem

Ah, I think I just solved the problem, for some reason the NPCs and Effects were missing from the config file. Rather odd, but I'll add them from SMBX's data files and that may have fixed the problem. You can edit the main.ini and your "data/graphics" will be SMBX-styled: this is a SORTED...
by Wohlstand
7 Sep 2014, 2:47
Forum: Troubleshooting
Topic: Config Problem
Replies: 4
Views: 745

Re: Config Problem

The directory exists, and is correct because it runs SMBX 1.3, however I can't make a new level, world map, NPC editor or even open any existing stuff. That message appears when I try to do so. Have I not done something correctly? Check the [ Tools -> Configuration manager -> Config status] and loo...

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